Skill Simulator

Artillerist
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Enhanced Shell
    Enhanced Shell
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Freeze Shell
    Freeze Shell
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Gatling Gun
    Gatling Gun
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Buckshot
    Buckshot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Howitzer
    Howitzer
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Napalm Shot
    Napalm Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Multiple Rocket Launcher
    Multiple Rocket Launcher
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flamethrower
    Flamethrower
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Swing
    Swing
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Air Raid
    Air Raid
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Jump Bombardment
    Jump Bombardment
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Summon Turret
    Summon Turret
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Plasma Storm
    Plasma Storm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Gravity Explosion
    Gravity Explosion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Forward Barrage
    Forward Barrage
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Homing Barrage
    Homing Barrage
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Energy Field
    Energy Field
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Bombardment: Howitzer
    Bombardment: Howitzer
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Bombardment: Focus Fire
    Bombardment: Focus Fire
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Bombardment: Energy Cannon
    Bombardment: Energy Cannon
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Bombardment: Impregnability
    Bombardment: Impregnability
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Level 1
    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 8.0s.

    Vital Point Barrage
    Vital Point Barrage

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Repulse
    Repulse

    Foe knockback distance +1 meter(s).

  • Level 2
    Bullet Enhancement
    Bullet Enhancement

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Law of the Jungle
    Law of the Jungle

    On hit, Damage to Lesser and Normal foes +40.0%.

    On hit, Damage to Lesser and Normal foes +46.0%.

    On hit, Damage to Lesser and Normal foes +52.0%.

    On hit, Damage to Lesser and Normal foes +58.0%.

    On hit, Damage to Lesser and Normal foes +64.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 3
    Piercing Shell
    Piercing Shell

    Changes the shell to pierce, making it pierce foes on its path.

    Internal Ignition
    Internal Ignition

    On hit, Ignites foe. After 3s. inflicts +100.0% of Base Damage.

    On hit, Ignites foe. After 3s. inflicts +111.0% of Base Damage.

    On hit, Ignites foe. After 3s. inflicts +122.0% of Base Damage.

    On hit, Ignites foe. After 3s. inflicts +133.0% of Base Damage.

    On hit, Ignites foe. After 3s. inflicts +145.0% of Base Damage.

  • Level 1
    Ranged Barrage
    Ranged Barrage

    Projectile range +2.0 meter(s).

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Freeze Enhancement
    Freeze Enhancement

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +15.0%.

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +21.1%.

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +27.4%.

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +33.8%.

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +40.0%.

  • Level 2
    Frost Shell
    Frost Shell

    Frost's duration +2.0s. With Glacier Explosion, Freeze duration +1s.

    Frost's duration +2.2s. With Glacier Explosion, Freeze duration +1s.

    Frost's duration +2.4s. With Glacier Explosion, Freeze duration +1s.

    Frost's duration +2.7s. With Glacier Explosion, Freeze duration +1s.

    Frost's duration +3.0s. With Glacier Explosion, Freeze duration +1s.

    Enhanced Shell
    Enhanced Shell

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Wide Explosion
    Wide Explosion

    Explosion radius of the shell +20%.

  • Level 3
    Chain Explosion
    Chain Explosion

    Changes the shell to pierce. As it travels, the shell explodes 3 times.

    Glacier Explosion
    Glacier Explosion

    On hit, Freezes foe for 3s. Cooldown +4s.

  • Level 1
    Enhanced Shot
    Enhanced Shot

    Outgoing Damage +10.0%.

    Outgoing Damage +16.0%.

    Outgoing Damage +22.0%.

    Outgoing Damage +28.0%.

    Outgoing Damage +35.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Kill Confirmation
    Kill Confirmation

    Inflicts +30.0% Damage to foes with 50.0% or less HP.

    Inflicts +37.5% Damage to foes with 50.0% or less HP.

    Inflicts +45.0% Damage to foes with 50.0% or less HP.

    Inflicts +52.5% Damage to foes with 50.0% or less HP.

    Inflicts +60.0% Damage to foes with 50.0% or less HP.

  • Level 2
    Growth Bullet
    Growth Bullet

    For every 2 attacks, Outgoing Damage +5.0%. Max of 50.0%.

    For every 2 attacks, Outgoing Damage +6.0%. Max of 60.0%.

