Skill Simulator

Summoner
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
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  • Crystalline Magick
    Crystalline Magick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flash Explosion
    Flash Explosion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Fleeting Gale Bird
    Fleeting Gale Bird
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Steed Charge
    Steed Charge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Pauru
    Pauru
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Released Will
    Released Will
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Elcid
    Elcid
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Winged Spirit
    Winged Spirit
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Electricity Release
    Electricity Release
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sticky Moss Swamp
    Sticky Moss Swamp
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Maririn
    Maririn
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Earth Collapse
    Earth Collapse
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Water Elemental
    Water Elemental
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Electric Storm
    Electric Storm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shurdi
    Shurdi
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Ancient Spear
    Ancient Spear
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Reine's Protection
    Reine's Protection
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Ranged Fire
    Ranged Fire

    Magick Orb range +2.0 meter(s).

    Magick Orb range +2.5 meter(s).

    Magick Orb range +3.0 meter(s).

    Magick Orb range +3.5 meter(s).

    Magick Orb range +4.0 meter(s).

    Extended Duration
    Extended Duration

    Duration of Move Speed Reduction and Freeze effects +1s.

  • Level 2
    Crystallized Fire
    Crystallized Fire

    Element is now [Fire]. Outgoing Damage +25.0%.

    Element is now [Fire]. Outgoing Damage +31.0%.

    Element is now [Fire]. Outgoing Damage +37.0%.

    Element is now [Fire]. Outgoing Damage +43.0%.

    Element is now [Fire]. Outgoing Damage +50.0%.

    Crystallized Ice
    Crystallized Ice

    Element is now [Water]. Cooldown +5.0. No longer reduces the target's Move Speed. Inflicts Freeze effect on the target for 2.0s.

    Element is now [Water]. Cooldown +4.8. No longer reduces the target's Move Speed. Inflicts Freeze effect on the target for 2.0s.

    Element is now [Water]. Cooldown +4.6. No longer reduces the target's Move Speed. Inflicts Freeze effect on the target for 2.0s.

    Element is now [Water]. Cooldown +4.3. No longer reduces the target's Move Speed. Inflicts Freeze effect on the target for 2.0s.

    Element is now [Water]. Cooldown +4.0. No longer reduces the target's Move Speed. Inflicts Freeze effect on the target for 2.0s.

    Crystallized Lightning
    Crystallized Lightning

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Chain Explosion
    Chain Explosion

    On hit, creates an additional cone-shaped explosion 2 meters behind the initial explosion, inflicting 80.0% of Base Damage. Additional Damage range +30%.

    On hit, creates an additional cone-shaped explosion 2 meters behind the initial explosion, inflicting 89.6% of Base Damage. Additional Damage range +30%.

    On hit, creates an additional cone-shaped explosion 2 meters behind the initial explosion, inflicting 99.2% of Base Damage. Additional Damage range +30%.

    On hit, creates an additional cone-shaped explosion 2 meters behind the initial explosion, inflicting 109.6% of Base Damage. Additional Damage range +30%.

    On hit, creates an additional cone-shaped explosion 2 meters behind the initial explosion, inflicting 120.0% of Base Damage. Additional Damage range +30%.

    Broad Explosion
    Broad Explosion

    Removes the cone-shaped AoE Damage. Instead creates a huge explosion in a circular area. Damage to foes +30.0%. On hit, Move Speed Reduction effect +20%.

    Removes the cone-shaped AoE Damage. Instead creates a huge explosion in a circular area. Damage to foes +37.0%. On hit, Move Speed Reduction effect +20%.

    Removes the cone-shaped AoE Damage. Instead creates a huge explosion in a circular area. Damage to foes +44.0%. On hit, Move Speed Reduction effect +20%.

    Removes the cone-shaped AoE Damage. Instead creates a huge explosion in a circular area. Damage to foes +52.0%. On hit, Move Speed Reduction effect +20%.

