Skill Simulator

Scrapper
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Charging Blow
    Charging Blow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Crushing Smite
    Crushing Smite
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Fierce Tiger Strike
    Fierce Tiger Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Dragon Advent
    Dragon Advent
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Instant Hit
    Instant Hit
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Earthquake Chain
    Earthquake Chain
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Battering Fists
    Battering Fists
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Continuous Push
    Continuous Push
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Iron Cannon Blow
    Iron Cannon Blow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Chain of Resonance
    Chain of Resonance
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Judgment
    Judgment
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Roundup Sweep
    Roundup Sweep
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Death Rattle
    Death Rattle
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Critical Blow
    Critical Blow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Chain Destruction Fist
    Chain Destruction Fist
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • True Rising Fist
    True Rising Fist
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Shredding Strike
    Shredding Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Supernova
    Supernova
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Focus
    Focus

    Shock gain +10.

    Shock gain +11.

    Shock gain +12.

    Shock gain +13.

    Shock gain +15.

    Excellent Mobility
    Excellent Mobility

    Charging distance +3.0 meter(s).

    Charging distance +3.5 meter(s).

    Charging distance +4.0 meter(s).

    Charging distance +4.5 meter(s).

    Charging distance +5.0 meter(s).

    Furious Strike
    Furious Strike

    Outgoing Damage +10.0%.

    Outgoing Damage +16.0%.

    Outgoing Damage +22.0%.

    Outgoing Damage +28.0%.

    Outgoing Damage +35.0%.

  • Level 2
    Ruthless Advance
    Ruthless Advance

    After a downward attack, perform another downward attack with the opposite arm, inflicting additional Damage equal to 30.0% of Base Damage.

    After a downward attack, perform another downward attack with the opposite arm, inflicting additional Damage equal to 37.5% of Base Damage.

    After a downward attack, perform another downward attack with the opposite arm, inflicting additional Damage equal to 45.0% of Base Damage.

    After a downward attack, perform another downward attack with the opposite arm, inflicting additional Damage equal to 52.5% of Base Damage.

    After a downward attack, perform another downward attack with the opposite arm, inflicting additional Damage equal to 60.0% of Base Damage.

    Stone Fist
    Stone Fist

    Downward attack's AoE range +70.0% and pulls foes to you.

    Destroyer
    Destroyer

    Gathers shock energy into your gauntlet. Outgoing Damage +15.0%. Knocks foes into the air when hit by a downward attack.

    Gathers shock energy into your gauntlet. Outgoing Damage +21.0%. Knocks foes into the air when hit by a downward attack.

    Gathers shock energy into your gauntlet. Outgoing Damage +27.0%. Knocks foes into the air when hit by a downward attack.

    Gathers shock energy into your gauntlet. Outgoing Damage +33.0%. Knocks foes into the air when hit by a downward attack.

    Gathers shock energy into your gauntlet. Outgoing Damage +40.0%. Knocks foes into the air when hit by a downward attack.

  • Level 3
    Steel Fist
    Steel Fist

    Outgoing Damage +50.0% when hit by a downward attack.

    Outgoing Damage +75.0% when hit by a downward attack.

    Outgoing Damage +100.0% when hit by a downward attack.

    Outgoing Damage +125.0% when hit by a downward attack.

    Outgoing Damage +150.0% when hit by a downward attack.

    Death Band
    Death Band

    Atk. Speed +20%. Damage to Push-Immune foes +40.0%.

    Atk. Speed +20%. Damage to Push-Immune foes +47.2%.

    Atk. Speed +20%. Damage to Push-Immune foes +54.8%.

    Atk. Speed +20%. Damage to Push-Immune foes +62.4%.

    Atk. Speed +20%. Damage to Push-Immune foes +70.0%.

  • Level 1
    Blood Hunger
    Blood Hunger

    On hit, 50% chance to Bleed foes, inflicting 37 Damage every 1s for 3s.

    On hit, 50% chance to Bleed foes, inflicting 54 Damage every 1s for 3s.

    On hit, 50% chance to Bleed foes, inflicting 70 Damage every 1s for 3s.

    On hit, 50% chance to Bleed foes, inflicting 87 Damage every 1s for 3s.

    On hit, 50% chance to Bleed foes, inflicting 104 Damage every 1s for 3s.

    Wide Hit
    Wide Hit

    Attack Range +20.0%.

    Amplified Damage
    Amplified Damage

    On hit, Damage to foes from all party members +6% for 8.0s.

  • Level 2
    Triple Chain Kill
    Triple Chain Kill

    Damage from all strikes +5.0%. After 1st attack, subsequent attack Damage +10% each.

    Damage from all strikes +11.0%. After 1st attack, subsequent attack Damage +10% each.

    Damage from all strikes +17.0%. After 1st attack, subsequent attack Damage +10% each.

    Damage from all strikes +24.0%. After 1st attack, subsequent attack Damage +10% each.

    Damage from all strikes +31.0%. After 1st attack, subsequent attack Damage +10% each.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +50.0%.

    Damage to Push-Immune foes +57.5%.

    Damage to Push-Immune foes +65.0%.

    Damage to Push-Immune foes +72.5%.

    Damage to Push-Immune foes +80.0%.

    Focus
    Focus

    Shock gain +15.

    Shock gain +17.

    Shock gain +19.

    Shock gain +21.

    Shock gain +23.

  • Level 3
    Deathblow
    Deathblow

    After the last strike, perform a frontal attack inflicting additional Damage equal to 50.0% of Base Damage.

    After the last strike, perform a frontal attack inflicting additional Damage equal to 57.5% of Base Damage.

    After the last strike, perform a frontal attack inflicting additional Damage equal to 65.0% of Base Damage.

    After the last strike, perform a frontal attack inflicting additional Damage equal to 72.5% of Base Damage.

    After the last strike, perform a frontal attack inflicting additional Damage equal to 80.0% of Base Damage.

    Apex of Transcendence
    Apex of Transcendence

    Last strike's Crit Rate +100%.

    Last strike's Crit Rate +100%. Crit Damage +18.0%.

