Skill Simulator

Deathblade
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Surprise Attack
    Surprise Attack
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Upper Slash
    Upper Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Wind Cut
    Wind Cut
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Polestar
    Polestar
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spincutter
    Spincutter
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Blade Dance
    Blade Dance
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dark Axel
    Dark Axel
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Soul Absorber
    Soul Absorber
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Death Sentence
    Death Sentence
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Twin Shadows
    Twin Shadows
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Earth Cleaver
    Earth Cleaver
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Head Hunt
    Head Hunt
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Moonlight Sonic
    Moonlight Sonic
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Turning Slash
    Turning Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Maelstrom
    Maelstrom
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Fatal Wave
    Fatal Wave
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Blitz Rush
    Blitz Rush
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Void Strike
    Void Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Level 1
    Open Weakness
    Open Weakness

    Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +3.0% for 6.0s. Frontal attacks and back attacks inflict +9.0%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.2 meter(s).

    Move Distance +2.4 meter(s).

    Move Distance +2.7 meter(s).

    Move Distance +3.0 meter(s).

    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -40.0% for 4.0s.

    On hit, foe Move Speed -44.4% for 4.2s.

    On hit, foe Move Speed -48.8% for 4.4s.

    On hit, foe Move Speed -53.2% for 4.7s.

    On hit, foe Move Speed -57.6% for 5.0s.

    Keen Strike
    Keen Strike

    Crit Damage +50.0%.

    Crit Damage +62.0%.

    Crit Damage +74.0%.

    Crit Damage +87.0%.

    Crit Damage +100.0%.

  • Level 3
    Trailing Sword Burst
    Trailing Sword Burst

    Before charging, create a sword burst that lasts for 1s. knocking foes backward and inflicting up to +100.0% Damage. This effect's cooldown time is +5s.

    Before charging, create a sword burst that lasts for 1s. knocking foes backward and inflicting up to +111.0% Damage. This effect's cooldown time is +5s.

    Before charging, create a sword burst that lasts for 1s. knocking foes backward and inflicting up to +122.0% Damage. This effect's cooldown time is +5s.

    Before charging, create a sword burst that lasts for 1s. knocking foes backward and inflicting up to +133.0% Damage. This effect's cooldown time is +5s.

    Before charging, create a sword burst that lasts for 1s. knocking foes backward and inflicting up to +145.0% Damage. This effect's cooldown time is +5s.

    Merciless Attack
    Merciless Attack

    Changes to combo mode. Charge more quickly. Then stab dual blades into foes and cut sideways, knocking them backward inflicting up to +60.0% Damage.

    Changes to combo mode. Charge more quickly. Then stab dual blades into foes and cut sideways, knocking them backward inflicting up to +69.0% Damage.

    Changes to combo mode. Charge more quickly. Then stab dual blades into foes and cut sideways, knocking them backward inflicting up to +78.0% Damage.

    Changes to combo mode. Charge more quickly. Then stab dual blades into foes and cut sideways, knocking them backward inflicting up to +87.0% Damage.

    Changes to combo mode. Charge more quickly. Then stab dual blades into foes and cut sideways, knocking them backward inflicting up to +96.0% Damage.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -40.0%.

    During skill use, incoming Damage -42.8%.

    During skill use, incoming Damage -45.6%.

    During skill use, incoming Damage -48.4%.

    During skill use, incoming Damage -51.6%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Pulling Blow
    Pulling Blow

    First attack's Range +20.0% and pulls foes.

    Powerful Twister
    Powerful Twister

    Further strengthens the twister by the 2nd attack, increasing foe-launching height and their airborne duration. Crit Rate +50.0%.

    Further strengthens the twister by the 2nd attack, increasing foe-launching height and their airborne duration. Crit Rate +62.0%.

    Further strengthens the twister by the 2nd attack, increasing foe-launching height and their airborne duration. Crit Rate +74.0%.

    Further strengthens the twister by the 2nd attack, increasing foe-launching height and their airborne duration. Crit Rate +87.0%.

    Further strengthens the twister by the 2nd attack, increasing foe-launching height and their airborne duration. Crit Rate +100.0%.

    Large Twister
    Large Twister

    Adds a third attack. Deliver a rising slash with a longsword and create a bigger twister, knocking foes into the air. Damage +50.0%.

    Adds a third attack. Deliver a rising slash with a longsword and create a bigger twister, knocking foes into the air. Damage +57.5%.

    Adds a third attack. Deliver a rising slash with a longsword and create a bigger twister, knocking foes into the air. Damage +65.0%.

    Adds a third attack. Deliver a rising slash with a longsword and create a bigger twister, knocking foes into the air. Damage +72.5%.

    Adds a third attack. Deliver a rising slash with a longsword and create a bigger twister, knocking foes into the air. Damage +80.0%.

  • Level 3
    Sharp Attack
    Sharp Attack

    Increases the skill's Stagger Level to [Mid - High]. Crit Damage +50.0%.

    Increases the skill's Stagger Level to [Mid - High]. Crit Damage +62.0%.

    Increases the skill's Stagger Level to [Mid - High]. Crit Damage +74.0%.

