Spinning Dive

Spinning Dive

Normal
[Normal Skill]
Cooltime 16s
Skill Level 1
MP 80 Cost

Spin and leap to inflict 255 Damage to foes, then perform one final slash that inflicts 168 Damage and pushes foes away. Airborne foes are launched back in the air when hit.

Part Break: Lv. 1

Stagger: Low

Attack type: Back Attack

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Swift Fingers 5/5

    Atk. Speed +36.0%.

    Excellent Mobility 5/5

    Move Distance +4.0 meter(s).

    Defenseless Target 5/5

    Damage to Pushed foes +60.0%.

  • Tripod Level 2
    20 Point
    Tenacity 1/1

    During skill use, gain Push Immunity.

    Spinning Enhancement 5/5

    Leaping attack Damage +100.0%.

    Master of Evasion 1/1

    During skill use, Dodge Rate +20%.

  • Tripod Level 3
    48 Point
    Finish Dive 5/5

    Changes last attack into a slamming down attack and instantly knocks down foes. Last attack Damage +176.0%.

    Spinning Master 5/5

    Removes the last attack. Move Distance +4 meters. Leaping attack Damage +144.0%.

Information by skill level

Level 1
Spin and leap to inflict 255 Damage to foes, then perform one final slash that inflicts 168 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 0
* Resource: MP 80 Cost
Level 2
Spin and leap to inflict 438 Damage to foes, then perform one final slash that inflicts 303 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 1
* Resource: MP 108 Cost
Level 3
Spin and leap to inflict 572 Damage to foes, then perform one final slash that inflicts 392 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 1
* Resource: MP 131 Cost
Level 4
Spin and leap to inflict 671 Damage to foes, then perform one final slash that inflicts 459 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 2
* Resource: MP 158 Cost
Level 5
Spin and leap to inflict 739 Damage to foes, then perform one final slash that inflicts 514 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 4
* Resource: MP 202 Cost
Level 6
Spin and leap to inflict 805 Damage to foes, then perform one final slash that inflicts 559 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 4
* Resource: MP 233 Cost
Level 7
Spin and leap to inflict 872 Damage to foes, then perform one final slash that inflicts 592 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 8
* Resource: MP 287 Cost
Level 8
Spin and leap to inflict 905 Damage to foes, then perform one final slash that inflicts 626 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 8
* Resource: MP 307 Cost
Level 9
Spin and leap to inflict 938 Damage to foes, then perform one final slash that inflicts 648 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 8
* Resource: MP 368 Cost
Level 10
Spin and leap to inflict 971 Damage to foes, then perform one final slash that inflicts 670 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 12
* Resource: MP 412 Cost
Level 11
Spin and leap to inflict 972 Damage to foes, then perform one final slash that inflicts 670 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 6
* Resource: MP 412 Cost
Level 12
Spin and leap to inflict 972 Damage to foes, then perform one final slash that inflicts 671 Damage and pushes foes away. Airborne foes are launched back in the air when hit.
* Required skill points: 6
* Resource: MP 412 Cost
(1/5)