Red Dust

Red Dust

Normal
[Normal Skill]
Cooltime 24s
Skill Level 1
MP 101 Cost

Swing the greatsword into the air and create a red energy. On hit, inflict 407 Damage, Atk. Power +6% for 6s.

Attack type: Back Attack

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Damage Amplification 1/1

    On hit, Damage to foes from all Party Members +6.0% for 16.0s.

    Nimble Movement 5/5

    Atk. Speed +36.0%.

    Mind Enhancement 5/5

    MP Cost -67.0%.

  • Tripod Level 2
    20 Point
    Vital Point Strike 5/5

    On hit, Crit Rate +33.2% for 6.0s.

    Weak Point Enhancement 1/1

    Adds Weak Point Lv. 2 to the skill.

    Blood Slash 5/5

    Enemy paralysis time + 0.5s. Bleed foes, inflicting 155 Damage every 1s for 5.0s.

  • Tripod Level 3
    48 Point
    Red Wave 5/5

    The rising slash shoots red spirit swords along the ground. Damage +175.0%. Attack Range +25.0%.

    Red Shock 5/5

    Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 170.0%.

Information by skill level

Level 1
Swing the greatsword into the air and create a red energy. On hit, inflict 407 Damage, Atk. Power +6% for 6s.
* Required skill points: 0
* Resource: MP 101 Cost
Level 2
Swing the greatsword into the air and create a red energy. On hit, inflict 721 Damage, Atk. Power +8% for 6s.
* Required skill points: 1
* Resource: MP 136 Cost
Level 3
Swing the greatsword into the air and create a red energy. On hit, inflict 921 Damage, Atk. Power +10% for 6s.
* Required skill points: 1
* Resource: MP 165 Cost
Level 4
Swing the greatsword into the air and create a red energy. On hit, inflict 1081 Damage, Atk. Power +12% for 6s.
* Required skill points: 2
* Resource: MP 199 Cost
Level 5
Swing the greatsword into the air and create a red energy. On hit, inflict 1208 Damage, Atk. Power +14% for 6s.
* Required skill points: 4
* Resource: MP 255 Cost
Level 6
Swing the greatsword into the air and create a red energy. On hit, inflict 1308 Damage, Atk. Power +16% for 6s.
* Required skill points: 4
* Resource: MP 294 Cost
Level 7
Swing the greatsword into the air and create a red energy. On hit, inflict 1395 Damage, Atk. Power +18% for 6s.
* Required skill points: 8
* Resource: MP 363 Cost
Level 8
Swing the greatsword into the air and create a red energy. On hit, inflict 1475 Damage, Atk. Power +20% for 6s.
* Required skill points: 8
* Resource: MP 388 Cost
Level 9
Swing the greatsword into the air and create a red energy. On hit, inflict 1535 Damage, Atk. Power +22% for 6s.
* Required skill points: 8
* Resource: MP 465 Cost
Level 10
Swing the greatsword into the air and create a red energy. On hit, inflict 1595 Damage, Atk. Power +24% for 6s.
* Required skill points: 12
* Resource: MP 521 Cost
Level 11
Swing your greatsword upward, inflicting 1897 Damage. On a successful hit, foes take +30% Damage for 6s.
* Required skill points: 6
* Resource: MP 592 Cost
Level 12
Swing your greatsword upward, inflicting 1897 Damage. On a successful hit, foes take +30% Damage for 6s.
* Required skill points: 6
* Resource: MP 592 Cost
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