    Increases the skill's Stagger Level to [Mid - High]. Crit Damage +87.0%.

    Increases the skill's Stagger Level to [Mid - High]. Crit Damage +100.0%.

    Tenacity
    Tenacity

    During skill use, grants Push Immunity. Cooldown +8.0s.

    During skill use, grants Push Immunity. Cooldown +7.5s.

    During skill use, grants Push Immunity. Cooldown +7.0s.

    During skill use, grants Push Immunity. Cooldown +6.5s.

    During skill use, grants Push Immunity. Cooldown +6.0s.

  • Level 1
    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -30.0% for 4.0s.

    On hit, foe Move Speed -33.9% for 4.2s.

    On hit, foe Move Speed -37.8% for 4.4s.

    On hit, foe Move Speed -42.0% for 4.7s.

    On hit, foe Move Speed -46.2% for 5.0s.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +30.0%.

    Damage to Challenge or lower foes +37.5%.

    Damage to Challenge or lower foes +45.0%.

    Damage to Challenge or lower foes +52.5%.

    Damage to Challenge or lower foes +60.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

  • Level 2
    Whirlpool
    Whirlpool

    Range +20.0%. Foe-pulling distance +20%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Sustain Enhancement
    Sustain Enhancement

    Sword energy duration +0.6s. Total outgoing Damage +40.0%.

    Sword energy duration +0.6s. Total outgoing Damage +47.0%.

    Sword energy duration +0.6s. Total outgoing Damage +54.0%.

    Sword energy duration +0.6s. Total outgoing Damage +61.0%.

    Sword energy duration +0.6s. Total outgoing Damage +70.8%.

  • Level 3
    Sword Energy Explosion
    Sword Energy Explosion

    The sword energy contracts and explodes as it disappears, knocking foes away. Damage +50.0%.

    The sword energy contracts and explodes as it disappears, knocking foes away. Damage +57.5%.

    The sword energy contracts and explodes as it disappears, knocking foes away. Damage +65.0%.

    The sword energy contracts and explodes as it disappears, knocking foes away. Damage +72.5%.

    The sword energy contracts and explodes as it disappears, knocking foes away. Damage +80.0%.

    Thick Sword Energy
    Thick Sword Energy

    The sword energy gradually expands. Radius up to +100% as it hits foes.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Orb Control
    Orb Control

    Death Orb Meter gain +50.0%.

    Death Orb Meter gain +56.0%.

    Death Orb Meter gain +62.0%.

    Death Orb Meter gain +68.0%.

    Death Orb Meter gain +75.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

  • Level 2
    Tenacity
    Tenacity

    Grants Push Immunity during the aerial attack.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Swoop
    Swoop

    Move 4 meters forward before attacking.

  • Level 3
    Moon Star
    Moon Star

    Instead of the dual blades attack, launch foes in the air and slam them back down onto the ground with a giant sword, inflicting +100.0% Damage. Cooldown +6s.

    Instead of the dual blades attack, launch foes in the air and slam them back down onto the ground with a giant sword, inflicting +110.0% Damage. Cooldown +6s.

    Instead of the dual blades attack, launch foes in the air and slam them back down onto the ground with a giant sword, inflicting +120.0% Damage. Cooldown +6s.

    Instead of the dual blades attack, launch foes in the air and slam them back down onto the ground with a giant sword, inflicting +132.0% Damage. Cooldown +6s.

    Instead of the dual blades attack, launch foes in the air and slam them back down onto the ground with a giant sword, inflicting +144.0% Damage. Cooldown +6s.

    Stardust
    Stardust

    Changes to Holding mode. Aerial attack duration +1s. Outgoing Damage +100.0%.

    Changes to Holding mode. Aerial attack duration +1s. Outgoing Damage +114.0%.

    Changes to Holding mode. Aerial attack duration +1s. Outgoing Damage +128.0%.

    Changes to Holding mode. Aerial attack duration +1s. Outgoing Damage +142.0%.

    Changes to Holding mode. Aerial attack duration +1s. Outgoing Damage +156.0%.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +15.0%.

    Open Weakness
    Open Weakness

    On hit, grant Open Weakness debuff and outgoing damage from all party members +3.0% for 10.0s. Frontal attacks and back attacks +9.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -40.0%.

    During skill use, incoming Damage -42.8%.

    During skill use, incoming Damage -45.6%.

    During skill use, incoming Damage -48.4%.

    During skill use, incoming Damage -51.6%.

    Corkscrew
    Corkscrew

    Move Distance in between attacks +1.0 meter(s). Push distance +20%. With King Spin, Move Distance +2.0 meter(s).

    Move Distance in between attacks +1.2 meter(s). Push distance +20%. With King Spin, Move Distance +2.4 meter(s).

    Move Distance in between attacks +1.4 meter(s). Push distance +20%. With King Spin, Move Distance +2.8 meter(s).

    Move Distance in between attacks +1.7 meter(s). Push distance +20%. With King Spin, Move Distance +3.4 meter(s).

    Move Distance in between attacks +2.0 meter(s). Push distance +20%. With King Spin, Move Distance +4.0 meter(s).

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.2s.

    Cooldown -4.4s.