    Last strike's Crit Rate +100%. Crit Damage +37.0%.

    Last strike's Crit Rate +100%. Crit Damage +56.0%.

    Last strike's Crit Rate +100%. Crit Damage +75.0%.

  • Level 1
    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

    Amplified Damage
    Amplified Damage

    On hit, Damage from all party members +6% for 8.0s.

    Stamina Control
    Stamina Control

    Stamina consumption -5.

    Stamina consumption -6.

    Stamina consumption -7.

    Stamina consumption -8.

    Stamina consumption -9.

  • Level 2
    Pounce
    Pounce

    Advance forward +2 meters.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +50.0%.

    Damage to Push-Immune foes +57.5%.

    Damage to Push-Immune foes +65.0%.

    Damage to Push-Immune foes +72.5%.

    Damage to Push-Immune foes +80.0%.

    Focus
    Focus

    Shock gain +15.

    Shock gain +17.

    Shock gain +19.

    Shock gain +21.

    Shock gain +23.

  • Level 3
    Rough Smash
    Rough Smash

    Max Damage +300.0% according to number of foes hit.

    Max Damage +322.0% according to number of foes hit.

    Max Damage +344.0% according to number of foes hit.

    Max Damage +366.0% according to number of foes hit.

    Max Damage +388.0% according to number of foes hit.

    Raging Bombardment
    Raging Bombardment

    Changes to Combo mode. Use as a combo after an upward attack to perform an additional push attack, inflicting additional Damage equal to 50.0% of Base Damage. If the push attack hits a single target, Damage +40.0%.

    Changes to Combo mode. Use as a combo after an upward attack to perform an additional push attack, inflicting additional Damage equal to 57.5% of Base Damage. If the push attack hits a single target, Damage +40.0%.

    Changes to Combo mode. Use as a combo after an upward attack to perform an additional push attack, inflicting additional Damage equal to 65.0% of Base Damage. If the push attack hits a single target, Damage +40.0%.

    Changes to Combo mode. Use as a combo after an upward attack to perform an additional push attack, inflicting additional Damage equal to 72.5% of Base Damage. If the push attack hits a single target, Damage +40.0%.

    Changes to Combo mode. Use as a combo after an upward attack to perform an additional push attack, inflicting additional Damage equal to 80.0% of Base Damage. If the push attack hits a single target, Damage +40.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Max Move Distance +2.0 meter(s).

    Max Move Distance +2.5 meter(s).

    Max Move Distance +3.0 meter(s).

    Max Move Distance +3.5 meter(s).

    Max Move Distance +4.0 meter(s).

    Stamina Control
    Stamina Control

    Stamina consumption -5.

    Stamina consumption -6.

    Stamina consumption -7.

    Stamina consumption -8.

    Stamina consumption -9.

    Moment of Truth
    Moment of Truth

    Stamina consumption +10. Outgoing Damage +30.0%.

    Stamina consumption +10. Outgoing Damage +37.0%.

    Stamina consumption +10. Outgoing Damage +44.0%.

    Stamina consumption +10. Outgoing Damage +52.0%.

    Stamina consumption +10. Outgoing Damage +60.0%.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +30.0%.

    Conflagration Attack
    Conflagration Attack

    Creates a flame curtain around you after a downward attack, inflicting 40 [Fire] Damage to surrounding foes every 1s for 6.0s.

    Creates a flame curtain around you after a downward attack, inflicting 46 [Fire] Damage to surrounding foes every 1s for 6.0s.

    Creates a flame curtain around you after a downward attack, inflicting 52 [Fire] Damage to surrounding foes every 1s for 6.0s.

    Creates a flame curtain around you after a downward attack, inflicting 57 [Fire] Damage to surrounding foes every 1s for 6.0s.

    Creates a flame curtain around you after a downward attack, inflicting 63 [Fire] Damage to surrounding foes every 1s for 6.0s.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Great Destruction
    Great Destruction

    Single-target Damage +60.0%.

    Single-target Damage +68.0%.

    Single-target Damage +77.0%.

    Single-target Damage +86.0%.

    Single-target Damage +95.0%.

    Advent of the Black Dragon
    Advent of the Black Dragon

    Element is now [Dark]. Gathers the power of dark energy in your fists to attack. Outgoing Damage +40.0%. Increases airborne duration of hit foes.

    Element is now [Dark]. Gathers the power of dark energy in your fists to attack. Outgoing Damage +47.0%. Increases airborne duration of hit foes.

    Element is now [Dark]. Gathers the power of dark energy in your fists to attack. Outgoing Damage +54.0%. Increases airborne duration of hit foes.

    Element is now [Dark]. Gathers the power of dark energy in your fists to attack. Outgoing Damage +62.0%. Increases airborne duration of hit foes.

    Element is now [Dark]. Gathers the power of dark energy in your fists to attack. Outgoing Damage +70.0%. Increases airborne duration of hit foes.

  • Level 1
    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

    Stamina Control
    Stamina Control

    Stamina consumption -5.

    Stamina consumption -6.

    Stamina consumption -7.

    Stamina consumption -8.

    Stamina consumption -9.

    Focus
    Focus

    Shock gain +10.

    Shock gain +11.

    Shock gain +12.

    Shock gain +13.

    Shock gain +15.

  • Level 2
    Dangerous Contract
    Dangerous Contract

    Cooldown -6.0s. Stun duration -1s.

    Cooldown -6.7s. Stun duration -1s.

    Cooldown -7.4s. Stun duration -1s.

    Cooldown -8.2s. Stun duration -1s.

    Cooldown -9.0s. Stun duration -1s.

    Precision
    Precision

    Stun duration +2.0s.

    Stun duration +2.2s.

    Stun duration +2.4s.

    Stun duration +2.7s.

    Stun duration +3.0s.

    Counter Effect
    Counter Effect

    Removes Stun effects. Damage to Push-Immune foes +300.0%.

    Removes Stun effects. Damage to Push-Immune foes +321.0%.

    Removes Stun effects. Damage to Push-Immune foes +342.0%.

