We wrapped up the first day of the Inven Global Esports Conference with a panel all about merch and the esports community. Reporter John Popko led a discussion called "The Story Behind Successful Espo
Inven's annual Global Esports Conference is just around the corner, with the event due to kick off June 1st, 2022, and we could be gearing up for our best IGEC yet.
IGEC is nearly upon us, and we couldn't be happier to announce legendary South Korean org T1 esports as our partner for the event
At 11:00 AM on May 27th, Alex Francois, Global Head of Competitive Operations at Riot will present Building VALORANT into a Global Esport, a keynote outlining the VALORANT teams strategy towards building an organic esports community with competitive integrity and widespread accessibility.
The second day of the 2020 Inven Global Esports Conference is less than an hour away, but before things get started, let's take a look at everything that happened on day one of the very first digital IGEC.
Today's panel, 'Oversaturated Content Market', will be hosted by Inven Global Director of Corporate Strategy Nick D'Orazio and will focus on the saturation of certain types of content in the esports and gaming spaces.
This week's installment of 'Nick's Esports Talks' centers around four specific traits that all enduring esports have in common. Any game that has stood the test of time as a competitive title has checked off the four boxes that this week's lecture will center around.
Today's panel, 'Riot's New Esports Titles', will be hosted by Inven Global Director of Corporate Strategy Nick D'Orazio and will focus on the new titles League of Legends developer Riot Games is rolling out in the coming months, as well as the potential competitive space for these new games. The panel will go live on Inven Global's Twitch channel on Friday, April 17 at 2:00pm PT.
This week's installment of 'Nick's Esports Talks' centers around the countless approaches, mediums, and stories under the umbrella of esports content, as well as which of these types of content are best and worst in the context of the esports industry.
The full video of the IGEC 2020 Women In Esports digital panel is available on twitch.tv/invenglobal. Inven Global will continue to host panels, lectures, podcasts, and other forms of live-streamed content on this twitch channel.
Our second panel of many more to come is the unavoidable topic everyone must face: "Esports & Well-being: Burnout, Fatigue, & Mental Health." This panel discussion will address the everpresent importance of awareness regarding mental wellness in esports and gaming, which is one that has been emphasized in the lockdown-like state of society following the COVID-19 outbreak.
To start off our digital conference series, we invited Ryan "Gootecks" Gutierrez, Trisha Hershberger, Freya Fox and Scott Adametz, Esports Tech Lead at Riot Games to join Inven Global's Director of Corporate Strategy, Nick D'Orazio in a frank discussion about how the esports industry can survive and even thrive in the new normal that is COVID-19.
Our first panel of many more to come is the unavoidable topic everyone must face: "Esports in quarantine: how to survive the new normal.
It wouldn't be esports if there wasn't some sort of competition happening! Inven Global is selecting 6 esports companies seeking investment to present in front of our panel of judges and invite-only audience. Come join us!
It is our favorite time of the year at Inven Global -- only two months until our esports conference! This will be the event's second year and we are thrilled to share our current list of panelists and speakers.
Chris Hopper has been at the forefront of developing sustainable esports leagues while also championing the fair treatment and compensation of professional players. In this pivotal year of esports growth, we are thrilled to host such an authentic (and extremely relevant) industry leader.
Noah Whinston was the first to mention that with esports, your fanbase is decentralized. Unlike traditional sports where your fans are likely to be in the city they play for, esports has a global reach. Fans of Los Angeles Valiant exist beyond L.A. So to bring your fans together, your team should have one philosophy to identify with.
Earlier this month, Kim Phan, the Director of Esports at Blizzard Entertainment, delivered the keynote address at the Inven Global Esports Conference, and while the former Warcraft 3 commentator waxed nostalgic about the history of the esports industry early in her speech, her attention quickly shifted to the industry’s future.
At IGEC 2018, Mark “Garvey” Candella from Twitch hosted a panel on “The Global Reach of College / University Esports”. While the Western world may be familiar with organization
“I had a player that got a really nice sponsorship and all he had to do was fly up to Seattle to take a couple pictures. He was going to make more than his entire yearly salary in one photo shoot, which does not happen often in esports. He could not go because he did not know that you needed an ID to fly. That’s what we’re dealing with. These players have no life skills.