Let's take a look at what aspects of the esports industry at large were discussed within the panels that made up the final day of IGEC 2022.
At 11:00 AM on May 27th, Alex Francois, Global Head of Competitive Operations at Riot will present Building VALORANT into a Global Esport, a keynote outlining the VALORANT teams strategy towards building an organic esports community with competitive integrity and widespread accessibility.
The 4th Inven Global Esports Conference returns on May 27th-28th in a virtual networking format. IGEC 2021 is an opportunity to join the active discussion pertaining to the future growth and acceleration of the international esports industry.
The 2020 Inven Global Esports Conference took place across two days earlier this week. Day 1 has already been recapped, so let's take a look at the digital smorgasbord of esports discussion had to offer on day 2.
The second day of the 2020 Inven Global Esports Conference is less than an hour away, but before things get started, let's take a look at everything that happened on day one of the very first digital IGEC.
Tons of networking and esports job opportunities at our 3rd annual conference. Join us virtually today and tomorrow for a full day of panels and new industry connections!
On June 30th and July 1st, we are bringing our signature esports networking event to an all-new virtual event format. Enjoy two days of esports panels, industry networking and exclusive insights into the every-day working world of competitive gaming.
"Esports & Black Lives Matter: A Conversation" will go live on the Inven Global Twitter via Periscope, and will discuss the intersection between esports and modern day civil rights movement #BlackLivesMatter.
The panel took place on Friday, May 29 at 2:00pm PT, and was hosted by Inven Global's Director of Corporate Strategy Nick D'Orazio. HyperX sponsored the panel, which featured four panelists: Hantao Yuan, Jordan O'Hara, Rachel Feinberg, and Daniel "DGon" Gonzales.
This week's panel focused on the merchandising and fashion verticals of the esports industry, and also, how the two intersect in a myriad of contexts. HyperX sponsored the panel, as it has with the previous digital installments of IGEC 2020.
Mandie Roman's well-rounded experience in the esports industry and affinity for gaming lifestyle made her appearance at the 2019 Inven Global Esports Conference a perfect match. The gaming fashion expert and host moderated three panels, spoke on another, and co-hosted the IGEC2019 networking afterparty.
The apparel will be exclusive to IGEC 2019, with all-access ticket holders receiving a hoodie and standard ticket holders receiving a t-shirt.
In this panel, we will consider healthy and productive practices, vital skill sets players need to learn at a young age, and systems we can put in place at esports entry points (like the collegiate and amateur level) to help bright stars stay on the path to success.
At IGEC 2018, Mark “Garvey” Candella from Twitch hosted a panel on “The Global Reach of College / University Esports”. While the Western world may be familiar with organization