    Cooldown -4.7s.

    Cooldown -5.0s.

  • Level 3
    Triple Spin
    Triple Spin

    Max combo count +1. Able to attack up to 3 times in a row.

    King Spin
    King Spin

    Changes to Normal mode. Move 8 meters at once to attack.

  • Level 1
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Outgoing Damage +15.0%.

    Element is now [Dark]. Outgoing Damage +21.0%.

    Element is now [Dark]. Outgoing Damage +27.0%.

    Element is now [Dark]. Outgoing Damage +33.0%.

    Element is now [Dark]. Outgoing Damage +40.0%.

    Burning Hands
    Burning Hands

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 8 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 11 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 13 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 16 Damage every 1s for 5.0s. Stacks up to 5 times.

    Ice Cold Hands
    Ice Cold Hands

    Element is now [Water]. On hit, inflicts frost. Move Speed -20% for 3.0s. This Frost effect stacks up to 3 times. At 3 stacks, Freezes foes for 3.0s.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

    Soul Snatch
    Soul Snatch

    Charge up the skill for as long as you can to create a 40.0% chance of getting half a Death Orb. This Orb Snatch effect is even applied during Death Trance.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Finishing Enhancement
    Finishing Enhancement

    Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wider range. Inflict +200.0% Damage. Changes the Soul Snatch effect to require Perfect Zone.

    Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wider range. Inflict +227.0% Damage. Changes the Soul Snatch effect to require Perfect Zone.

    Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wider range. Inflict +257.0% Damage. Changes the Soul Snatch effect to require Perfect Zone.

    Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wider range. Inflict +287.0% Damage. Changes the Soul Snatch effect to require Perfect Zone.

    Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wider range. Inflict +317.0% Damage. Changes the Soul Snatch effect to require Perfect Zone.

    Mutilate
    Mutilate

    Removes the finishing attack. Enables you to attack more quickly. Holding duration +1s. Damage +100.0%.

    Removes the finishing attack. Enables you to attack more quickly. Holding duration +1s. Damage +110.0%.

    Removes the finishing attack. Enables you to attack more quickly. Holding duration +1s. Damage +120.0%.

    Removes the finishing attack. Enables you to attack more quickly. Holding duration +1s. Damage +132.0%.

    Removes the finishing attack. Enables you to attack more quickly. Holding duration +1s. Damage +144.0%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Quick Pace
    Quick Pace

    On skill end, Move Speed +20.0% for 3.0s.

    On skill end, Move Speed +22.4% for 3.2s.

    On skill end, Move Speed +24.8% for 3.4s.

    On skill end, Move Speed +27.4% for 3.7s.

    On skill end, Move Speed +30.0% for 4.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Tenacity
    Tenacity

    Grants Push Immunity during the aerial attack.

    Corkscrew
    Corkscrew

    Spin Attack's Move Distance is +3 meters, making it hit foes more times. Inflicts +20.0% Damage.

    Spin Attack's Move Distance is +3 meters, making it hit foes more times. Inflicts +28.4% Damage.

    Spin Attack's Move Distance is +3 meters, making it hit foes more times. Inflicts +38.0% Damage.

    Spin Attack's Move Distance is +3 meters, making it hit foes more times. Inflicts +47.6% Damage.

    Spin Attack's Move Distance is +3 meters, making it hit foes more times. Inflicts +57.2% Damage.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Upper Axel
    Upper Axel

    Spin Attack's Crit Rate +50.0%. Last longsword attack's Damage +100.0% and changes it to an upward strike, launching foes in front of you high in the air.

    Spin Attack's Crit Rate +50.0%. Last longsword attack's Damage +122.0% and changes it to an upward strike, launching foes in front of you high in the air.

    Spin Attack's Crit Rate +50.0%. Last longsword attack's Damage +144.0% and changes it to an upward strike, launching foes in front of you high in the air.

    Spin Attack's Crit Rate +50.0%. Last longsword attack's Damage +166.0% and changes it to an upward strike, launching foes in front of you high in the air.

    Spin Attack's Crit Rate +50.0%. Last longsword attack's Damage +188.0% and changes it to an upward strike, launching foes in front of you high in the air.

    High Axel
    High Axel

    Move Distance +4 meters. Removes the last longsword attack. Enables a higher jump able to go over Guardian foes. Sets Corkscrew's additional move distance to 6 meters.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack

    Stabbing Attack Range +30.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

    Swift Fingers
    Swift Fingers

    Preparation and charge speed +20.0%.

    Preparation and charge speed +24.0%.

    Preparation and charge speed +28.0%.

    Preparation and charge speed +32.0%.

    Preparation and charge speed +36.0%.

  • Level 2
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Outgoing Damage +30.0%.

    Element is now [Dark]. Outgoing Damage +37.0%.

    Element is now [Dark]. Outgoing Damage +44.0%.

    Element is now [Dark]. Outgoing Damage +52.0%.

    Element is now [Dark]. Outgoing Damage +60.0%.

    Burning Hands
    Burning Hands

    Element is now [Fire]. Crit Rate +30.0%.

    Element is now [Fire]. Crit Rate +37.0%.