    For every 2 attacks, Outgoing Damage +7.0%. Max of 70.0%.

    For every 2 attacks, Outgoing Damage +8.0%. Max of 80.0%.

    For every 2 attacks, Outgoing Damage +9.0%. Max of 90.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -50.0%.

    During skill use, all incoming Damage -53.0%.

    During skill use, all incoming Damage -56.0%.

    During skill use, all incoming Damage -59.0%.

    During skill use, all incoming Damage -62.5%.

  • Level 3
    Will of the Destroyer
    Will of the Destroyer

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +33.3%.

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +40.0%.

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +46.6%.

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +54.6%.

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +62.6%.

    Aimed Shot
    Aimed Shot

    Attack Angle -50%. Attack Range +50%. Ignores 60.0% of the target's Phy. Defense.

    Attack Angle -50%. Attack Range +50%. Ignores 67.0% of the target's Phy. Defense.

    Attack Angle -50%. Attack Range +50%. Ignores 74.0% of the target's Phy. Defense.

    Attack Angle -50%. Attack Range +50%. Ignores 82.0% of the target's Phy. Defense.

    Attack Angle -50%. Attack Range +50%. Ignores 90.0% of the target's Phy. Defense.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement

    Grants Weak Point Lv. 1 to Buckshot.

    Repulse
    Repulse

    On Buckshot hit, increases push distance and Paralysis duration.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +25.0%.

    Damage to Push-Immune foes +31.3%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +43.8%.

    Damage to Push-Immune foes +50.0%.

  • Level 2
    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 62.0%.

    On hit, ignore foe Defense by 70.0%.

    Ranged Buckshot
    Ranged Buckshot

    Attack Range +20.0%.

  • Level 3
    Decimation Buckshot
    Decimation Buckshot

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +60.0%.

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +68.0%.

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +76.0%.

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +85.6%.

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +95.2%.

    Internal Ignition
    Internal Ignition

    On hit, Ignites foe. After 3s, inflicts +50.0% of Base Damage.

    On hit, Ignites foe. After 3s, inflicts +57.5% of Base Damage.

    On hit, Ignites foe. After 3s, inflicts +65.0% of Base Damage.

    On hit, Ignites foe. After 3s, inflicts +72.5% of Base Damage.

    On hit, Ignites foe. After 3s, inflicts +80.0% of Base Damage.

  • Level 1
    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 10.0s.

    Swift Fingers
    Swift Fingers

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Magick Control
    Magick Control

    Has a 50.0% chance to not consume any MP.

    Has a 53.0% chance to not consume any MP.

    Has a 57.0% chance to not consume any MP.

    Has a 62.0% chance to not consume any MP.

    Has a 67.0% chance to not consume any MP.

  • Level 2
    Opportunist
    Opportunist

    Damage to airborne or knocked-down foes +30.0%.

    Damage to airborne or knocked-down foes +37.5%.

    Damage to airborne or knocked-down foes +45.0%.

    Damage to airborne or knocked-down foes +52.5%.

    Damage to airborne or knocked-down foes +60.0%.

    Clincher
    Clincher

    Crit Rate +50.0% to foes with 50% HP or less.

    Crit Rate +57.5% to foes with 50% HP or less.

    Crit Rate +65.0% to foes with 50% HP or less.

    Crit Rate +72.5% to foes with 50% HP or less.

    Crit Rate +80.0% to foes with 50% HP or less.

    Focused Bombardment
    Focused Bombardment

    On hit to foe in explosion's center, outgoing Damage +30.0%.

    On hit to foe in explosion's center, outgoing Damage +37.0%.

    On hit to foe in explosion's center, outgoing Damage +44.0%.

    On hit to foe in explosion's center, outgoing Damage +52.0%.

    On hit to foe in explosion's center, outgoing Damage +60.0%.

  • Level 3
    Flash Shell
    Flash Shell

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +80.0%.

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +89.0%.

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +98.0%.

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +108.8%.

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +119.6%.

    Firework
    Firework

    Fires Howitzer shots at random. Outgoing Damage +30.0%.

    Fires Howitzer shots at random. Outgoing Damage +36.5%.

    Fires Howitzer shots at random. Outgoing Damage +43.0%.

    Fires Howitzer shots at random. Outgoing Damage +50.8%.