    Removes the cone-shaped AoE Damage. Instead creates a huge explosion in a circular area. Damage to foes +60.0%. On hit, Move Speed Reduction effect +20%.

  • Level 1
    Insight
    Insight

    Skill use distance +2.0 meter(s).

    Skill use distance +2.5 meter(s).

    Skill use distance +3.0 meter(s).

    Skill use distance +3.5 meter(s).

    Skill use distance +4.0 meter(s).

    Corrosive Explosion
    Corrosive Explosion

    On hit, foe defense --12.0% for 8.0s.

    Energy Control
    Energy Control

    On hit, Ancient Energy obtained +50.0%.

    On hit, Ancient Energy obtained +56.0%.

    On hit, Ancient Energy obtained +62.0%.

    On hit, Ancient Energy obtained +68.0%.

    On hit, Ancient Energy obtained +75.0%.

  • Level 2
    Vital Point Explosion
    Vital Point Explosion

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Dazzling Explosion
    Dazzling Explosion

    Element is now [Holy]. Successful hits Stun the target for 2.0s. Cooldown +4s.

    Element is now [Holy]. Successful hits Stun the target for 2.2s. Cooldown +4s.

    Element is now [Holy]. Successful hits Stun the target for 2.4s. Cooldown +4s.

    Element is now [Holy]. Successful hits Stun the target for 2.7s. Cooldown +4s.

    Element is now [Holy]. Successful hits Stun the target for 3.0s. Cooldown +4s.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Great Explosion
    Great Explosion

    On skill use, delay the time until explosion. Outgoing Damage +50.0%. Explosion area +30%.

    On skill use, delay the time until explosion. Outgoing Damage +57.0%. Explosion area +30%.

    On skill use, delay the time until explosion. Outgoing Damage +64.0%. Explosion area +30%.

    On skill use, delay the time until explosion. Outgoing Damage +72.0%. Explosion area +30%.

    On skill use, delay the time until explosion. Outgoing Damage +80.0%. Explosion area +30%.

    Explosive Trap
    Explosive Trap

    When a foe approaches the Explosive Trap, the trap triggers automatically. Foe's Move Speed -60.0% for 3.0s.

    When a foe approaches the Explosive Trap, the trap triggers automatically. Foe's Move Speed -64.8% for 3.2s.

    When a foe approaches the Explosive Trap, the trap triggers automatically. Foe's Move Speed -69.6% for 3.4s.

    When a foe approaches the Explosive Trap, the trap triggers automatically. Foe's Move Speed -74.4% for 3.7s.

    When a foe approaches the Explosive Trap, the trap triggers automatically. Foe's Move Speed -79.8% for 4.0s.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Accumulated Energy
    Accumulated Energy

    Ancient Energy can no longer be obtained while Holding. If Holding is maintained until the end, grants an 80% chance to obtain 1 Elemental Orb.

    Nimble Movement
    Nimble Movement

    While Holding, Move Speed +10.0%.

    While Holding, Move Speed +11.8%.

    While Holding, Move Speed +14.5%.

    While Holding, Move Speed +17.3%.

    While Holding, Move Speed +20.0%.

  • Level 2
    Flame Bird
    Flame Bird

    Element is now [Fire]. Outgoing Damage +30.0%.

    Element is now [Fire]. Outgoing Damage +37.0%.

    Element is now [Fire]. Outgoing Damage +44.0%.

    Element is now [Fire]. Outgoing Damage +52.0%.

    Element is now [Fire]. Outgoing Damage +60.0%.

    Ice Bird
    Ice Bird

    Element is now [Water]. Paralysis effect ends if Holding lasts for 0.5s or more. Foe's Move Speed -60.0% for 3.0s.

    Element is now [Water]. Paralysis effect ends if Holding lasts for 0.5s or more. Foe's Move Speed -64.8% for 3.2s.

    Element is now [Water]. Paralysis effect ends if Holding lasts for 0.5s or more. Foe's Move Speed -69.6% for 3.4s.