    Element is now [Fire]. Crit Rate +44.0%.

    Element is now [Fire]. Crit Rate +52.0%.

    Element is now [Fire]. Crit Rate +60.0%.

    Ice Cold Hands
    Ice Cold Hands

    Element is now [Water]. Overcharging the skill makes it Freeze foes for 3.0s. No longer knocks away foes.

    Element is now [Water]. Overcharging the skill makes it Freeze foes for 3.5s. No longer knocks away foes.

    Element is now [Water]. Overcharging the skill makes it Freeze foes for 4.0s. No longer knocks away foes.

    Element is now [Water]. Overcharging the skill makes it Freeze foes for 4.5s. No longer knocks away foes.

    Element is now [Water]. Overcharging the skill makes it Freeze foes for 5.0s. No longer knocks away foes.

  • Level 3
    Power Stab
    Power Stab

    Changes to Normal mode. Attack Width +30%. Crit Damage +50.0%.

    Changes to Normal mode. Attack Width +30%. Crit Damage +62.0%.

    Changes to Normal mode. Attack Width +30%. Crit Damage +74.0%.

    Changes to Normal mode. Attack Width +30%. Crit Damage +87.0%.

    Changes to Normal mode. Attack Width +30%. Crit Damage +100.0%.

    Halve
    Halve

    Instead of throwing foes away with the Overcharged stabbing attack, move in the cursor's direction after the attack and slash at foes, knocking them away. Damage inflicted up to +100.0%.

    Instead of throwing foes away with the Overcharged stabbing attack, move in the cursor's direction after the attack and slash at foes, knocking them away. Damage inflicted up to +110.0%.

    Instead of throwing foes away with the Overcharged stabbing attack, move in the cursor's direction after the attack and slash at foes, knocking them away. Damage inflicted up to +120.0%.

    Instead of throwing foes away with the Overcharged stabbing attack, move in the cursor's direction after the attack and slash at foes, knocking them away. Damage inflicted up to +132.0%.

    Instead of throwing foes away with the Overcharged stabbing attack, move in the cursor's direction after the attack and slash at foes, knocking them away. Damage inflicted up to +144.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Weak Point Enhancement
    Weak Point Enhancement

    Grants Weak Point Lv. 1 to the skill.

  • Level 2
    Confirmed Kill
    Confirmed Kill

    Crit Rate on Pushed foes + 100%.

    Crit Rate on Pushed foes +100%. Crit Damage +11.0%.

    Crit Rate on Pushed foes +100%. Crit Damage +22.0%.

    Crit Rate on Pushed foes +100%. Crit Damage +33.0%.

    Crit Rate on Pushed foes +100%. Crit Damage +44.0%.

    Ruthless
    Ruthless

    Crit Rate against Staggered foes +100%.

    Crit Rate against Staggered foes +100%. Crit Damage +11.0%.

    Crit Rate against Staggered foes +100%. Crit Damage +22.0%.

    Crit Rate against Staggered foes +100%. Crit Damage +33.0%.

    Crit Rate against Staggered foes +100%. Crit Damage +44.0%.

    Cold Zone
    Cold Zone

    Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20.0% and 18 Damage is inflicted every 1s for 5.0s. Effect lasts for 2.0s. This Frost effect stacks up to 3 times.

    Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20.0% and 24 Damage is inflicted every 1s for 5.0s. Effect lasts for 2.0s. This Frost effect stacks up to 3 times.

    Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20.0% and 30 Damage is inflicted every 1s for 5.0s. Effect lasts for 2.0s. This Frost effect stacks up to 3 times.

    Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20.0% and 35 Damage is inflicted every 1s for 5.0s. Effect lasts for 2.0s. This Frost effect stacks up to 3 times.

    Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20.0% and 41 Damage is inflicted every 1s for 5.0s. Effect lasts for 2.0s. This Frost effect stacks up to 3 times.

  • Level 3
    Critical Blow
    Critical Blow

    Changes to Spot mode. Teleport to a higher elevation and stab downward from there, inflicting +80.0% Damage to foes with Push Immunity. On skill use, max Move Distance is +1 meter.

    Changes to Spot mode. Teleport to a higher elevation and stab downward from there, inflicting +89.6% Damage to foes with Push Immunity. On skill use, max Move Distance is +1 meter.

    Changes to Spot mode. Teleport to a higher elevation and stab downward from there, inflicting +99.2% Damage to foes with Push Immunity. On skill use, max Move Distance is +1 meter.

    Changes to Spot mode. Teleport to a higher elevation and stab downward from there, inflicting +109.6% Damage to foes with Push Immunity. On skill use, max Move Distance is +1 meter.

    Changes to Spot mode. Teleport to a higher elevation and stab downward from there, inflicting +120.0% Damage to foes with Push Immunity. On skill use, max Move Distance is +1 meter.

    Explosion
    Explosion

    AoE Radius +30%. Stomp on the ground one more time, knocking foes into the air inflicting +50.0% Damage.

    AoE Radius +30%. Stomp on the ground one more time, knocking foes into the air inflicting +57.5% Damage.

    AoE Radius +30%. Stomp on the ground one more time, knocking foes into the air inflicting +65.0% Damage.