    Fires Howitzer shots at random. Outgoing Damage +58.6%.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. of explosion attack +1.

    Wide Explosion
    Wide Explosion

    Explosion's AoE Radius +20%.

    Target Focus
    Target Focus

    On explosion attack hit, Stagger Damage to foe +20.0% for 4.0s.

  • Level 2
    Vital Point Barrage
    Vital Point Barrage

    Explosion attack Crit Rate +50.0%.

    Explosion attack Crit Rate +62.0%.

    Explosion attack Crit Rate +74.0%.

    Explosion attack Crit Rate +87.0%.

    Explosion attack Crit Rate +100.0%.

    Fierce Heat
    Fierce Heat

    Flame Area's outgoing Damage +100.0%.

    Flame Area's outgoing Damage +118.0%.

    Flame Area's outgoing Damage +137.0%.

    Flame Area's outgoing Damage +156.0%.

    Flame Area's outgoing Damage +175.0%.

    Flash Explosion
    Flash Explosion

    No longer lifts the foe. Stuns the Damaged foe for 4.0s.

    No longer lifts the foe. Stuns the Damaged foe for 4.2s.

    No longer lifts the foe. Stuns the Damaged foe for 4.4s.

    No longer lifts the foe. Stuns the Damaged foe for 4.7s.

    No longer lifts the foe. Stuns the Damaged foe for 5.0s.

  • Level 3
    Chain Explosion
    Chain Explosion

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +60.0%.

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +68.0%.

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +76.0%.

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +85.6%.

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +95.2%.

    Dancing Flame
    Dancing Flame

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +140.0%.

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +160.8%.

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +181.6%.

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +202.4%.

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +224.8%.

  • Level 1
    Flame Rocket
    Flame Rocket

    Element is now [Fire]. Outgoing Damage +15.0%.

    Element is now [Fire]. Outgoing Damage +21.0%.

    Element is now [Fire]. Outgoing Damage +27.0%.

    Element is now [Fire]. Outgoing Damage +33.0%.

    Element is now [Fire]. Outgoing Damage +40.0%.

    Frost Rocket
    Frost Rocket

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -20.0%for 5.0s. Stacks up to 3 times.

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -21.6%for 5.2s. Stacks up to 3 times.

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -23.2%for 5.4s. Stacks up to 3 times.

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -24.8%for 5.7s. Stacks up to 3 times.

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -26.6%for 6.0s. Stacks up to 3 times.

    Giant Rocket
    Giant Rocket

    Rocket size +30%.

  • Level 2
    Back Step
    Back Step

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +20.0% based on distance.

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +26.0% based on distance.

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +32.0% based on distance.

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +38.0% based on distance.

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +44.0% based on distance.

    Stun Effect
    Stun Effect

    On first rocket hit, Stuns for 5.0s.

    On first rocket hit, Stuns for 5.5s.

    On first rocket hit, Stuns for 6.0s.

    On first rocket hit, Stuns for 6.5s.

    On first rocket hit, Stuns for 7.0s.

    Quick Barrage
    Quick Barrage

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +40%.

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +47%.

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +54%.

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +62.4%.

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +70.8%.

  • Level 3
    Laser Cannon
    Laser Cannon

    Now fires a laser that pierces foes. Outgoing Damage +40.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Now fires a laser that pierces foes. Outgoing Damage +47.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Now fires a laser that pierces foes. Outgoing Damage +54.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Now fires a laser that pierces foes. Outgoing Damage +62.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Now fires a laser that pierces foes. Outgoing Damage +70.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Access Denied
    Access Denied

    Fires twice as many rockets in a spread pattern. Outgoing Damage +60.0%.

    Fires twice as many rockets in a spread pattern. Outgoing Damage +68.0%.

    Fires twice as many rockets in a spread pattern. Outgoing Damage +76.0%.

    Fires twice as many rockets in a spread pattern. Outgoing Damage +85.6%.

    Fires twice as many rockets in a spread pattern. Outgoing Damage +95.2%.

  • Level 1
    Vital Point Attack
    Vital Point Attack

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

    Firepower Control
    Firepower Control

    Per hit, Firepower Meter recovery +100.0%.

    Per hit, Firepower Meter recovery +112.0%.

    Per hit, Firepower Meter recovery +124.0%.

