Charged Shot

Charged Shot

Charge
[Normal Skill]
Cooltime 24s
Skill Level 1
MP 101 Cost

Charge to inflict a different amount of Damage depending on the charge stage: 259 Damage before being fully charged, 345 Damage at Stage 1, and 862 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.

Part Break: Lv. 2

Stagger: Mid

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Quick Aim 1/1

    While charging, turn speed +30%.

    Camouflage 5/5

    Stealthed while charging. Cooldown +3.0s.

    Quick Prep 5/5

    Cooldown -8.0s.

  • Tripod Level 2
    20 Point
    Double Shot 5/5

    Shoots 2 arrows simultaneously. Outgoing Damage +80.0%.

    Overpain 5/5

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +45.0% of Base Damage.

    Swift Fingers 5/5

    Charge time -75.0%.

  • Tripod Level 3
    48 Point
    Fast Fire 5/5

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +66.5% total Damage.

    Steady Aim 5/5

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +60.0%.

Information by skill level

Level 1
Charge to inflict a different amount of Damage depending on the charge stage: 259 Damage before being fully charged, 345 Damage at Stage 1, and 862 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 0
* Resource: MP 101 Cost
Level 2
Charge to inflict a different amount of Damage depending on the charge stage: 458 Damage before being fully charged, 611 Damage at Stage 1, and 1528 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 1
* Resource: MP 136 Cost
Level 3
Charge to inflict a different amount of Damage depending on the charge stage: 585 Damage before being fully charged, 781 Damage at Stage 1, and 1953 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 1
* Resource: MP 165 Cost
Level 4
Charge to inflict a different amount of Damage depending on the charge stage: 686 Damage before being fully charged, 917 Damage at Stage 1, and 2292 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 2
* Resource: MP 199 Cost
Level 5
Charge to inflict a different amount of Damage depending on the charge stage: 766 Damage before being fully charged, 1025 Damage at Stage 1, and 2562 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 4
* Resource: MP 255 Cost
Level 6
Charge to inflict a different amount of Damage depending on the charge stage: 830 Damage before being fully charged, 1109 Damage at Stage 1, and 2774 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 4
* Resource: MP 294 Cost
Level 7
Charge to inflict a different amount of Damage depending on the charge stage: 884 Damage before being fully charged, 1183 Damage at Stage 1, and 2958 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 8
* Resource: MP 363 Cost
Level 8
Charge to inflict a different amount of Damage depending on the charge stage: 935 Damage before being fully charged, 1251 Damage at Stage 1, and 3128 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 8
* Resource: MP 388 Cost
Level 9
Charge to inflict a different amount of Damage depending on the charge stage: 973 Damage before being fully charged, 1302 Damage at Stage 1, and 3256 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 8
* Resource: MP 465 Cost
Level 10
Charge to inflict a different amount of Damage depending on the charge stage: 1011 Damage before being fully charged, 1353 Damage at Stage 1, and 3384 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 12
* Resource: MP 521 Cost
Level 11
Charge to inflict a different amount of Damage depending on the charge stage: 1011 Damage before being fully charged, 1353 Damage at Stage 1, and 3385 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 6
* Resource: MP 521 Cost
Level 12
Charge to inflict a different amount of Damage depending on the charge stage: 1012 Damage before being fully charged, 1354 Damage at Stage 1, and 3386 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage.
* Required skill points: 6
* Resource: MP 521 Cost
(1/5)