    Element is now [Water]. Paralysis effect ends if Holding lasts for 0.5s or more. Foe's Move Speed -74.4% for 3.7s.

    Element is now [Water]. Paralysis effect ends if Holding lasts for 0.5s or more. Foe's Move Speed -79.8% for 4.0s.

    Wisdom of the Mage
    Wisdom of the Mage

    Decreases max Holding duration to 2s.

  • Level 3
    Group Flight
    Group Flight

    Adds more Gale Birds. Attack Width +30%. Ignores 60.0% of all foe Defense.

    Adds more Gale Birds. Attack Width +30%. Ignores 66.0% of all foe Defense.

    Adds more Gale Birds. Attack Width +30%. Ignores 72.0% of all foe Defense.

    Adds more Gale Birds. Attack Width +30%. Ignores 78.0% of all foe Defense.

    Adds more Gale Birds. Attack Width +30%. Ignores 84.0% of all foe Defense.

    Mother Gale Bird
    Mother Gale Bird

    After Holding 0.5s or longer, release to send off an additional Mother Gale Bird, inflicting +80.0% of Base Damage.

    After Holding 0.5s or longer, release to send off an additional Mother Gale Bird, inflicting +89.6% of Base Damage.

    After Holding 0.5s or longer, release to send off an additional Mother Gale Bird, inflicting +99.2% of Base Damage.

    After Holding 0.5s or longer, release to send off an additional Mother Gale Bird, inflicting +109.6% of Base Damage.

    After Holding 0.5s or longer, release to send off an additional Mother Gale Bird, inflicting +120.0% of Base Damage.

  • Level 1
    Burning Sprint
    Burning Sprint

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 10 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 14 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 18 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 3.0s.

    Stormlike Gallop
    Stormlike Gallop

    Element is now [Lightning]. Crit Rate +15.0%. Has a 30% chance to cause Electric Shock, inflicting 4 Damage every 1s for 5.0s.

    Element is now [Lightning]. Crit Rate +21.0%. Has a 30% chance to cause Electric Shock, inflicting 4 Damage every 1s for 5.0s.

    Element is now [Lightning]. Crit Rate +27.0%. Has a 30% chance to cause Electric Shock, inflicting 4 Damage every 1s for 5.0s.

    Element is now [Lightning]. Crit Rate +33.0%. Has a 30% chance to cause Electric Shock, inflicting 4 Damage every 1s for 5.0s.

    Element is now [Lightning]. Crit Rate +40.0%. Has a 30% chance to cause Electric Shock, inflicting 4 Damage every 1s for 5.0s.

    Hooves of Ice
    Hooves of Ice

    Element is now [Water]. No longer knocks foe into the air. On hit, inflicts Frost on foes for 3.0s. Move Speed -40.0%.

    Element is now [Water]. No longer knocks foe into the air. On hit, inflicts Frost on foes for 3.2s. Move Speed -44.4%.

    Element is now [Water]. No longer knocks foe into the air. On hit, inflicts Frost on foes for 3.4s. Move Speed -48.8%.

    Element is now [Water]. No longer knocks foe into the air. On hit, inflicts Frost on foes for 3.7s. Move Speed -53.2%.

    Element is now [Water]. No longer knocks foe into the air. On hit, inflicts Frost on foes for 4.0s. Move Speed -57.6%.

  • Level 2
    Rushing Destruction
    Rushing Destruction

    Magick collapses around the point where the projectile disappears for 3s, inflicting +15.0% Damage.

    Magick collapses around the point where the projectile disappears for 3s, inflicting +21.1% Damage.

    Magick collapses around the point where the projectile disappears for 3s, inflicting +27.5% Damage.

    Magick collapses around the point where the projectile disappears for 3s, inflicting +33.8% Damage.

    Magick collapses around the point where the projectile disappears for 3s, inflicting +40.0% Damage.

