DM-42

DM-42

Normal
[Normal Skill]
Cooltime 24s
Skill Level 1
MP 101 Cost

Set up a mine that launches foes in the air for 852 Damage. This mine lasts for 12s and explodes upon detecting foes.

Part Break: Lv. 1

Stagger: Mid

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Magick Control 5/5

    MP Cost -67.0%.

    Law of the Jungle 5/5

    Damage to Challenge or lower foes +45.0%.

    Weak Point Enhancement 1/1

    Weak Point Lv. +1.

  • Tripod Level 2
    20 Point
    Ranged Install 5/5

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +45.0%.

    Shock Mine 5/5

    No longer knocks down foes. Stuns for 6.0s.

    Greater Explosion 1/1

    Explosion radius +30%.

  • Tripod Level 3
    48 Point
    Incendiary Mine 5/5

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +145.0%.

    Spare Mine 5/5

    Changes to Chain mode. Can be installed again after 5s. Cooldown +1.0s.

Information by skill level

Level 1
Set up a mine that launches foes in the air for 852 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 0
* Resource: MP 101 Cost
Level 2
Set up a mine that launches foes in the air for 1510 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 1
* Resource: MP 136 Cost
Level 3
Set up a mine that launches foes in the air for 1930 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 1
* Resource: MP 165 Cost
Level 4
Set up a mine that launches foes in the air for 2266 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 2
* Resource: MP 199 Cost
Level 5
Set up a mine that launches foes in the air for 2531 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 4
* Resource: MP 255 Cost
Level 6
Set up a mine that launches foes in the air for 2742 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 4
* Resource: MP 294 Cost
Level 7
Set up a mine that launches foes in the air for 2923 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 8
* Resource: MP 363 Cost
Level 8
Set up a mine that launches foes in the air for 3091 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 8
* Resource: MP 388 Cost
Level 9
Set up a mine that launches foes in the air for 3217 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 8
* Resource: MP 465 Cost
Level 10
Set up a mine that launches foes in the air for 3343 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 12
* Resource: MP 521 Cost
Level 11
Set up a mine that launches foes in the air for 3344 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 6
* Resource: MP 521 Cost
Level 12
Set up a mine that launches foes in the air for 3345 Damage. This mine lasts for 12s and explodes upon detecting foes.
* Required skill points: 6
* Resource: MP 521 Cost
(1/5)