    Per hit, Firepower Meter recovery +137.0%.

    Per hit, Firepower Meter recovery +150.0%.

  • Level 2
    Ignore Collision
    Ignore Collision

    During skill use, ignores collision with normal foes. Slightly increases Move Speed.

    Ranged Flame
    Ranged Flame

    Attack Range +20.0%.

    Shield
    Shield

    Generates a shield that absorbs Damage up to 10.0% of Max HP.

    Generates a shield that absorbs Damage up to 12.0% of Max HP.

    Generates a shield that absorbs Damage up to 14.0% of Max HP.

    Generates a shield that absorbs Damage up to 16.0% of Max HP.

    Generates a shield that absorbs Damage up to 19.0% of Max HP.

  • Level 3
    Azure Flame
    Azure Flame

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +60.0%.

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +68.0%.

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +76.0%.

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +85.6%.

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +95.2%.

    Scorching Blaze
    Scorching Blaze

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 25 Damage every 1s for 10.0s. Stacks up to 5 times.

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 28 Damage every 1s for 10.0s. Stacks up to 5 times.

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 30 Damage every 1s for 10.0s. Stacks up to 5 times.

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 33 Damage every 1s for 10.0s. Stacks up to 5 times.

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 36 Damage every 1s for 10.0s. Stacks up to 5 times.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Quick Attack
    Quick Attack

    Atk. Speed +20.0%.

  • Level 2
    Advancing Hit
    Advancing Hit

    Charge 6 meters forward and attacks the target.

    Spin Attack
    Spin Attack

    Spin 360 degrees and attack all nearby foes.

    Magick Extortion
    Magick Extortion

    For each foe hit by Swing, recovers 25.0% of MP consumed. Max of 100.0%.

    For each foe hit by Swing, recovers 27.0% of MP consumed. Max of 100.0%.

    For each foe hit by Swing, recovers 29.0% of MP consumed. Max of 100.0%.

    For each foe hit by Swing, recovers 31.0% of MP consumed. Max of 100.0%.

    For each foe hit by Swing, recovers 34.0% of MP consumed. Max of 100.0%.

  • Level 3
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +100.0%.

    Outgoing Damage +111.0%.

    Outgoing Damage +122.0%.

    Outgoing Damage +133.0%.

    Outgoing Damage +145.0%.

    Stunner
    Stunner

    Stun duration +3.0s.

    Stun duration +3.2s.

    Stun duration +3.4s.

    Stun duration +3.7s.

    Stun duration +4.0s.

  • Level 1
    Prepare to Fire
    Prepare to Fire

    Before firing, inflicts 10.0% of Base Damage to the foe, knocking them into the air.

    Before firing, inflicts 16.2% of Base Damage to the foe, knocking them into the air.

    Before firing, inflicts 22.4% of Base Damage to the foe, knocking them into the air.

    Before firing, inflicts 28.7% of Base Damage to the foe, knocking them into the air.

    Before firing, inflicts 35.0% of Base Damage to the foe, knocking them into the air.

    Quickfire
    Quickfire

    Firing Atk. Speed +30.0%.

    Firing Atk. Speed +33.0%.

    Firing Atk. Speed +36.0%.

    Firing Atk. Speed +39.0%.

    Firing Atk. Speed +42.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

  • Level 2
    Flame Barrage
    Flame Barrage

    Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +15.0%. On hit, Burns foes, inflicting 19 Damage every 1s for 5.0s. Stacks up to 3 times.

    Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +21.1%. On hit, Burns foes, inflicting 24 Damage every 1s for 5.0s. Stacks up to 3 times.

    Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +27.4%. On hit, Burns foes, inflicting 29 Damage every 1s for 5.0s. Stacks up to 3 times.

    Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +33.8%. On hit, Burns foes, inflicting 33 Damage every 1s for 5.0s. Stacks up to 3 times.

    Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +40.0%. On hit, Burns foes, inflicting 38 Damage every 1s for 5.0s. Stacks up to 3 times.

    Frost Barrage
    Frost Barrage

    Element is now [Water]. On cannonball hit, foe Move Speed -20.0% for 5.0s. Stacks up to 3 time(s).

    Element is now [Water]. On cannonball hit, foe Move Speed -21.6% for 5.2s. Stacks up to 3 time(s).