    Fleet Horse
    Fleet Horse

    Horse's Move Speed +30%. Ignores 30.0% of all foe Defense.

    Horse's Move Speed +30%. Ignores 37.0% of all foe Defense.

    Horse's Move Speed +30%. Ignores 44.0% of all foe Defense.

    Horse's Move Speed +30%. Ignores 52.0% of all foe Defense.

    Horse's Move Speed +30%. Ignores 60.0% of all foe Defense.

    Weak Point Detection
    Weak Point Detection

    Crit Damage on Push-Immune foes +100.0%.

    Crit Damage on Push-Immune foes +115.0%.

    Crit Damage on Push-Immune foes +130.0%.

    Crit Damage on Push-Immune foes +145.0%.

    Crit Damage on Push-Immune foes +160.0%.

  • Level 3
    Destruction Charger
    Destruction Charger

    5 horses charge one by one, each inflicting Damage. Cooldown +12.0s.

    5 horses charge one by one, each inflicting Damage. Cooldown +11.0s.

    5 horses charge one by one, each inflicting Damage. Cooldown +10.0s.

    5 horses charge one by one, each inflicting Damage. Cooldown +9.0s.

    5 horses charge one by one, each inflicting Damage. Cooldown +8.0s.

    Ascension
    Ascension

    No longer pierces. Damage increases the longer the winged horse runs, up to +100.0%.

    No longer pierces. Damage increases the longer the winged horse runs, up to +111.0%.

    No longer pierces. Damage increases the longer the winged horse runs, up to +122.0%.

    No longer pierces. Damage increases the longer the winged horse runs, up to +133.0%.

    No longer pierces. Damage increases the longer the winged horse runs, up to +145.0%.

  • Level 1
    Twilight Combustion
    Twilight Combustion

    MP Cost +50%. Upon dismissing Pauru, Atk. Power +30.0% for 5.0s.

    MP Cost +50%. Upon dismissing Pauru, Atk. Power +33.6% for 5.0s.

    MP Cost +50%. Upon dismissing Pauru, Atk. Power +37.2% for 5.0s.

    MP Cost +50%. Upon dismissing Pauru, Atk. Power +40.8% for 5.0s.

    MP Cost +50%. Upon dismissing Pauru, Atk. Power +44.4% for 5.0s.

    Magick Cycle
    Magick Cycle

    Upon dismissing Pauru, restore 30% of Max MP.

    Small Talk
    Small Talk

    Upon dismissing Pauru, grants a 50% chance to obtain 1 Elemental Orb.

  • Level 2
    Atk. Power Enhancement
    Atk. Power Enhancement

    Pauru's outgoing Damage +40.0%.

    Pauru's outgoing Damage +47.0%.

    Pauru's outgoing Damage +54.0%.

    Pauru's outgoing Damage +62.0%.

    Pauru's outgoing Damage +70.0%.

    Burning Flame
    Burning Flame

    Pauru inflicts Burning Flame on the target with Basic Attacks. When 3 stacks are reached, the target explodes, causing 200.0% of Throw damage to nearby foes.

    Pauru inflicts Burning Flame on the target with Basic Attacks. When 3 stacks are reached, the target explodes, causing 230.0% of Throw damage to nearby foes.

    Pauru inflicts Burning Flame on the target with Basic Attacks. When 3 stacks are reached, the target explodes, causing 260.0% of Throw damage to nearby foes.

    Pauru inflicts Burning Flame on the target with Basic Attacks. When 3 stacks are reached, the target explodes, causing 290.0% of Throw damage to nearby foes.

    Pauru inflicts Burning Flame on the target with Basic Attacks. When 3 stacks are reached, the target explodes, causing 320.0% of Throw damage to nearby foes.

    Maintained Summoning
    Maintained Summoning

    Pauru's summon duration +3.0s.

    Pauru's summon duration +4.0s.

    Pauru's summon duration +5.0s.

    Pauru's summon duration +6.0s.

