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- Req. Lv
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Pull the string of the harp to fire an orb of light that explodes on impact, inflicting 128 Damage to the target and nearby foes.
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- Req. Lv
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Cause a clash of musical notes at the target location, inflicting 21 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s.
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- Req. Lv
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- Req. Lv
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Cast a Stigma at the target location. The Stigma lasts for 4s, attacking foes for 68 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5%, the faster it pulses.
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- Req. Lv
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Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 83 Damage.
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- Req. Lv
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Summon beautiful sound waves at the target location, inflicting 151 [Holy] Damage every 1.5s 3 times. Channeling will be canceled if you move.
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- Req. Lv
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Call forth a fierce wind that inflicts 50 Damage, Pushing foes. It will then spread wide to inflict 75 Damage on foes in an additional 1 meter radius.
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- Req. Lv
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Lift foes at the target location, inflicting 129 Damage, and then slam them back onto the ground, inflicting 323 Damage. This skill's melody lingers for 3s, inflicting 49 Damage 4 times.
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- Req. Lv
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Pull the string of the harp to blow up the musical note, inflicting 213 Damage and knocking foes away.
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- Req. Lv
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Shoot a blinding ray of light for 3s, attacking foes 10 times to inflict 32 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.
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- Req. Lv
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Play a powerful tune to call forth a storm that inflicts 182 Damage and stuns foes for 3s.
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- Req. Lv
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Inflict 159 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s.
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- Req. Lv
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Cast a group of musical notes that travels at a low speed while continuously inflicting 33 Damage and Move Speed -40% for s. The musical notes can hit the same foe up to 84 times.
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- Req. Lv
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Play the Prelude of Death to attack nearby foes, inflicting 121 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s, causing 81 additional Damage. For each stack of Death's End, Move Speed -20% up to 40% and Damage upon expiration +50%.
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- Req. Lv
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Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 78 Damage to foes within a 14 meter radius.
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- Req. Lv
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Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 39 Damage. Move Speed -50% for 2s.
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- Req. Lv
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Play the harp. Damage to all party members within a 24 meter radius -20% for 8s.
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- Req. Lv
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Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 7850 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.
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- Req. Lv
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Play the giant harp and sing with angels, inflicting up to 14053 [Holy] Damage.
Explosion causes 6025 [Holy] Damage and foe Crit Resistance -12% against attacks from all party members for 6s.