    Element is now [Water]. On cannonball hit, foe Move Speed -23.2% for 5.4s. Stacks up to 3 time(s).

    Element is now [Water]. On cannonball hit, foe Move Speed -24.8% for 5.7s. Stacks up to 3 time(s).

    Element is now [Water]. On cannonball hit, foe Move Speed -26.6% for 6.0s. Stacks up to 3 time(s).

    Lightning Barrage
    Lightning Barrage

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Ruthless Barrage
    Ruthless Barrage

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +80.0%.

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +89.0%.

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +98.0%.

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +108.8%.

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +119.6%.

    The Big One
    The Big One

    Drops a single huge and powerful shell. Outgoing Damage +50.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +140.0%.

    Drops a single huge and powerful shell. Outgoing Damage +57.5%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +152.0%.

    Drops a single huge and powerful shell. Outgoing Damage +65.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +164.0%.

    Drops a single huge and powerful shell. Outgoing Damage +74.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +178.4%.

    Drops a single huge and powerful shell. Outgoing Damage +83.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +192.8%.

  • Level 1
    Quick Jump
    Quick Jump

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Magick Control
    Magick Control

    50.0% chance to not consume any MP.

    53.0% chance to not consume any MP.

    57.0% chance to not consume any MP.

    62.0% chance to not consume any MP.

    67.0% chance to not consume any MP.

    Muscle Spasm
    Muscle Spasm

    On explosion hit, knockdown duration +0.5s.

  • Level 2
    Wide Explosion
    Wide Explosion

    Explosion radius +15.0%.

    Enhanced Barrage
    Enhanced Barrage

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Triple Barrage
    Triple Barrage

    Increases the number of Bombardments to 3. Outgoing Damage +100.0%. The final attack sends foes away.

    Increases the number of Bombardments to 3. Outgoing Damage +110.0%. The final attack sends foes away.

    Increases the number of Bombardments to 3. Outgoing Damage +120.0%. The final attack sends foes away.

    Increases the number of Bombardments to 3. Outgoing Damage +132.0%. The final attack sends foes away.

    Increases the number of Bombardments to 3. Outgoing Damage +144.0%. The final attack sends foes away.

    Rocket Jump
    Rocket Jump

    Jumps from the recoil when shooting, moving 10 meters toward the target location.

  • Level 1
    High-Speed Recharge
    High-Speed Recharge

    Turret's stack time -2.0s.

    Turret's stack time -2.5s.

    Turret's stack time -3.0s.

    Turret's stack time -3.5s.

    Turret's stack time -4.0s.

    Sub Battery
    Sub Battery

    Turret's summon duration +2.0s.

    Turret's summon duration +2.6s.

    Turret's summon duration +3.2s.

    Turret's summon duration +3.8s.

    Turret's summon duration +4.5s.

    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 6.0s.

  • Level 2
    Enhanced Turret
    Enhanced Turret

    Turret Damage +25.0%.

    Turret Damage +31.0%.

    Turret Damage +37.0%.

    Turret Damage +43.0%.

    Turret Damage +50.0%.

    Ranged Turret
    Ranged Turret

    Turret's Attack Range +30%.

    Quicker Dispatch
    Quicker Dispatch

    Gains Paralysis Immunity while installing the turret. Turret installation speed +20%.

  • Level 3
    Big Pack
    Big Pack

    Turret's stack time -5s. Increases the number of stacks to up to 3.

    Turret's stack time -5.5s. Increases the number of stacks to up to 3.

    Turret's stack time -6s. Increases the number of stacks to up to 3.

    Turret's stack time -6.5s. Increases the number of stacks to up to 3.

    Turret's stack time -7s. Increases the number of stacks to up to 3.

    Laser Turret
    Laser Turret

    Changes the turret's attack to a laser. Outgoing Damage +50.0%.

    Changes the turret's attack to a laser. Outgoing Damage +57.5%.

    Changes the turret's attack to a laser. Outgoing Damage +65.0%.

    Changes the turret's attack to a laser. Outgoing Damage +74.0%.

    Changes the turret's attack to a laser. Outgoing Damage +83.0%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -40.0%.

    During skill use, all incoming Damage -42.8%.

    During skill use, all incoming Damage -45.6%.

    During skill use, all incoming Damage -48.4%.

