Berserk Circle

Berserk Circle

Normal
[Normal Skill]
Cooltime 16s
Skill Level 1
MP 80 Cost

Jump up and strike the ground to inflict 165 Damage. Foes that enter the earthquake range will be launched airborne for 384 additional damage.

Stagger: Mid

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Focus Attack 5/5

    Esoteric Meter gain -50.0%. Outgoing Damage +35.0%.

    Magick Control 5/5

    MP Cost -67.0%.

    Wide Hit 1/1

    AoE Radius +20%.

  • Tripod Level 2
    20 Point
    Absorption Hit 1/1

    The range of the first hit increases to 4m and pulls foes within that range.

    Weak Point Detection 5/5

    Damage to Push-Immune foes +70.0%.

    Upright 1/1

    Strikes the ground immediately without jumping and an explosion erupts right away without waiting for the first hit.

  • Tripod Level 3
    48 Point
    Glacial Explosion 5/5

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +70.8%. Skill cooldown +6.0s.

    Volcanic Eruption 5/5

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +150.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

Information by skill level

Level 1
Jump up and strike the ground to inflict 165 Damage. Foes that enter the earthquake range will be launched airborne for 384 additional damage.
* Required skill points: 0
* Resource: MP 80 Cost
Level 2
Jump up and strike the ground to inflict 293 Damage. Foes that enter the earthquake range will be launched airborne for 682 additional damage.
* Required skill points: 1
* Resource: MP 108 Cost
Level 3
Jump up and strike the ground to inflict 375 Damage. Foes that enter the earthquake range will be launched airborne for 874 additional damage.
* Required skill points: 1
* Resource: MP 131 Cost
Level 4
Jump up and strike the ground to inflict 440 Damage. Foes that enter the earthquake range will be launched airborne for 1023 additional damage.
* Required skill points: 2
* Resource: MP 158 Cost
Level 5
Jump up and strike the ground to inflict 491 Damage. Foes that enter the earthquake range will be launched airborne for 1141 additional damage.
* Required skill points: 4
* Resource: MP 202 Cost
Level 6
Jump up and strike the ground to inflict 533 Damage. Foes that enter the earthquake range will be launched airborne for 1240 additional damage.
* Required skill points: 4
* Resource: MP 233 Cost
Level 7
Jump up and strike the ground to inflict 569 Damage. Foes that enter the earthquake range will be launched airborne for 1322 additional damage.
* Required skill points: 8
* Resource: MP 287 Cost
Level 8
Jump up and strike the ground to inflict 599 Damage. Foes that enter the earthquake range will be launched airborne for 1394 additional damage.
* Required skill points: 8
* Resource: MP 307 Cost
Level 9
Jump up and strike the ground to inflict 624 Damage. Foes that enter the earthquake range will be launched airborne for 1453 additional damage.
* Required skill points: 8
* Resource: MP 368 Cost
Level 10
Jump up and strike the ground to inflict 648 Damage. Foes that enter the earthquake range will be launched airborne for 1507 additional damage.
* Required skill points: 12
* Resource: MP 412 Cost
Level 11
Jump up and strike the ground to inflict 648 Damage. Foes that enter the earthquake range will be launched airborne for 1508 additional damage.
* Required skill points: 6
* Resource: MP 412 Cost
Level 12
Jump up and strike the ground to inflict 649 Damage. Foes that enter the earthquake range will be launched airborne for 1508 additional damage.
* Required skill points: 6
* Resource: MP 412 Cost
(1/5)