    Removes Stun effects. Damage to Push-Immune foes +363.0%.

    Removes Stun effects. Damage to Push-Immune foes +387.0%.

  • Level 3
    Tracking Instinct
    Tracking Instinct

    Advance 4 meters towards the target location to attack.

    Final Victor
    Final Victor

    AoE Radius +350 degrees.

  • Level 1
    Earthen Strength
    Earthen Strength

    Element is now [Earth]. Perform a downward kick to remove Push effects and paralyze foes on hit, causing an earthquake. Foes' Move Speed -30.0% for 4s.

    Element is now [Earth]. Perform a downward kick to remove Push effects and paralyze foes on hit, causing an earthquake. Foes' Move Speed -33.9% for 4s.

    Element is now [Earth]. Perform a downward kick to remove Push effects and paralyze foes on hit, causing an earthquake. Foes' Move Speed -37.8% for 4s.

    Element is now [Earth]. Perform a downward kick to remove Push effects and paralyze foes on hit, causing an earthquake. Foes' Move Speed -45.0% for 4s.

    Element is now [Earth]. Perform a downward kick to remove Push effects and paralyze foes on hit, causing an earthquake. Foes' Move Speed -46.2% for 4s.

    Undying Power
    Undying Power

    Element is now [Fire]. Fire energy surges inside you, gathering at your feet. On downward kick hit, Burn foes, inflicting 14 Damage every 1s for 5s. Stacks up to 3 times.

    Element is now [Fire]. Fire energy surges inside you, gathering at your feet. On downward kick hit, Burn foes, inflicting 22 Damage every 1s for 5s. Stacks up to 3 times.

    Element is now [Fire]. Fire energy surges inside you, gathering at your feet. On downward kick hit, Burn foes, inflicting 29 Damage every 1s for 5s. Stacks up to 3 times.

    Element is now [Fire]. Fire energy surges inside you, gathering at your feet. On downward kick hit, Burn foes, inflicting 37 Damage every 1s for 5s. Stacks up to 3 times.

    Element is now [Fire]. Fire energy surges inside you, gathering at your feet. On downward kick hit, Burn foes, inflicting 45 Damage every 1s for 5s. Stacks up to 3 times.

    Shock Release
    Shock Release

    Perform a downward attack to cause shock energy to pour out towards the sky, knocking foes into the air. Airborne duration +2s.

  • Level 2
    Break the Siege
    Break the Siege

    Quickly draw a circle with your feet where you stand to paralyze surrounding foes. Slam down with your feet and send your energy rushing forward 7 meters inflicting Damage.

    Blindside
    Blindside

    Spin around once and perform a powerful downward attack. Damage to foes +50.0% if the attack is a direct hit.

    Spin around once and perform a powerful downward attack. Damage to foes +57.0% if the attack is a direct hit.

    Spin around once and perform a powerful downward attack. Damage to foes +64.0% if the attack is a direct hit.

    Spin around once and perform a powerful downward attack. Damage to foes +72.0% if the attack is a direct hit.

    Spin around once and perform a powerful downward attack. Damage to foes +80.0% if the attack is a direct hit.

    Power Strike
    Power Strike

    Changes to combo mode. Rapidly step with your left foot 2 times while standing in place, then relentlessly step 1 more time. Total outgoing Damage +60.0%.

    Changes to combo mode. Rapidly step with your left foot 2 times while standing in place, then relentlessly step 1 more time. Total outgoing Damage +68.0%.

    Changes to combo mode. Rapidly step with your left foot 2 times while standing in place, then relentlessly step 1 more time. Total outgoing Damage +76.0%.

    Changes to combo mode. Rapidly step with your left foot 2 times while standing in place, then relentlessly step 1 more time. Total outgoing Damage +85.6%.

    Changes to combo mode. Rapidly step with your left foot 2 times while standing in place, then relentlessly step 1 more time. Total outgoing Damage +95.2%.

  • Level 3
    Powerful Earthquake
    Powerful Earthquake

    Cause an explosion briefly after your last downward attack in the same location, inflicting additional Damage equal to 60.0% of Base Damage.

    Cause an explosion briefly after your last downward attack in the same location, inflicting additional Damage equal to 68.4% of Base Damage.

    Cause an explosion briefly after your last downward attack in the same location, inflicting additional Damage equal to 76.8% of Base Damage.

    Cause an explosion briefly after your last downward attack in the same location, inflicting additional Damage equal to 85.8% of Base Damage.

    Cause an explosion briefly after your last downward attack in the same location, inflicting additional Damage equal to 94.8% of Base Damage.

    Giant's Advance
    Giant's Advance

    AoE Radius +30.0%. Damage to Challenge foes or lower +100.0%.

    AoE Radius +30.0%. Damage to Challenge foes or lower +111.0%.

    AoE Radius +30.0%. Damage to Challenge foes or lower +122.0%.

    AoE Radius +30.0%. Damage to Challenge foes or lower +133.0%.

    AoE Radius +30.0%. Damage to Challenge foes or lower +145.0%.

  • Level 1
    Capture Opportunity
    Capture Opportunity

    Your gauntlets shine as you deliver the advancing hook with the opposite hand. Last attack's Damage +50.0%.

    Your gauntlets shine as you deliver the advancing hook with the opposite hand. Last attack's Damage +65.0%.

    Your gauntlets shine as you deliver the advancing hook with the opposite hand. Last attack's Damage +81.0%.

    Your gauntlets shine as you deliver the advancing hook with the opposite hand. Last attack's Damage +97.0%.

    Your gauntlets shine as you deliver the advancing hook with the opposite hand. Last attack's Damage +113.0%.

    Righteous Pillage
    Righteous Pillage

    Your gauntlets glow red during the jabs. On hit, 50.0% chance of Bleed on foes, inflicting +12 Damage every 1s for 5s. Stacks up to 3 time(s).

    Your gauntlets glow red during the jabs. On hit, 50.0% chance of Bleed on foes, inflicting +19 Damage every 1s for 5s. Stacks up to 3 time(s).