    Pauru's summon duration +7.0s.

  • Level 3
    Blue Flame Pauru
    Blue Flame Pauru

    Pauru's Atk. Speed, Move Speed and Vision Range + 20%. Decreases Pauru's attack intervals. Changes the skill to Flame Breath which inflicts 300.0% of Throw Damage in a cone-shaped area, inflicting [Fire] Attribute Damage and knocking the foe into the air.

    Pauru's Atk. Speed, Move Speed and Vision Range + 20%. Decreases Pauru's attack intervals. Changes the skill to Flame Breath which inflicts 333.0% of Throw Damage in a cone-shaped area, inflicting [Fire] Attribute Damage and knocking the foe into the air.

    Pauru's Atk. Speed, Move Speed and Vision Range + 20%. Decreases Pauru's attack intervals. Changes the skill to Flame Breath which inflicts 366.0% of Throw Damage in a cone-shaped area, inflicting [Fire] Attribute Damage and knocking the foe into the air.

    Pauru's Atk. Speed, Move Speed and Vision Range + 20%. Decreases Pauru's attack intervals. Changes the skill to Flame Breath which inflicts 399.0% of Throw Damage in a cone-shaped area, inflicting [Fire] Attribute Damage and knocking the foe into the air.

    Pauru's Atk. Speed, Move Speed and Vision Range + 20%. Decreases Pauru's attack intervals. Changes the skill to Flame Breath which inflicts 432.0% of Throw Damage in a cone-shaped area, inflicting [Fire] Attribute Damage and knocking the foe into the air.

    Fiery Pauru
    Fiery Pauru

    Changes to Pauru Self-destruct skill. Upon use, Pauru self-destructs, inflicting 667.0% Throw Damage to nearby foes.

    Changes to Pauru Self-destruct skill. Upon use, Pauru self-destructs, inflicting 740.4% Throw Damage to nearby foes.

    Changes to Pauru Self-destruct skill. Upon use, Pauru self-destructs, inflicting 813.7% Throw Damage to nearby foes.

    Changes to Pauru Self-destruct skill. Upon use, Pauru self-destructs, inflicting 887.1% Throw Damage to nearby foes.

    Changes to Pauru Self-destruct skill. Upon use, Pauru self-destructs, inflicting 967.1% Throw Damage to nearby foes.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Backup distance while using the skill +2 meters. With Storm Stampede, this distance is +1 meter.

    Magick Control
    Magick Control

    Has a 50.0% chance to not consume any MP.

    Has a 53.0% chance to not consume any MP.

    Has a 57.0% chance to not consume any MP.

    Has a 62.0% chance to not consume any MP.

    Has a 67.0% chance to not consume any MP.

    Energy Control
    Energy Control

    On hit, Ancient Energy obtained +50.0%.

    On hit, Ancient Energy obtained +56.0%.

    On hit, Ancient Energy obtained +62.0%.

    On hit, Ancient Energy obtained +68.0%.

    On hit, Ancient Energy obtained +75.0%.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Freezing Wind
    Freezing Wind

    Element is now [Water]. No longer knocks down foe. On hit, inflicts the target with the Freeze effect for 2.0s.

    Element is now [Water]. No longer knocks down foe. On hit, inflicts the target with the Freeze effect for 2.5s.

    Element is now [Water]. No longer knocks down foe. On hit, inflicts the target with the Freeze effect for 3.0s.

    Element is now [Water]. No longer knocks down foe. On hit, inflicts the target with the Freeze effect for 3.5s.

    Element is now [Water]. No longer knocks down foe. On hit, inflicts the target with the Freeze effect for 4.0s.

    Sand Wind
    Sand Wind

    Element is now [Earth]. No longer knocks down foe. Casting Speed + 20.0% due to the power of Sand Wind. On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 2.0s.

    Element is now [Earth]. No longer knocks down foe. Casting Speed + 20.0% due to the power of Sand Wind. On hit, foe Atk. Speed -22.2% and Move Speed -44.4% for 2.2s.