    AoE Radius +30%. Stomp on the ground one more time, knocking foes into the air inflicting +72.5% Damage.

    AoE Radius +30%. Stomp on the ground one more time, knocking foes into the air inflicting +80.0% Damage.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Orb Control
    Orb Control

    Death Orb Meter gain +50.0%.

    Death Orb Meter gain +56.0%.

    Death Orb Meter gain +62.0%.

    Death Orb Meter gain +68.0%.

    Death Orb Meter gain +75.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

  • Level 2
    Back Attack Enhancement
    Back Attack Enhancement

    Back Attack Damage +50.0%.

    Back Attack Damage +57.5%.

    Back Attack Damage +65.0%.

    Back Attack Damage +72.5%.

    Back Attack Damage +80.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20.0%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Cross Attack
    Cross Attack

    Slash with dual blades and slam a longsword downward. Outgoing Damage +50.0%.

    Slash with dual blades and slam a longsword downward. Outgoing Damage +57.5%.

    Slash with dual blades and slam a longsword downward. Outgoing Damage +65.0%.

    Slash with dual blades and slam a longsword downward. Outgoing Damage +74.0%.

    Slash with dual blades and slam a longsword downward. Outgoing Damage +83.0%.

    Forward Retreat
    Forward Retreat

    Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +100.0%.

    Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +115.0%.

    Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +130.0%.

    Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +145.0%.

    Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +160.0%.

  • Level 1
    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +30.0%.

    Damage to Challenge or lower foes +37.5%.

    Damage to Challenge or lower foes +45.0%.

    Damage to Challenge or lower foes +52.5%.

    Damage to Challenge or lower foes +60.0%.

    Push
    Push

    Before attacking, charge 4 meters forward, pushing foes. Damage +15.0%.

    Before attacking, charge 4 meters forward, pushing foes. Damage +21.1%.

    Before attacking, charge 4 meters forward, pushing foes. Damage +27.4%.

    Before attacking, charge 4 meters forward, pushing foes. Damage +33.8%.

    Before attacking, charge 4 meters forward, pushing foes. Damage +40.0%.

  • Level 2
    Darkness Injection
    Darkness Injection

    Element is now [Dark]. Attacks plant Dark energy in foes that stays dormant for 2.0s. It then explodes after 3s, pushing foes and inflicting +30.0% Damage.

    Element is now [Dark]. Attacks plant Dark energy in foes that stays dormant for 2.0s. It then explodes after 3s, pushing foes and inflicting +37.5% Damage.

    Element is now [Dark]. Attacks plant Dark energy in foes that stays dormant for 2.0s. It then explodes after 3s, pushing foes and inflicting +45.0% Damage.

    Element is now [Dark]. Attacks plant Dark energy in foes that stays dormant for 2.0s. It then explodes after 3s, pushing foes and inflicting +52.5% Damage.

    Element is now [Dark]. Attacks plant Dark energy in foes that stays dormant for 2.0s. It then explodes after 3s, pushing foes and inflicting +60.0% Damage.

    Stun Effect
    Stun Effect

    The longsword attack now stuns foes for 3.0s. No longer knocks down foes.

    The longsword attack now stuns foes for 3.2s. No longer knocks down foes.

    The longsword attack now stuns foes for 3.4s. No longer knocks down foes.

    The longsword attack now stuns foes for 3.7s. No longer knocks down foes.

    The longsword attack now stuns foes for 4.0s. No longer knocks down foes.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Leap Attack
    Leap Attack

    Leap 2 meters forward and slam your longsword downward. Crit Rate +100%.

    Leap 2 meters forward and slam your longsword downward. Crit Rate +100%. Crit Damage +11.0%.

    Leap 2 meters forward and slam your longsword downward. Crit Rate +100%. Crit Damage +22.0%.

    Leap 2 meters forward and slam your longsword downward. Crit Rate +100%. Crit Damage +33.0%.

    Leap 2 meters forward and slam your longsword downward. Crit Rate +100%. Crit Damage +44.0%

    Earth Explosion
    Earth Explosion

    After the attack, advancing columns of energy are shot through the ground, knocking foes away with patches of earth. Damage inflicted up to +90.0%.

    After the attack, advancing columns of energy are shot through the ground, knocking foes away with patches of earth. Damage inflicted up to +99.9%.

    After the attack, advancing columns of energy are shot through the ground, knocking foes away with patches of earth. Damage inflicted up to +109.8%.

    After the attack, advancing columns of energy are shot through the ground, knocking foes away with patches of earth. Damage inflicted up to +119.7%.

    After the attack, advancing columns of energy are shot through the ground, knocking foes away with patches of earth. Damage inflicted up to +129.6%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Weapon Destruction
    Weapon Destruction

    On hit, foe Atk. Power -20.0% for 4.0s.

    On hit, foe Atk. Power -21.2% for 4.0s.

    On hit, foe Atk. Power -22.4% for 4.0s.

    On hit, foe Atk. Power -23.6% for 4.0s.

    On hit, foe Atk. Power -25.0% for 4.0s.

  • Level 2
    Quick Hunt
    Quick Hunt

    Deletes the hilt attack. Enables you to attack more quickly in place.

