The World Championship is always entertaining because it's made up of the best teams in the world bashing their heads together for a month straight. But the meta development is arguably the most fun part!
Griffin's undefeated record has been ceased. They lost two straight games against teams that are struggling near the bottom of the standings in the league: Gen.G Esports and Afreeca Freecs. Against Ge
This week’s editorial cartoon is about how League of Legends keeps changing its meta to keep popularity up. It has been 10 years since League of Legends was released. It has also been 7 years since LoL became an esports title -- that’s a long time for a game to stay relevant, which means it’s a challenge to keep it feeling fresh. However, League of Legends refused to relinquish its claim as the best esports title, and there are still many players actively engaged in studying the game despite how the system continues to grow more and more complex.
Played on a 19x19 grid board, Go is a game in which two players take turns placing stones. The goal is simple: to surround more territory than the opponent. Go has a very simple ruleset and victory co
This week's editorial cartoon is about the LCK Spring Split starting off with the fierce ‘brawl' meta. As the LCK went through a rough time last year, it received a lot of criticism and disapproval from the fans. The ‘safe and cautious' play style that was often seen in the LCK received the most judgment; the LCK style of playing safe and risk-free until the mid-late phase was often compared to how other regional teams did not hesitate to actively engage in fights. Not only did it prove less fun for the viewers, but its results were also unsatisfactory as well. Riot has been adding patches that were focused around skirmishes since last year. This means that the game is changing so that it is more about fighting aggressively from the early phase rather than being cautious till the later phase. These changes are well reflected in the League's atmosphere with the new patches.