    Element is now [Earth]. No longer knocks down foe. Casting Speed + 20.0% due to the power of Sand Wind. On hit, foe Atk. Speed -24.4% and Move Speed -48.8% for 2.4s.

    Element is now [Earth]. No longer knocks down foe. Casting Speed + 20.0% due to the power of Sand Wind. On hit, foe Atk. Speed -26.6% and Move Speed -53.2% for 2.7s.

    Element is now [Earth]. No longer knocks down foe. Casting Speed + 20.0% due to the power of Sand Wind. On hit, foe Atk. Speed -28.8% and Move Speed -57.6% for 3.0s.

  • Level 3
    Storm Stampede
    Storm Stampede

    Spins and attacks all nearby foes.

    Magick Amplification
    Magick Amplification

    MP Cost +50%. Outgoing Damage +100.0%.

    MP Cost +50%. Outgoing Damage +111.0%.

    MP Cost +50%. Outgoing Damage +122.0%.

    MP Cost +50%. Outgoing Damage +133.0%.

    MP Cost +50%. Outgoing Damage +145.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Magick Amplification
    Magick Amplification

    MP Cost +50%. On use, Atk. Power +30.0% for 5.0s.

    MP Cost +50%. On use, Atk. Power +33.6% for 5.0s.

    MP Cost +50%. On use, Atk. Power +37.2% for 5.0s.

    MP Cost +50%. On use, Atk. Power +40.8% for 5.0s.

    MP Cost +50%. On use, Atk. Power +44.4% for 5.0s.

    Maintained Summoning
    Maintained Summoning

    Elcid's summon duration +2.0s.

    Elcid's summon duration +2.7s.

    Elcid's summon duration +3.4s.

    Elcid's summon duration +4.2s.

    Elcid's summon duration +5.0s.

  • Level 2
    Deadly Poison Seed
    Deadly Poison Seed

    Elcid's attacks change to Poison Seeds and pierce foes, Poisoning them for 5.0s, inflicting +7.0% damage from Deadly Poison Elcid. Stacks up to 5 times.

    Elcid's attacks change to Poison Seeds and pierce foes, Poisoning them for 5.0s, inflicting +8.8% damage from Deadly Poison Elcid. Stacks up to 5 times.

    Elcid's attacks change to Poison Seeds and pierce foes, Poisoning them for 5.0s, inflicting +10.5% damage from Deadly Poison Elcid. Stacks up to 5 times.

    Elcid's attacks change to Poison Seeds and pierce foes, Poisoning them for 5.0s, inflicting +12.3% damage from Deadly Poison Elcid. Stacks up to 5 times.

    Elcid's attacks change to Poison Seeds and pierce foes, Poisoning them for 5.0s, inflicting +14.0% damage from Deadly Poison Elcid. Stacks up to 5 times.

    Ice Seed
    Ice Seed

    Element is now [Water]. Elcid fires an Ice Seed. Target's Move Speed -40.0% for 3.0s.

    Element is now [Water]. Elcid fires an Ice Seed. Target's Move Speed -44.4% for 3.2s.

    Element is now [Water]. Elcid fires an Ice Seed. Target's Move Speed -48.8% for 3.4s.

    Element is now [Water]. Elcid fires an Ice Seed. Target's Move Speed -53.2% for 3.7s.

    Element is now [Water]. Elcid fires an Ice Seed. Target's Move Speed -57.6% for 4.0s.

    Homing Seeds
    Homing Seeds

    Changes the Seeds to now chase foes.

  • Level 3
    Group Summoning
    Group Summoning

    Increases the number of Elcids summoned to 3.

    Elite Summoning
    Elite Summoning

    Decreases the number of Elcids summoned to 1. Elcid outgoing Damage +300.0%. Attack Range +40%. On hit, inflicts Paralysis on Normal foes.