    Down Hunt
    Down Hunt

    Removes the Stun effect. Attack is now a low lateral slash that knocks down foes. With Stun Enhancement, airborne and knockdown durations +20%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +68.4%.

    Damage to Push-Immune foes +76.8%.

    Damage to Push-Immune foes +85.8%.

    Damage to Push-Immune foes +94.8%.

    Enhanced Stun
    Enhanced Stun

    Stun duration +3.0s.

  • Level 1
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Outgoing Damage +15.0%.

    Element is now [Dark]. Outgoing Damage +21.0%.

    Element is now [Dark]. Outgoing Damage +27.0%.

    Element is now [Dark]. Outgoing Damage +33.0%.

    Element is now [Dark]. Outgoing Damage +40.0%.

    Burning Hands
    Burning Hands

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 12 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s. Stacks up to 5 times.

    Ice Cold Hands
    Ice Cold Hands

    Element is now [Water]. Creates cold energy along the ground, casting Frost on foes within range for 5.0s. Move Speed -20.0%. This Frost effect stacks up to 3 times.

    Element is now [Water]. Creates cold energy along the ground, casting Frost on foes within range for 5.2s. Move Speed -21.6%. This Frost effect stacks up to 3 times.

    Element is now [Water]. Creates cold energy along the ground, casting Frost on foes within range for 5.4s. Move Speed -23.2%. This Frost effect stacks up to 3 times.

    Element is now [Water]. Creates cold energy along the ground, casting Frost on foes within range for 5.7s. Move Speed -24.8%. This Frost effect stacks up to 3 times.

    Element is now [Water]. Creates cold energy along the ground, casting Frost on foes within range for 6.0s. Move Speed -26.6%. This Frost effect stacks up to 3 times.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -8.0s.

    Cooldown -8.7s.

    Cooldown -9.4s.

    Cooldown -10.2s.

    Cooldown -11.0s.

    Sustain Enhancement
    Sustain Enhancement

    Changes to Holding mode. Doubles the attack duration. Total outgoing Damage +50.0%.

    Changes to Holding mode. Doubles the attack duration. Total outgoing Damage +56.0%.

    Changes to Holding mode. Doubles the attack duration. Total outgoing Damage +64.0%.

    Changes to Holding mode. Doubles the attack duration. Total outgoing Damage +72.0%.

    Changes to Holding mode. Doubles the attack duration. Total outgoing Damage +80.0%.

    Concentrated Attack
    Concentrated Attack

    Crit Rate +50.0%. AoE Radius -20%.

    Crit Rate +57.0%. AoE Radius -20%.

    Crit Rate +64.0%. AoE Radius -20%.

    Crit Rate +72.0%. AoE Radius -20%.

    Crit Rate +80.0%. AoE Radius -20%.

  • Level 3
    Forward Attack
    Forward Attack

    Move 3 meters forward before striking at surrounding foes in each attack. Use with Sustain Enhancement to move up to 2 more times with a 50% Damage bonus.

    Shade Sonic
    Shade Sonic

    Move faster to attack more. Outgoing Damage +70.0%.

    Move faster to attack more. Outgoing Damage +78.0%.

    Move faster to attack more. Outgoing Damage +87.0%.

    Move faster to attack more. Outgoing Damage +96.0%.

    Move faster to attack more. Outgoing Damage +105.0%.

  • Level 1
    Open Weakness
    Open Weakness

    On hit, grant Open Weakness debuff and outgoing damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks +9.0%.

    Excellent Mobility
    Excellent Mobility

    Move Distance per spin +1.0 meter(s). Use with Concentrated Attack to advance 2.0 meter(s) before attacking.

    Move Distance per spin +1.2 meter(s). Use with Concentrated Attack to advance 2.4 meter(s) before attacking.

    Move Distance per spin +1.4 meter(s). Use with Concentrated Attack to advance 2.8 meter(s) before attacking.

    Move Distance per spin +1.7 meter(s). Use with Concentrated Attack to advance 3.4 meter(s) before attacking.

    Move Distance per spin +2.0 meter(s). Use with Concentrated Attack to advance 4.0 meter(s) before attacking.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +15.0%.

    Outgoing Damage +21.0%.

    Outgoing Damage +27.0%.

    Outgoing Damage +33.0%.

    Outgoing Damage +40.0%.

  • Level 2
    Point Slash
    Point Slash

    Change to Combo mode. Enables you to change direction after each spin attack.

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1 per spin attack.

    Tenacity
    Tenacity

    Grants Push Immunity.

  • Level 3
    Concentrated Attack
    Concentrated Attack

    Attack in place. Damage +100.0%.

    Attack in place. Damage +111.0%.

    Attack in place. Damage +122.0%.

    Attack in place. Damage +133.0%.

    Attack in place. Damage +145.0%.

    Triple Turn
    Triple Turn

    Changes to a triple spin attack. Damage +70.0%.

    Changes to a triple spin attack. Damage +78.4%.

    Changes to a triple spin attack. Damage +86.8%.

    Changes to a triple spin attack. Damage +95.9%.

    Changes to a triple spin attack. Damage +105.0%.