    Your gauntlets glow red during the jabs. On hit, 50.0% chance of Bleed on foes, inflicting +26 Damage every 1s for 5s. Stacks up to 3 time(s).

    Your gauntlets glow red during the jabs. On hit, 50.0% chance of Bleed on foes, inflicting +33 Damage every 1s for 5s. Stacks up to 3 time(s).

    Your gauntlets glow red during the jabs. On hit, 50.0% chance of Bleed on foes, inflicting +40 Damage every 1s for 5s. Stacks up to 3 time(s).

    Excellent Mobility
    Excellent Mobility

    First attack's Move Distance +2.0 meter(s).

  • Level 2
    Scary Will
    Scary Will

    Jab duration up to +0.3s. Total attacks +2.

    Red Explosion
    Red Explosion

    Jab Damage to Push-Immune foes +100.0%.

    Jab Damage to Push-Immune foes +118.0%.

    Jab Damage to Push-Immune foes +137.0%.

    Jab Damage to Push-Immune foes +156.0%.

    Jab Damage to Push-Immune foes +175.0%.

    Single Hit
    Single Hit

    Jab Damage to a single target +60.0%.

    Jab Damage to a single target +77.0%.

    Jab Damage to a single target +94.0%.

    Jab Damage to a single target +111.0%.

    Jab Damage to a single target +128.0%.

  • Level 3
    Berserk
    Berserk

    Changes the multi-jabs to a flurry of sharp two-handed strikes. Damage +100.0%.

    Changes the multi-jabs to a flurry of sharp two-handed strikes. Damage +118.0%.

    Changes the multi-jabs to a flurry of sharp two-handed strikes. Damage +137.0%.

    Changes the multi-jabs to a flurry of sharp two-handed strikes. Damage +156.0%.

    Changes the multi-jabs to a flurry of sharp two-handed strikes. Damage +175.0%.

    Reverse Hit
    Reverse Hit

    Follow the last attack with an additional punch by the opposite hand, sending the target flying with 100.0% of the last attack Damage.

    Follow the last attack with an additional punch by the opposite hand, sending the target flying with 118.0% of the last attack Damage.

    Follow the last attack with an additional punch by the opposite hand, sending the target flying with 137.0% of the last attack Damage.

    Follow the last attack with an additional punch by the opposite hand, sending the target flying with 156.0% of the last attack Damage.

    Follow the last attack with an additional punch by the opposite hand, sending the target flying with 175.0% of the last attack Damage.

  • Level 1
    Vital Point Hit
    Vital Point Hit

    Crit Rate +15.0%.

    Crit Rate +21.1%.

    Crit Rate +27.4%.

    Crit Rate +33.8%.

    Crit Rate +40.0%.

    Fist of Endurance
    Fist of Endurance

    On hit, incoming Damage Reduction +6.0% per stack.

    On hit, incoming Damage Reduction +6.3% per stack.

    On hit, incoming Damage Reduction +6.6% per stack.

    On hit, incoming Damage Reduction +6.9% per stack.

    On hit, incoming Damage Reduction +7.3% per stack.

    Swift Charge
    Swift Charge

    On hit, Shock recovery +3.

  • Level 2
    Express Fury
    Express Fury

    Inflicts +50.0% Damage to foes when your HP is 50.0% or lower.

    Inflicts +57.5% Damage to foes when your HP is 50.0% or lower.

    Inflicts +65.0% Damage to foes when your HP is 50.0% or lower.

    Inflicts +72.5% Damage to foes when your HP is 50.0% or lower.

    Inflicts +80.0% Damage to foes when your HP is 50.0% or lower.

    Moment of Truth
    Moment of Truth

    Stamina consumption +5. Damage to foes +30.0%.

    Stamina consumption +5. Damage to foes +37.0%.

    Stamina consumption +5. Damage to foes +44.0%.

    Stamina consumption +5. Damage to foes +52.0%.

    Stamina consumption +5. Damage to foes +60.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 62.0%.

    On hit, ignore foe Defense by 70.0%.

  • Level 3
    Brink of Death
    Brink of Death

    Activates Perfect Zone at the last portion of the Holding Meter. Upon hitting the Perfect Zone, unleash a powerful punch on the ground and trip foes. The Perfect Zone attack inflicts Damage equal to 60.0% of total Damage.

    Activates Perfect Zone at the last portion of the Holding Meter. Upon hitting the Perfect Zone, unleash a powerful punch on the ground and trip foes. The Perfect Zone attack inflicts Damage equal to 70.8% of total Damage.

    Activates Perfect Zone at the last portion of the Holding Meter. Upon hitting the Perfect Zone, unleash a powerful punch on the ground and trip foes. The Perfect Zone attack inflicts Damage equal to 82.2% of total Damage.

    Activates Perfect Zone at the last portion of the Holding Meter. Upon hitting the Perfect Zone, unleash a powerful punch on the ground and trip foes. The Perfect Zone attack inflicts Damage equal to 93.6% of total Damage.

    Activates Perfect Zone at the last portion of the Holding Meter. Upon hitting the Perfect Zone, unleash a powerful punch on the ground and trip foes. The Perfect Zone attack inflicts Damage equal to 105.0% of total Damage.

    Violent Advance
    Violent Advance

    Atk. Speed +20%. Push time +50%. Attack foes up to 18 times for 6s. Total Damage +80.0%.

    Atk. Speed +20%. Push time +50%. Attack foes up to 18 times for 6s. Total Damage +89.0%.

    Atk. Speed +20%. Push time +50%. Attack foes up to 18 times for 6s. Total Damage +98.0%.

    Atk. Speed +20%. Push time +50%. Attack foes up to 18 times for 6s. Total Damage +108.8%.

    Atk. Speed +20%. Push time +50%. Attack foes up to 18 times for 6s. Total Damage +119.6%.

  • Level 1
    Enhanced Hit
    Enhanced Hit

    Changes the last attack to a powerful downward punch, knocking down foes.

    Force Wave
    Force Wave

    The last punch discharges energy from your fist that travels 7 meters.

    Overflowing Power
    Overflowing Power

    The last punch discharges Stamina energy from your fist. Damage +30.0%.

