Skill

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
10
6s
-

Pull the string of the harp to fire an orb of light that explodes on impact, inflicting 128 Damage to the target and nearby foes.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
10
8s
-

Cause a clash of musical notes at the target location, inflicting 21 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
10
8s
Low

Summon a beautiful melody to inflict 27 Damage and push foes away.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
10
16s
Mid

Cast a Stigma at the target location. The Stigma lasts for 4s, attacking foes for 68 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5%, the faster it pulses.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
10
20s
-

Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 83 Damage.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
10
24s
-

Summon beautiful sound waves at the target location, inflicting 151 [Holy] Damage every 1.5s 3 times. Channeling will be canceled if you move.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
12
18s
-

Call forth a fierce wind that inflicts 50 Damage, Pushing foes. It will then spread wide to inflict 75 Damage on foes in an additional 1 meter radius.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
14
24s
Mid

Lift foes at the target location, inflicting 129 Damage, and then slam them back onto the ground, inflicting 323 Damage. This skill's melody lingers for 3s, inflicting 49 Damage 4 times.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
16
16s
Low

Pull the string of the harp to blow up the musical note, inflicting 213 Damage and knocking foes away.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
18
24s
Mid

Shoot a blinding ray of light for 3s, attacking foes 10 times to inflict 32 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
20
16s
-

Play a powerful tune to call forth a storm that inflicts 182 Damage and stuns foes for 3s.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
24
30s
-

Inflict 159 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
28
12s
-

Cast a group of musical notes that travels at a low speed while continuously inflicting 33 Damage and Move Speed -40% for s. The musical notes can hit the same foe up to 84 times.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
32
24s
Low

Play the Prelude of Death to attack nearby foes, inflicting 121 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s, causing 81 additional Damage. For each stack of Death's End, Move Speed -20% up to 40% and Damage upon expiration +50%.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
36
24s
-

Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 78 Damage to foes within a 14 meter radius.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
40
20s
-

Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 39 Damage. Move Speed -50% for 2s.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
50
30s
-

Play the harp. Damage to all party members within a 24 meter radius -20% for 8s.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
50
300s
Mid

Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 7850 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.

  • Icon
  • Name
  • Req. Lv
  • Cooltime
  • Stagger
  • Description
50
300s
Mid

Play the giant harp and sing with angels, inflicting up to 14053 [Holy] Damage.
Explosion causes 6025 [Holy] Damage and foe Crit Resistance -12% against attacks from all party members for 6s.