  • Level 1
    Cold Touch
    Cold Touch

    Element is now [Water]. Responds to incoming Damage by Freezing foes within 4 meters for 2.0s. Cancels the Maelstrom buff.

    Element is now [Water]. Responds to incoming Damage by Freezing foes within 4 meters for 2.5s. Cancels the Maelstrom buff.

    Element is now [Water]. Responds to incoming Damage by Freezing foes within 4 meters for 3.0s. Cancels the Maelstrom buff.

    Element is now [Water]. Responds to incoming Damage by Freezing foes within 4 meters for 3.5s. Cancels the Maelstrom buff.

    Element is now [Water]. Responds to incoming Damage by Freezing foes within 4 meters for 4.0s. Cancels the Maelstrom buff.

    Orb Control
    Orb Control

    During the Maelstrom buff, Death Orb Meter gains +20.0% when hitting with Normal and Awakening skills.

    During the Maelstrom buff, Death Orb Meter gains +22.0% when hitting with Normal and Awakening skills.

    During the Maelstrom buff, Death Orb Meter gains +24.0% when hitting with Normal and Awakening skills.

    During the Maelstrom buff, Death Orb Meter gains +27.0% when hitting with Normal and Awakening skills.

    During the Maelstrom buff, Death Orb Meter gains +30.0% when hitting with Normal and Awakening skills.

    Wide-Angle Attack
    Wide-Angle Attack

    Continuous Damage range +15.0%.

  • Level 2
    Dark Order
    Dark Order

    On skill use, Move Speed +15% for all party members within 24 meters for 6.0s. Adds the Dark Order buff of Atk. Speed +20%.

    Upon use, Move Speed +16.2% for all party members within 24 meters for 6.0s. Adds the Dark Order buff of Atk. Speed +21.2%.

    Upon use, Move Speed +17.4% for all party members within 24 meters for 6.0s. Adds the Dark Order buff of Atk. Speed +22.4%.

    Upon use, Move Speed +18.6% for all party members within 24 meters for 6.0s . Adds the Dark Order buff of Atk. Speed +23.6%.

    Upon use, Move Speed +19.8% for all party members within 24 meters for 6.0s . Adds the Dark Order buff of Atk. Speed +25%.

    Quick Cast
    Quick Cast

    Skill's casting delay -60%.

    Wind Storm
    Wind Storm

    Instead of attacking surrounding foes, shoots a twister at them. Inflicts +20% Damage.

    Instead of attacking surrounding foes, shoots a twister at them. Inflicts +26.1% Damage.

    Instead of attacking surrounding foes, shoots a twister at them. Inflicts +32.3% Damage.

    Instead of attacking surrounding foes, shoots a twister at them. Inflicts +38.6% Damage.

    Instead of attacking surrounding foes, shoots a twister at them. Inflicts +44.9% Damage.

  • Level 3
    Stabilized Energy
    Stabilized Energy

    Grants Paralysis Immunity during the Maelstrom buff. Cooldown +5.0s.

    Overwhelm
    Overwhelm

    Damage to Challenge or lower foes +100.0%. Paralyzes Normal foes with the continuous Damage.

    Damage to Challenge or lower foes +111.0%. Paralyzes Normal foes with the continuous Damage.

    Damage to Challenge or lower foes +122.0%. Paralyzes Normal foes with the continuous Damage.

    Damage to Challenge or lower foes +133.0%. Paralyzes Normal foes with the continuous Damage.

    Damage to Challenge or lower foes +145.0%. Paralyzes Normal foes with the continuous Damage.

  • Level 1
    Orb Control
    Orb Control

    Death Orb Meter gain +50.0%.

    Death Orb Meter gain +56.0%.

    Death Orb Meter gain +62.0%.

    Death Orb Meter gain +68.0%.

    Death Orb Meter gain +75.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +30.0%.

    Damage to Challenge or lower foes +37.5%.

    Damage to Challenge or lower foes +45.0%.

    Damage to Challenge or lower foes +52.5%.

    Damage to Challenge or lower foes +60.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +15.0%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Ice Cold Hands
    Ice Cold Hands

    Element is now [Water]. Inflicts Frost. Foe Move Speed -20.0% for 5.0s. Stacks up to 3.. At 3 stacks, Freezes foes for 4.0s.

    Element is now [Water]. Inflicts Frost. Foe Move Speed -21.6% for 5.2s. Stacks up to 3.. At 3 stacks, Freezes foes for 4.2s.

    Element is now [Water]. Inflicts Frost. Foe Move Speed -23.2% for 5.4s. Stacks up to 3.. At 3 stacks, Freezes foes for 4.4s.

    Element is now [Water]. Inflicts Frost. Foe Move Speed -24.8% for 5.7s. Stacks up to 3.. At 3 stacks, Freezes foes for 4.7s.

    Element is now [Water]. Inflicts Frost. Foe Move Speed -26.6% for 6.0s. Stacks up to 3.. At 3 stacks, Freezes foes for 5.0s.

  • Level 3
    Double Wave
    Double Wave

    Shoots 2 sword bursts with each swing. Damage +60.0%. Use with Ice Cold Hands to stack Frost once for every 2 hits.