    During skill use, all incoming Damage -51.6%.

    Stun Effect
    Stun Effect

    If 10 attacks hit within a short period, Stuns foe for 2.0s.

    If 10 attacks hit within a short period, Stuns foe for 2.5s.

    If 10 attacks hit within a short period, Stuns foe for 3.0s.

    If 10 attacks hit within a short period, Stuns foe for 3.5s.

    If 10 attacks hit within a short period, Stuns foe for 4.0s.

  • Level 2
    High-Speed Flight
    High-Speed Flight

    Plasma Field Move Speed +20.0%.

    Plasma Field Move Speed +25.0%.

    Plasma Field Move Speed +30.0%.

    Plasma Field Move Speed +35.0%.

    Plasma Field Move Speed +40.0%.

    Sustain Enhancement
    Sustain Enhancement

    Plasma Field duration +2s.

    Large Plasma
    Large Plasma

    Plasma Field's size +20%.

  • Level 3
    Plasma Growth
    Plasma Growth

    Outgoing Damage increases every 0.5s. Max of 10.0%.

    Outgoing Damage increases every 0.5s. Max of 11.5%.

    Outgoing Damage increases every 0.5s. Max of 13.0%.

    Outgoing Damage increases every 0.5s. Max of 14.5%.

    Outgoing Damage increases every 0.5s. Max of 16.0%.

    Ice Storm
    Ice Storm

    Element is now [Water]. Move Speed of foes inside plasma field -70.0%.

  • Level 1
    Free Fire
    Free Fire

    Increases the Perfect Zone area.

    The More the Merrier
    The More the Merrier

    Outgoing Damage +5% when the number of foes hit is 1 or more, 10% when it is 6 or more, 20% when it is 11 or more, and 30% when it is 16 or more.

    Outgoing Damage +8% when the number of foes hit is 1 or more, 16% when it is 6 or more, 32% when it is 11 or more, and 48% when it is 16 or more.

    Outgoing Damage +11% when the number of foes hit is 1 or more, 22% when it is 6 or more, 44% when it is 11 or more, and 66% when it is 16 or more.

    Outgoing Damage +15% when the number of foes hit is 1 or more, 30% when it is 6 or more, 60% when it is 11 or more, and 90% when it is 16 or more.

    Outgoing Damage +20% when the number of foes hit is 1 or more, 40% when it is 6 or more, 80% when it is 11 or more, and 120% when it is 16 or more.

    Stun Effect
    Stun Effect

    The explosion no longer knocks down the foe. On hit, Stuns foe for 4.0s. Increases Stagger Level to [High].

    The explosion no longer knocks down the foe. On hit, Stuns foe for 4.5s. Increases Stagger Level to [High].

    The explosion no longer knocks down the foe. On hit, Stuns foe for 5.0s. Increases Stagger Level to [High].

    The explosion no longer knocks down the foe. On hit, Stuns foe for 5.5s. Increases Stagger Level to [High].

    The explosion no longer knocks down the foe. On hit, Stuns foe for 6.0s. Increases Stagger Level to [High].

  • Level 2
    Sturdy Armor
    Sturdy Armor

    While Holding, generates a shield that absorbs Damage up to 15.0% of Max HP.

    While Holding, generates a shield that absorbs Damage up to 17.0% of Max HP.

    While Holding, generates a shield that absorbs Damage up to 19.0% of Max HP.

    While Holding, generates a shield that absorbs Damage up to 22.0% of Max HP.

    While Holding, generates a shield that absorbs Damage up to 25.0% of Max HP.

    Stabilize
    Stabilize

    Enables turning slowly while Holding.

    Sweeping Gravity
    Sweeping Gravity

    While Holding, Atk. Speed +20.0%.

    While Holding, Atk. Speed +24.0%.

    While Holding, Atk. Speed +28.0%.

    While Holding, Atk. Speed +32.0%.

    While Holding, Atk. Speed +36.0%.

  • Level 3
    Sweep
    Sweep

    Changes Holding's hit confirmation distance to 14 meters. Pulls foes on a straight line to the center of the gravity. Holding time is now 2s.

    Planetary Gravity
    Planetary Gravity

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +50.0%.

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +57.0%.

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +64.0%.

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +72.0%.

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +80.0%.