    The last punch discharges Stamina energy from your fist. Damage +43.0%.

    The last punch discharges Stamina energy from your fist. Damage +57.0%.

    The last punch discharges Stamina energy from your fist. Damage +71.0%.

    The last punch discharges Stamina energy from your fist. Damage +85.0%.

  • Level 2
    Create Shock
    Create Shock

    Shock Energy gain +10.

    Shock Energy gain +11.

    Shock Energy gain +12.

    Shock Energy gain +13.

    Shock Energy gain +15.

    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

  • Level 3
    Advance Enhancement
    Advance Enhancement

    Move Distance +1.4 meters, Atk. Speed +20.0%. Last attack's Damage to Push-Immune foes +150.0%.

    Move Distance +1.4 meters, Atk. Speed +20.0%. Last attack's Damage to Push-Immune foes +169.5%.

    Move Distance +1.4 meters, Atk. Speed +20.0%. Last attack's Damage to Push-Immune foes +190.5%.

    Move Distance +1.4 meters, Atk. Speed +20.0%. Last attack's Damage to Push-Immune foes +211.5%.

    Move Distance +1.4 meters, Atk. Speed +20.0%. Last attack's Damage to Push-Immune foes +232.5%.

    Enhanced Fist
    Enhanced Fist

    Outgoing Damage +40.0%. Grants immunity to debuffs and Pushes during the last attack.

    Outgoing Damage +47.0%. Grants immunity to debuffs and Pushes during the last attack.

    Outgoing Damage +54.0%. Grants immunity to debuffs and Pushes during the last attack.

    Outgoing Damage +62.0%. Grants immunity to debuffs and Pushes during the last attack.

    Outgoing Damage +70.0%. Grants immunity to debuffs and Pushes during the last attack.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Focus
    Focus

    Shock gain +5.

    Shock gain +6.

    Shock gain +7.

    Shock gain +8.

    Shock gain +9.

    Swift Fingers
    Swift Fingers

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Shock gain -10. Outgoing Damage +40.0%.

    Shock gain -10. Outgoing Damage +47.0%.

    Shock gain -10. Outgoing Damage +54.0%.

    Shock gain -10. Outgoing Damage +62.0%.

    Shock gain -10. Outgoing Damage +70.0%.

    Rugged Chain
    Rugged Chain

    Pull the chain. Per hit foe, Atk. Power +5.0% for 3.0s. Stacks up to 10 time(s).

    Pull the chain. Per hit foe, Atk. Power +5.6% for 3.0s. Stacks up to 10 time(s).

    Pull the chain. Per hit foe, Atk. Power +6.2% for 3.0s. Stacks up to 10 time(s).

    Pull the chain. Per hit foe, Atk. Power +6.8% for 3.0s. Stacks up to 10 time(s).

    Pull the chain. Per hit foe, Atk. Power +7.4% for 3.0s. Stacks up to 10 time(s).

    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 62.0%.

    On hit, ignore foe Defense by 70.0%.

  • Level 3
    Thrashing Resonance
    Thrashing Resonance

    Create a circular resonance instead of a straight line pulling foes to the center of the circle.

    Resonance Smite
    Resonance Smite

    Three streams of resonance spread out to pull foes to you.

  • Level 1
    Vital Point Hit
    Vital Point Hit

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Focus
    Focus

    Stamina gain +10.

    Stamina gain +11.

    Stamina gain +12.

    Stamina gain +13.

    Stamina gain +15.

    Amplified Damage
    Amplified Damage

    On hit, Damage to foes from all Party Members +6% for 8.0s.

  • Level 2
    Defenseless Target
    Defenseless Target

    Damage to tripped foes +50.0%.

    Damage to tripped foes +85.0%.

    Damage to tripped foes +121.0%.

    Damage to tripped foes +157.0%.

    Damage to tripped foes +193.0%.

    Ignorant Hit
    Ignorant Hit

    Changes to combo mode. Cooldown +8s. Use the skill one additional time to jump again inflicting 100.0% Damage.

    Changes to combo mode. Cooldown +8s. Use the skill one additional time to jump again inflicting 111.0% Damage.

    Changes to combo mode. Cooldown +8s. Use the skill one additional time to jump again inflicting 122.0% Damage.

    Changes to combo mode. Cooldown +8s. Use the skill one additional time to jump again inflicting 133.0% Damage.

    Changes to combo mode. Cooldown +8s. Use the skill one additional time to jump again inflicting 145.0% Damage.

    Immediate Destruction
    Immediate Destruction

    Slam down on foes even if they are not airborne. Damage +20.0%. Cancels additional Damage to tripped foes.

    Slam down on foes even if they are not airborne. Damage +26.0%. Cancels additional Damage to tripped foes.

    Slam down on foes even if they are not airborne. Damage +32.0%. Cancels additional Damage to tripped foes.

    Slam down on foes even if they are not airborne. Damage +38.0%. Cancels additional Damage to tripped foes.

    Slam down on foes even if they are not airborne. Damage +45.0%. Cancels additional Damage to tripped foes.

  • Level 3
    True Judgment
    True Judgment

    Attack in the air 2 consecutive times before landing, inflicting +80.0% Damage to foes.

    Attack in the air 2 consecutive times before landing, inflicting +101.6% Damage to foes.

    Attack in the air 2 consecutive times before landing, inflicting +128.6% Damage to foes.

    Attack in the air 2 consecutive times before landing, inflicting +146.6% Damage to foes.

    Attack in the air 2 consecutive times before landing, inflicting +170.0% Damage to foes.

    Hawk Claw
    Hawk Claw

    Become agitated, inflicting +40.0% Damage to foes. Shock consumption -10.

    Become agitated, inflicting +47.0% Damage to foes. Shock consumption -10.

    Become agitated, inflicting +54.0% Damage to foes. Shock consumption -10.

    Become agitated, inflicting +62.0% Damage to foes. Shock consumption -10.

    Become agitated, inflicting +70.0% Damage to foes. Shock consumption -10.