    Shoots 2 sword bursts with each swing. Damage +68.0%. Use with Ice Cold Hands to stack Frost once for every 2 hits.

    Shoots 2 sword bursts with each swing. Damage +77.0%. Use with Ice Cold Hands to stack Frost once for every 2 hits.

    Shoots 2 sword bursts with each swing. Damage +86.0%. Use with Ice Cold Hands to stack Frost once for every 2 hits.

    Shoots 2 sword bursts with each swing. Damage +95.0%. Use with Ice Cold Hands to stack Frost once for every 2 hits.

    Death Wave
    Death Wave

    Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Total Damage +155.0%.

    Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Total Damage +168.5%.

    Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Total Damage +182.0%.

    Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Total Damage +195.5%.

    Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Total Damage +210.5%.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20.0%.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    All-round
    All-round

    Changes to Normal mode. Shortens the charge up time and always delivers the Overcharged attack.

    Charge Enhancement
    Charge Enhancement

    Outgoing Damage +20.0% per Charge Level.

    Outgoing Damage +23.0% per Charge Level.

    Outgoing Damage +27.0% per Charge Level.

    Outgoing Damage +31.0% per Charge Level.

    Outgoing Damage +35.0% per Charge Level.

    Dark Charge
    Dark Charge

    Dark energy lightly pulls surrounding foes every time Charge Level Increases. Inflicts 40.0% of the max skill Damage.

    Dark energy lightly pulls surrounding foes every time Charge Level Increases. Inflicts 47.2% of the max skill Damage.

    Dark energy lightly pulls surrounding foes every time Charge Level Increases. Inflicts 54.8% of the max skill Damage.

    Dark energy lightly pulls surrounding foes every time Charge Level Increases. Inflicts 62.4% of the max skill Damage.

    Dark energy lightly pulls surrounding foes every time Charge Level Increases. Inflicts 70.0% of the max skill Damage.

  • Level 3
    Shadow Rush
    Shadow Rush

    An afterimage attacks instead of you, inflicting +40.0% Damage. Excellent Mobility will not be applied.

    An afterimage attacks instead of you, inflicting +47.0% Damage. Excellent Mobility will not be applied.

    An afterimage attacks instead of you, inflicting +54.0% Damage. Excellent Mobility will not be applied.

    An afterimage attacks instead of you, inflicting +62.0% Damage. Excellent Mobility will not be applied.

    An afterimage attacks instead of you, inflicting +70.0% Damage. Excellent Mobility will not be applied.

    Dual Blitz
    Dual Blitz

    Total Damage +25.0%. Crit Damage +55.0%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.

    Total Damage +25.0%. Crit Damage +68.0%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.

    Total Damage +25.0%. Crit Damage +82.0%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.

    Total Damage +25.0%. Crit Damage +96.0%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.

    Total Damage +25.0%. Crit Damage +110.0%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20.0%.

    Orb Control
    Orb Control

    Death Orb Meter gain +50.0%.

    Death Orb Meter gain +56.0%.

    Death Orb Meter gain +62.0%.

    Death Orb Meter gain +68.0%.

    Death Orb Meter gain +75.0%.

  • Level 2
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Outgoing Damage +30.0%.

    Element is now [Dark]. Outgoing Damage +37.0%.

    Element is now [Dark]. Outgoing Damage +44.0%.

    Element is now [Dark]. Outgoing Damage +52.0%.

    Element is now [Dark]. Outgoing Damage +60.0%.

    Void Zone
    Void Zone

    The Overcharged attack creates a void zone on the ground for 5s. inflicting +20.0% Damage. Move Speed -30.0%. Casts Darkness.

    The Overcharged attack creates a void zone on the ground for 5s. inflicting +26.2% Damage. Move Speed -30.0%. Casts Darkness.

    The Overcharged attack creates a void zone on the ground for 5s. inflicting +32.4% Damage. Move Speed -30.0%. Casts Darkness.

    The Overcharged attack creates a void zone on the ground for 5s. inflicting +38.6% Damage. Move Speed -30.0%. Casts Darkness.

    The Overcharged attack creates a void zone on the ground for 5s. inflicting +45.0% Damage. Move Speed -30.0%. Casts Darkness.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [High].

  • Level 3
    Dark Explosion
    Dark Explosion

    The Overcharged attack causes a time-delayed Dark explosion after a while, launching its targets again in the air with 70.0% basic skill Damage.

    The Overcharged attack causes a time-delayed Dark explosion after a while, launching its targets again in the air with 78.4% basic skill Damage.

    The Overcharged attack causes a time-delayed Dark explosion after a while, launching its targets again in the air with 86.8% basic skill Damage.

    The Overcharged attack causes a time-delayed Dark explosion after a while, launching its targets again in the air with 95.9% basic skill Damage.

    The Overcharged attack causes a time-delayed Dark explosion after a while, launching its targets again in the air with 105.0% basic skill Damage.

    Dark Dimension
    Dark Dimension

    Changes to Holding mode. Hold down the skill for a max of 1.5s to pull foes to you 7 times to inflict up to 35% of Base Damage and deliver the Overcharged attack.

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