  • Level 1
    Coordinate Change
    Coordinate Change

    Moves Bombardment location 2 meters forward.

    Firepower Control
    Firepower Control

    On Bombardment hit, Firepower Meter recovery +100.0%.

    On Bombardment hit, Firepower Meter recovery +112.0%.

    On Bombardment hit, Firepower Meter recovery +124.0%.

    On Bombardment hit, Firepower Meter recovery +137.0%.

    On Bombardment hit, Firepower Meter recovery +150.0%.

    Wide Explosion
    Wide Explosion

    Explosion radius +10.0%.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.2s.

    Cooldown -2.4s.

    Cooldown -2.7s.

    Cooldown -3.0s.

    Enhanced Barrage
    Enhanced Barrage

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Keen Strike
    Keen Strike

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

  • Level 3
    Dancing Explosion
    Dancing Explosion

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +100.0%.

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +111.0%.

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +122.0%.

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +133.0%.

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +145.0%.

    Focused Bombardment
    Focused Bombardment

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +120.0%.

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +131.0%.

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +142.0%.

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +155.2%.

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +168.4%.

  • Level 1
    Ranged Install
    Ranged Install

    Guiding device installation distance +2.0 meter(s).

    Guiding device installation distance +2.5 meter(s).

    Guiding device installation distance +3.0 meter(s).

    Guiding device installation distance +3.5 meter(s).

    Guiding device installation distance +4.0 meter(s).

    Guiding Enhancement
    Guiding Enhancement

    Delay between installing the guiding device and the missile's arrival -1s.

    Slow Effect
    Slow Effect

    Move Speed of foes in range of guiding device -30.0%.

    Move Speed of foes in range of guiding device -33.9%.

    Move Speed of foes in range of guiding device -37.8%.

    Move Speed of foes in range of guiding device -42.0%.

    Move Speed of foes in range of guiding device -46.2%.

  • Level 2
    Vital Point Barrage
    Vital Point Barrage

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Law of the Jungle
    Law of the Jungle

    On hit, Damage to Lesser and Normal foes +40.0%.

    On hit, Damage to Lesser and Normal foes +47.2%.

    On hit, Damage to Lesser and Normal foes +54.8%.

    On hit, Damage to Lesser and Normal foes +62.4%.

    On hit, Damage to Lesser and Normal foes +70.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    EMP Explosion
    EMP Explosion

    Crit Damage +100.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Crit Damage +115.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Crit Damage +130.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Crit Damage +145.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Crit Damage +160.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Power Bomb
    Power Bomb

    Drop a bomb that inflicts +60.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

    Drop a bomb that inflicts +69.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

    Drop a bomb that inflicts +78.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

    Drop a bomb that inflicts +87.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

    Drop a bomb that inflicts +96.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

  • Level 1
    Firepower Concentration
    Firepower Concentration

    When HP is 30.0% or less, Firepower Meter +50.0%. Immediately end Barrage Mode Cooling.

    Field Release
    Field Release

    On skill use, release energy, inflicting 199 Damage to nearby foes.

    On skill use, release energy, inflicting 209 Damage to nearby foes.

    On skill use, release energy, inflicting 219 Damage to nearby foes.

    On skill use, release energy, inflicting 231 Damage to nearby foes.

    On skill use, release energy, inflicting 242 Damage to nearby foes.

    Mind Concentration
    Mind Concentration

    Does not consume any MP when using the skill.

  • Level 2
    Shield Enhancement
    Shield Enhancement

    Shield Gauge +100%.

    Shield Gauge +120%.

    Shield Gauge +140%.

    Shield Gauge +160%.

    Shield Gauge +180%.

    Energy Increase
    Energy Increase

    Shield duration +4.0s.

    Shield duration +4.5s.

    Shield duration +5.0s.

    Shield duration +5.5s.

    Shield duration +6.0s.

    Quick Prep
    Quick Prep

    Cooldown -8.0s.

    Cooldown -9.5s.

    Cooldown -11.0s.

    Cooldown -12.5s.

    Cooldown -14.0s.

  • Level 3
    Solid Shield
    Solid Shield

    Grants Push Immunity while using the skill and Shield is active.

    Energy Share
    Energy Share

    Applies Shield to all Party Members within a 24 meter radius. Shield Gauge -50%.

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