  • Level 1
    Swift Preparation
    Swift Preparation

    30.0% chance of resetting cooldown with a successful attack.

    36.0% chance of resetting cooldown with a successful attack.

    42.0% chance of resetting cooldown with a successful attack.

    48.0% chance of resetting cooldown with a successful attack.

    54.0% chance of resetting cooldown with a successful attack.

    Single Hit
    Single Hit

    Single-target Damage +25.0%.

    Single-target Damage +31.0%.

    Single-target Damage +37.0%.

    Single-target Damage +43.0%.

    Single-target Damage +50.0%.

    Blood Hunger
    Blood Hunger

    50.0% chance of inflicting Bleed on foes hit by the fist attack, inflicting 31 Damage every 1s for 3.0s.

    50.0% chance of inflicting Bleed on foes hit by the fist attack, inflicting 48 Damage every 1s for 3.0s.

    50.0% chance of inflicting Bleed on foes hit by the fist attack, inflicting 65 Damage every 1s for 3.0s.

    50.0% chance of inflicting Bleed on foes hit by the fist attack, inflicting 83 Damage every 1s for 3.0s.

    50.0% chance of inflicting Bleed on foes hit by the fist attack, inflicting 101 Damage every 1s for 3.0s.

  • Level 2
    Madman
    Madman

    Swing your fists along a 30% longer trajectory to inflict additional Damage equal to 30.0% of Base Damage.

    Swing your fists along a 30% longer trajectory to inflict additional Damage equal to 37.5% of Base Damage.

    Swing your fists along a 30% longer trajectory to inflict additional Damage equal to 45.0% of Base Damage.

    Swing your fists along a 30% longer trajectory to inflict additional Damage equal to 52.5% of Base Damage.

    Swing your fists along a 30% longer trajectory to inflict additional Damage equal to 60.0% of Base Damage.

    Circumstantial Judgment
    Circumstantial Judgment

    Rush 3 meters forward to attack. Outgoing Damage +15.0%.

    Rush 3 meters forward to attack. Outgoing Damage +20.8%.

    Rush 3 meters forward to attack. Outgoing Damage +26.5%.

    Rush 3 meters forward to attack. Outgoing Damage +33.4%.

    Rush 3 meters forward to attack. Outgoing Damage +40.3%.

    Additional Strike
    Additional Strike

    The skill can now stack up to 2.

  • Level 3
    Reinforced Hit
    Reinforced Hit

    Bend over and punch forward with your fist. A giant fist appears in the back to jab with you. Outgoing Damage +30.0%.

    Bend over and punch forward with your fist. A giant fist appears in the back to jab with you. Outgoing Damage +36.5%.

    Bend over and punch forward with your fist. A giant fist appears in the back to jab with you. Outgoing Damage +43.0%.

    Bend over and punch forward with your fist. A giant fist appears in the back to jab with you. Outgoing Damage +50.8%.

    Bend over and punch forward with your fist. A giant fist appears in the back to jab with you. Outgoing Damage +58.6%.

    Heavy Blow
    Heavy Blow

    Gather energy, increasing the charge up time. Damage to foes + 60.0%.

    Gather energy, increasing the charge up time. Damage to foes + 68.0%.

    Gather energy, increasing the charge up time. Damage to foes + 77.0%.

    Gather energy, increasing the charge up time. Damage to foes + 86.0%.

    Gather energy, increasing the charge up time. Damage to foes + 95.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

    Wide Hit
    Wide Hit

    AoE Radius +15.0%.

    True Sight
    True Sight

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Single Hit
    Single Hit

    Single-target Damage +30.0%.

    Single-target Damage +37.0%.

    Single-target Damage +44.0%.

    Single-target Damage +52.0%.

    Single-target Damage +60.0%.

    Finishing Blow
    Finishing Blow

    Inflicts +40.0% Damage to foes with 50.0% or less HP.

    Inflicts +47.2% Damage to foes with 50.0% or less HP.

    Inflicts +54.8% Damage to foes with 50.0% or less HP.

    Inflicts +62.4% Damage to foes with 50.0% or less HP.

    Inflicts +70.0% Damage to foes with 50.0% or less HP.

  • Level 3
    Shock Explosion
    Shock Explosion

    Bonus Damage inflicted +20.0%, 40.0%, 60.0%, and 120.0% depending on your current Shock Meter.

    Bonus Damage inflicted +32.0%, 52.0%, 72.0%, and 132.0% depending on your current Shock Meter.

    Bonus Damage inflicted +44.0%, 64.0%, 84.0%, and 144.0% depending on your current Shock Meter.

    Bonus Damage inflicted +56.0%, 76.0%, 96.0%, and 156.0% depending on your current Shock Meter.

    Bonus Damage inflicted +68.0%, 88.0%, 108.0%, and 168.0% depending on your current Shock Meter.

    Meditation
    Meditation

    Only consumes 50.0% of your current Shock energy. The Damage increase according to current shock energy remains the same.

    Only consumes 44.0% of your current Shock energy. The Damage increase according to current shock energy remains the same.

    Only consumes 38.0% of your current Shock energy. The Damage increase according to current shock energy remains the same.

    Only consumes 32.0% of your current Shock energy. The Damage increase according to current shock energy remains the same.

    Only consumes 25.0% of your current Shock energy. The Damage increase according to current shock energy remains the same.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

    Vital Point Hit
    Vital Point Hit

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Shock Efficiency
    Shock Efficiency

    Shock consumption -10.

    Shock consumption -12.

    Shock consumption -11.

    Shock consumption -13.

    Shock consumption -15.

  • Level 2
    Muscle Rupture
    Muscle Rupture

    Knocks down foes hit by the 2nd wave.

    Tendon Rupture
    Tendon Rupture

    2nd wave Damage +50.0%.

    2nd wave Damage +60.0%.

    2nd wave Damage +71.0%.

    2nd wave Damage +82.0%.

    2nd wave Damage +93.0%.

    Target Focus
    Target Focus

    Successful punches and 2nd wave attacks increase all party members' Stagger Damage to the targets by 20% for 6.0s.

