Harp of Rhythm

Harp of Rhythm

Normal
[Normal Skill]
Cooltime 24s
Skill Level 1
MP 110 Cost

Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 78 Damage to foes within a 14 meter radius.

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Summoning Will 5/5

    Harp duration +4.5s.

    Agile Cast 5/5

    Setup speed +36.0%.

    Mind Enhancement 5/5

    MP Cost -67.0%.

  • Tripod Level 2
    20 Point
    Agile Rapid Fire 1/1

    Harp Atk. Speed +60.0%.

    Explosion 1/1

    Harp's AoE Radius -6 meters in exchange for a powerful AoE attack.

    Melody Increase 1/1

    Recovers the Serenade Meter every 1s while Harp stays summoned.

  • Tripod Level 3
    48 Point
    Note Brand 1/1

    On hit from notes, the Damage the target receives from all Party Members +10.0% for 3.0s.

    Giant Harp 5/5

    Summons a 20% larger harp. Outgoing Damage +145.0%.

Information by skill level

Level 1
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 78 Damage to foes within a 14 meter radius.
* Required skill points: 0
* Resource: MP 110 Cost
Level 2
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 138 Damage to foes within a 14 meter radius.
* Required skill points: 1
* Resource: MP 149 Cost
Level 3
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 177 Damage to foes within a 14 meter radius.
* Required skill points: 1
* Resource: MP 180 Cost
Level 4
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 207 Damage to foes within a 14 meter radius.
* Required skill points: 2
* Resource: MP 218 Cost
Level 5
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 232 Damage to foes within a 14 meter radius.
* Required skill points: 4
* Resource: MP 278 Cost
Level 6
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 252 Damage to foes within a 14 meter radius.
* Required skill points: 4
* Resource: MP 322 Cost
Level 7
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 268 Damage to foes within a 14 meter radius.
* Required skill points: 8
* Resource: MP 396 Cost
Level 8
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 283 Damage to foes within a 14 meter radius.
* Required skill points: 8
* Resource: MP 424 Cost
Level 9
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 295 Damage to foes within a 14 meter radius.
* Required skill points: 8
* Resource: MP 508 Cost
Level 10
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 306 Damage to foes within a 14 meter radius.
* Required skill points: 12
* Resource: MP 569 Cost
Level 11
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 306 Damage to foes within a 14 meter radius.
* Required skill points: 6
* Resource: MP 569 Cost
Level 12
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 306 Damage to foes within a 14 meter radius.
* Required skill points: 6
* Resource: MP 569 Cost
(1/5)