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- Req. Lv
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- Stagger
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Dash 4 meters forward and slash at foes with your dual blades to inflict 151 Damage.
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- Req. Lv
- Cooltime
- Stagger
- Description
Deliver a swift slash with your dual blades to inflict 95 Damage, then slash upward to create a deadly tornado that inflicts 142 Damage and launches foes in the air.
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- Req. Lv
- Cooltime
- Stagger
- Description
Quickly slash forward and create a gust of blades that lasts 1.5s, which inflicts up to 277 and pulls foes close. Pushed foes are launched back in the air.
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- Req. Lv
- Cooltime
- Stagger
- Description
Slash upward to inflict 39 Damage and launch foes into the air then attack them in the air for up to 230 Damage, then slash downward with your longsword to cause 115 Damage, slamming foes onto the ground.
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- Req. Lv
- Cooltime
- Stagger
- Description
Spin toward the target location and move 5 meters, inflicting up to 163 Damage. This skill can be used up to 2 times in a row.
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- Req. Lv
- Cooltime
- Stagger
- Description
Hack at foes for up to 2s and deliver 7 blows, inflicting 441 Damage, and another 191 Damage with the finishing blow. Pushed foes are launched back in the air.
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- Req. Lv
- Cooltime
- Stagger
- Description
Jump 6 meters forward, pushing foes back for 250 Damage. Deliver a powerful slash with your longsword upon landing to inflict 167 Damage and knock the foes away. Pushed foes are launched back in the air.
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- Req. Lv
- Cooltime
- Stagger
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Charge to deliver a powerful thrust to inflict 202 Damage before being fully charged, and 809 Damage when overcharged.
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- Req. Lv
- Cooltime
- Stagger
- Description
Leap 4 meters forward and thrust downward, inflicting 445 Damage and slamming foes onto the ground.
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- Req. Lv
- Cooltime
- Stagger
- Description
Perform a quick vertical slash with your longsword to inflict 162 Damage. You can use this skill 1 more time within 4s.
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- Req. Lv
- Cooltime
- Stagger
- Description
Perform a powerful vertical slash with your longsword to inflict 483 Damage and slam foes onto the ground.
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- Req. Lv
- Cooltime
- Stagger
- Description
Attack foes with the hilt of your longsword to push them back for 148 Damage, then move 4 meters forward as you strike them on the head, inflicting 148 Damage and stunning them for 1s.
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- Req. Lv
- Cooltime
- Stagger
- Description
Perform a sweeping slash in front of you to inflict up to 929 Damage, pulling foes close.
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- Name
- Req. Lv
- Cooltime
- Stagger
- Description
Swing your longsword 2 times as you move 2245 meters 183 forward, inflicting and Damage.
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- Req. Lv
- Cooltime
- Stagger
- Description
Create a tornado that protects you and inflict 59 Damage. The tornado lasts 6s, inflicting 40 Damage to nearby foes.
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- Req. Lv
- Cooltime
- Stagger
- Description
Perform 3 slashes with your longsword, inflicting 151, 151, and 202 Damage with the energy of the blade.
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- Req. Lv
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- Stagger
- Description
Charge to move 5 meters forward before attacking foes. Use the skill uncharged to attack with your dual blades and inflict 323 Damage, charge to Stage 1 to inflict 644 Damage, and overcharge to inflict 644 Damage, followed by a longsword slash that causes 431 Damage and knocks foes away.
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- Req. Lv
- Cooltime
- Stagger
- Description
Charge and release the skill key midway to perform an upper slash with your longsword to inflict 453 Damage, launching foes into the air. Overcharge to push foes back as you advance 5 meters forward, inflicting up to 907 Damage and launching foes higher in the air.
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- Req. Lv
- Cooltime
- Stagger
- Description
Dash 12 meters toward the target location, slashing through foes with all your swords. Foes caught in the path receive 7581 Damage at the moment of impact, then get launched in the air moments later for 30311 Damage. This skill allows you to pierce through Guardians as well.
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- Req. Lv
- Cooltime
- Stagger
- Description
Focus energy to inflict 2251 Damage and pull in foes. Hold to move forward while viciously slashing at foes for up to 22496 Damage. Hit the Perfect Zone to cause 1901 Damage as you summon spiritual blades, then hurl them at once and inflict 11237 Damage, knocking foes away. Pushed foes are launched back in the air.