  • Level 3
    Mastery
    Mastery

    Overcharges instantly. Launch a leap attack straight away, inflicting 162 Damage. Shock consumption +10.0.

    Overcharges instantly. Launch a leap attack straight away, inflicting 162 Damage. Shock consumption +9.0.

    Overcharges instantly. Launch a leap attack straight away, inflicting 162 Damage. Shock consumption +8.0.

    Overcharges instantly. Launch a leap attack straight away, inflicting 162 Damage. Shock consumption +7.0.

    Overcharges instantly. Launch a leap attack straight away, inflicting 162 Damage. Shock consumption +5.0.

    Superthermal Wave
    Superthermal Wave

    Stamina gain +15. Inflicts +80.0% Damage to foes with 40.0% or less HP.

    Stamina gain +15. Inflicts +89.6% Damage to foes with 40.0% or less HP.

    Stamina gain +15. Inflicts +99.2% Damage to foes with 40.0% or less HP.

    Stamina gain +15. Inflicts +109.6% Damage to foes with 40.0% or less HP.

    Stamina gain +15. Inflicts +120.0% Damage to foes with 40.0% or less HP.

  • Level 1
    Skillfulness
    Skillfulness

    During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +25.0%.

    During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +31.3%.

    During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +37.5%.

    During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +45.0%.

    During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +52.5%.

    Awaken
    Awaken

    Quickly attacks 2 times before performing a finishing blow.

    Endless Rage
    Endless Rage

    Quickly attack the earth 8 times with the last strike inflicting +30.0% Damage. The more you strike, the smaller the increase in AoE Radius. Max AoE Radius +30% while shock energy recovers by 2 each time the attack hits.

    Quickly attack the earth 8 times with the last strike inflicting +36.5% Damage. The more you strike, the smaller the increase in AoE Radius. Max AoE Radius +30% while shock energy recovers by 2 each time the attack hits.

    Quickly attack the earth 8 times with the last strike inflicting +43.0% Damage. The more you strike, the smaller the increase in AoE Radius. Max AoE Radius +30% while shock energy recovers by 2 each time the attack hits.

    Quickly attack the earth 8 times with the last strike inflicting +50.8% Damage. The more you strike, the smaller the increase in AoE Radius. Max AoE Radius +30% while shock energy recovers by 2 each time the attack hits.

    Quickly attack the earth 8 times with the last strike inflicting +58.6% Damage. The more you strike, the smaller the increase in AoE Radius. Max AoE Radius +30% while shock energy recovers by 2 each time the attack hits.

  • Level 2
    Dynamic Absorption
    Dynamic Absorption

    Shock energy spreads each time you slam the earth except for the final strike. The shock energy then returns to you, dragging foes with it.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Flame Explosion
    Flame Explosion

    Element is now [Fire]. On hit, Burns foe, inflicting 16 Damage every 1s for 5s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 20 Damage every 1s for 5s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 24 Damage every 1s for 5s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 5s. Stacks up to 5 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 32 Damage every 1s for 5s. Stacks up to 5 times.

  • Level 3
    Great Explosion
    Great Explosion

    Jump up into the air with the final strike and cause an even greater shock on the ground. Outgoing Damage +200.0% with the last strike.

    Jump up into the air with the final strike and cause an even greater shock on the ground. Outgoing Damage +222.0% with the last strike.

    Jump up into the air with the final strike and cause an even greater shock on the ground. Outgoing Damage +244.0% with the last strike.

    Jump up into the air with the final strike and cause an even greater shock on the ground. Outgoing Damage +267.0% with the last strike.

    Jump up into the air with the final strike and cause an even greater shock on the ground. Outgoing Damage +290.0% with the last strike.

    Shaking Ground
    Shaking Ground

    Sharp pillars surge from the ground each time you downward attack. Outgoing Damage +15.0%.

    Sharp pillars surge from the ground each time you downward attack. Outgoing Damage +17.0%.

    Sharp pillars surge from the ground each time you downward attack. Outgoing Damage +19.0%.

    Sharp pillars surge from the ground each time you downward attack. Outgoing Damage +21.0%.

    Sharp pillars surge from the ground each time you downward attack. Outgoing Damage +23.0%.

  • Level 1
    Refine Skill
    Refine Skill

    Leap twice as you attack, the first time at a shorter height than the second, inflicting +15.0% Damage.

    Leap twice as you attack, the first time at a shorter height than the second, inflicting +20.8% Damage.

    Leap twice as you attack, the first time at a shorter height than the second, inflicting +26.5% Damage.

    Leap twice as you attack, the first time at a shorter height than the second, inflicting +33.4% Damage.

    Leap twice as you attack, the first time at a shorter height than the second, inflicting +40.3% Damage.

    Lightning Fist
    Lightning Fist

    Element is now [Lightning]. The uppercut creates a 50.0% chance of causing Electric Shock on hit, inflicting 63 Damage every 1s for 5s.

    Element is now [Lightning]. The uppercut creates a 50.0% chance of causing Electric Shock on hit, inflicting 89 Damage every 1s for 5s.

    Element is now [Lightning]. The uppercut creates a 50.0% chance of causing Electric Shock on hit, inflicting 115 Damage every 1s for 5s.

    Element is now [Lightning]. The uppercut creates a 50.0% chance of causing Electric Shock on hit, inflicting 142 Damage every 1s for 5s.

    Element is now [Lightning]. The uppercut creates a 50.0% chance of causing Electric Shock on hit, inflicting 168 Damage every 1s for 5s.

    Fist of Destruction
    Fist of Destruction

    Concentrate all your energy onto your fist and quickly pull foes before the uppercut.

  • Level 2
    Objective Hit
    Objective Hit

    Upward punch Damage to Push-Immune foes +80.0%.

    Upward punch Damage to Push-Immune foes +97.6%.

    Upward punch Damage to Push-Immune foes +116.0%.

    Upward punch Damage to Push-Immune foes +134.4%.

    Upward punch Damage to Push-Immune foes +152.8%.

    Furious Hit
    Furious Hit

    Upward punch Crit Damage +150.0% when your HP drops to 50.0% or below.

