On Tuesday, May 1, Inven Global held the first IGEC-ESPORTS DEEP DIVE for enthusiastic esports fans and related parties at UC Irvine in California. Those who could not attend the event in-person misse
With pride, Phan mentions that Overwatch League is home to an openly gay man on the Houston Outlaws and a woman on the Shanghai Dragons. Players like these are extremely popular to OWL fans and represent how inclusive and diverse esports can be without sacrificing competitive integrity and professionalism: "This is only the beginning" Phan says, "there is so much more work to be done."
The first IGEC - ESPORTS DEEP DIVE has finally begun! There are many people who joined us starting from early morning.
The first IGEC - ESPORTS DEEP DIVE where you can meet true esports experts finally held its grand opening on May 1st at UCI, California.
The history of the esports is not very long, especially compared to sports such as soccer or baseball. Despite its relative lack of age, however, the speed at which the fans have created this new cult
Trading Card Games (TCG) have a long history as a competitive game than any PC game has. In truth, TCGs have a longer history than esports does.
Conversational in nature, unfiltered in delivery, this panel serves to illuminate the challenges and realities of working and playing in the gaming industry as a woman.
In traditional sports, skilled players with remarkable potential are not only in the professional league. There are many experienced and adept players in the amateur league as well, and some notable a
There was one leading figure in the development of the NACE: Michael Brooks, the Executive Director of NACE. Not only does he oversee the management of the organization and the college scholarships, he is also responsible for planning collegiate Esports programs with the cooperation of institutions nationwide. The reason we should keep our eyes on the NACE is simple: Brookes is a Director of Strategic Partnerships at the National Association of Intercollegiate Athletics (NAIA). With the experience he has gained from the NAIA, he has developed a keen insight that will help guide the NACE towards a bright future.
Star players are really important in sports. They not only deliver outstanding performance in their games, but they also make the sport more popular and generate revenue for their team. A star player
Yung-sang Choi played a huge role in helping MVP come this far; his priority is to find players with immense potential that can live up to the name of the team: MVP -- ‘Most Valuable Player’. This is where we can take a peek at Choi’s philosophies in management, which eventually led to many star players rising up in various titles: No-chul ‘NoFe’ Jeong (the current coach for EDward Gaming), Se-hyeong ‘Mata’ Cho, and Seung-bin ‘Imp’ Gu for League of Legends, Soo-ho ‘DongRaeGu’ Park for Starcraft 2, Seung-gon ‘Heen’ Lee for DOTA 2, Jae-won ‘Rich’ Lee for Heroes of the Storm, and many more, who are all currently involved in the Esports scene in Korea, China, and NA.
An amazing lineup of cosplayers joining us at the first IGEC - ESPORTS DEEP DIVE on this upcoming May 1st at UC, Irvine. Enjoy photographs, fan meeting, and our IGEC cosplay show in person on May 1st!
It's true that luck is inevitably important in Hearthstone. Hearthstone is a Collectible Card Game, a game where players draw a card each turn. The match can shift completely based on which card is dr
Compared to his age, Aaron has a rather youthful appearance paired with his high pitch voice. When I first met Coach Aaron, his first impression was very different to his career. As the most talented
The Inven Global Esports DEEP DIVE slated for Tuesday, May 1st on the campus of the University of California-Irvine, will feature an emphasis on women in Esports seldom seen at Esports conferences. Th
Sometimes, the future of Esports can be predicted by looking at the success of sports. Even sports that are currently popular worldwide were once not as refined as they are now. They were usually regi
Just like any other sport, the central figures in Esports are the players; it is they who draw fans to the stadiums with their amazing skills and plays. Then the analysts come next. They catch the det
If you ask “What kind of industry is esports?” most people would be hard pressed to present a simple answer. It hasn't been long since esports started; the leading people in the scene are
With many things in life, experience is always the best teacher. People who learn how to do a task by working on-site will usually be more proficient than someone who simply read a tutorial. Of course
It has been 6 to 7 years since the Esport for League of Legends was made. In the beginning, it was either NA or EU that stood out in the pro scene, but now Korean players are the ones dominating the L