    Upward punch Crit Damage +187.5% when your HP drops to 50.0% or below.

    Upward punch Crit Damage +225.0% when your HP drops to 50.0% or below.

    Upward punch Crit Damage +262.5% when your HP drops to 50.0% or below.

    Upward punch Crit Damage +300.0% when your HP drops to 50.0% or below.

    Air Raid
    Air Raid

    The uppercut, if hitting Pushed foes, ignores Defense by 60.0%.

    The uppercut, if hitting Pushed foes, ignores Defense by 67.2%.

    The uppercut, if hitting Pushed foes, ignores Defense by 74.4%.

    The uppercut, if hitting Pushed foes, ignores Defense by 82.2%.

    The uppercut, if hitting Pushed foes, ignores Defense by 90.0%.

  • Level 3
    Dragon's Fury
    Dragon's Fury

    Additional downward strike Damage +80.0%. AoE Radius +30.0%.

    Additional downward strike Damage +95.0%. AoE Radius +30.0%.

    Additional downward strike Damage +110.0%. AoE Radius +30.0%.

    Additional downward strike Damage +125.0%. AoE Radius +30.0%.

    Additional downward strike Damage +140.0%. AoE Radius +30.0%.

    Bursting Fist
    Bursting Fist

    The additional downward strike always inflicts Crit Damage. Crit Damage +30.0%.

    The additional downward strike always inflicts Crit Damage. Crit Damage +47.0%.

    The additional downward strike always inflicts Crit Damage. Crit Damage +64.0%.

    The additional downward strike always inflicts Crit Damage. Crit Damage +82.0%.

    The additional downward strike always inflicts Crit Damage. Crit Damage +100.0%.

  • Level 1
    Violent Fist
    Violent Fist

    Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting +27 every 1s for 5.0s.

    Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting +39 every 1s for 5.0s.

    Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting +51 every 1s for 5.0s.

    Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting +63 every 1s for 5.0s.

    Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting +75 every 1s for 5.0s.

    Reasonable Action
    Reasonable Action

    Gliding distance -3 meters No longer does Damage while gliding. Lost Damage made up during other skill phases. AoE Radius +30%.

    Unconventional
    Unconventional

    Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +10.0%. Damage +10.0% and advancing punch distance +1 meter per Charge Level.

    Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +12.0%. Damage +12.0% and advancing punch distance +1 meter per Charge Level.

    Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +14.0%. Damage +14.0% and advancing punch distance +1 meter per Charge Level.

    Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +17.0%. Damage +17.0% and advancing punch distance +1 meter per Charge Level.

    Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +20.0%. Damage +20.0% and advancing punch distance +1 meter per Charge Level.

  • Level 2
    Overflowing Force
    Overflowing Force

    Bonus Damage inflicted +20.0%, 40.0%, 60.0%, and 80.0% depending on your current Shock Meter.

    Bonus Damage inflicted +30.0%, 50.0%, 70.0%, and 90.0% depending on your current Shock Meter.

    Bonus Damage inflicted +40.0%, 60.0%, 80.0%, and 100.0% depending on your current Shock Meter.

    Bonus Damage inflicted +50.0%, 70.0%, 90.0%, and 110.0% depending on your current Shock Meter.

    Bonus Damage inflicted +60.0%, 80.0%, 100.0%, and 120.0% depending on your current Shock Meter.

    Shock Control
    Shock Control

    Fixedly outgoing Damage +30.0%.

    Fixedly outgoing Damage +37.0%.

    Fixedly outgoing Damage +44.0%.

    Fixedly outgoing Damage +52.0%.

    Fixedly outgoing Damage +60.0%.

    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -50.0%.

    During skill use, incoming Damage -53.0%.

    During skill use, incoming Damage -56.0%.

    During skill use, incoming Damage -59.0%.

    During skill use, incoming Damage -62.5%.

  • Level 3
    Ambush Attack
    Ambush Attack

    Atk. Speed +30%. Stamina gain +30.

    Atk. Speed +30%. Stamina gain +33.

    Atk. Speed +30%. Stamina gain +37.

    Atk. Speed +30%. Stamina gain +41.

    Atk. Speed +30%. Stamina gain +45.

    Will Enhancement
    Will Enhancement

    On skill use, grants Push Immunity.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Righteous Pillage
    Righteous Pillage

    Shock consumption -30. Cooldown +12.0s.

    Shock consumption -30. Cooldown +10.8s.

    Shock consumption -30. Cooldown +9.6s.

    Shock consumption -30. Cooldown +8.3s.

    Shock consumption -30. Cooldown +7.0s.

    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -7.2s.

    Cooldown -8.4s.

    Cooldown -9.7s.

    Cooldown -11.0s.

  • Level 2
    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 44.0%.

    On hit, ignore foe Defense by 48.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 60.0%.

    Fury Explosion
    Fury Explosion

    No longer causes the initial explosion or pulls in foes. Instantly attacks with Energy Torpedo instead.

    Powerful Oath
    Powerful Oath

    AoE Radius of pull effect +20.0%.

  • Level 3
    Fighter's Dignity
    Fighter's Dignity

    Rapidly fire Energy Torpedo 4 times. Explosion range +20.0%. Outgoing Damage +40.0%.

    Rapidly fire Energy Torpedo 4 times. Explosion range +20.0%. Outgoing Damage +47.0%.

    Rapidly fire Energy Torpedo 4 times. Explosion range +20.0%. Outgoing Damage +54.0%.

    Rapidly fire Energy Torpedo 4 times. Explosion range +20.0%. Outgoing Damage +62.4%.

    Rapidly fire Energy Torpedo 4 times. Explosion range +20.0%. Outgoing Damage +70.8%.

    Spinless Hit
    Spinless Hit

    Strengthens the power of Shock energy. Damage +70.0%.

    Strengthens the power of Shock energy. Damage +78.0%.

    Strengthens the power of Shock energy. Damage +87.0%.

    Strengthens the power of Shock energy. Damage +96.0%.

    Strengthens the power of Shock energy. Damage +105.0%.

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