    Decreases the number of Elcids summoned to 1. Elcid outgoing Damage +347.0%. Attack Range +40%. On hit, inflicts Paralysis on Normal foes.

    Decreases the number of Elcids summoned to 1. Elcid outgoing Damage +394.0%. Attack Range +40%. On hit, inflicts Paralysis on Normal foes.

    Decreases the number of Elcids summoned to 1. Elcid outgoing Damage +442.0%. Attack Range +40%. On hit, inflicts Paralysis on Normal foes.

    Decreases the number of Elcids summoned to 1. Elcid outgoing Damage +490.0%. Attack Range +40%. On hit, inflicts Paralysis on Normal foes.

  • Level 1
    Magick Enhancement
    Magick Enhancement

    Outgoing Damage +20.0%.

    Outgoing Damage +26.0%.

    Outgoing Damage +32.0%.

    Outgoing Damage +38.0%.

    Outgoing Damage +45.0%.

    Swift Cast
    Swift Cast

    Decreases the skill's casting time.

    MP Recovery
    MP Recovery

    During skill use, MP Natural Recovery speed +50.0%.

    During skill use, MP Natural Recovery speed +53.0%.

    During skill use, MP Natural Recovery speed +56.0%.

    During skill use, MP Natural Recovery speed +59.0%.

    During skill use, MP Natural Recovery speed +62.5%.

  • Level 2
    Thunder Spirit
    Thunder Spirit

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

    Earth Spirit
    Earth Spirit

    Element is now [Earth]. Hits the foe 4 times in a short period of time causing Petrification for 2.0s.

    Element is now [Earth]. Hits the foe 4 times in a short period of time causing Petrification for 2.5s.

    Element is now [Earth]. Hits the foe 4 times in a short period of time causing Petrification for 3.0s.

    Element is now [Earth]. Hits the foe 4 times in a short period of time causing Petrification for 3.5s.

    Element is now [Earth]. Hits the foe 4 times in a short period of time causing Petrification for 4.0s.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +25%.

  • Level 3
    Whirlpool
    Whirlpool

    Outgoing Damage +30.0%. Crit Damage +100%.

    Outgoing Damage +37.0%. Crit Damage +100%.

    Outgoing Damage +44.0%. Crit Damage +100%.

    Outgoing Damage +52.0%. Crit Damage +100%.

    Outgoing Damage +60.0%. Crit Damage +100%.

    Small Talk
    Small Talk

    Attack frequency +33.3%, granting an additional 4 attacks. Obtained Ancient Energy amount increases by the same amount as the frequency of attacks.

  • Level 1
    Chain Release
    Chain Release

    Changes to Chain mode. Can be used up to 2 consecutive times. MP Cost +50.0%. If used consecutively, cooldown time is +12.0s.

    Changes to Chain mode. Can be used up to 2 consecutive times. MP Cost +45.0%. If used consecutively, cooldown time is +11.0s.

    Changes to Chain mode. Can be used up to 2 consecutive times. MP Cost +40.0%. If used consecutively, cooldown time is +10.0s.

    Changes to Chain mode. Can be used up to 2 consecutive times. MP Cost +35.0%. If used consecutively, cooldown time is +9.0s.

    Changes to Chain mode. Can be used up to 2 consecutive times. MP Cost +30.0%. If used consecutively, cooldown time is +8.0s.

    Swift Cast
    Swift Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

    High-Speed Release
    High-Speed Release

    Move Speed of Electric Wave's sphere +20.0%.

    Move Speed of Electric Wave's sphere +24.0%.

    Move Speed of Electric Wave's sphere +28.0%.

    Move Speed of Electric Wave's sphere +32.0%.

    Move Speed of Electric Wave's sphere +36.0%.

  • Level 2
    Current Enhancement
    Current Enhancement

    On hit, Paralysis duration +0.5s. Crit Rate +20.0%.

    On hit, Paralysis duration +0.5s. Crit Rate +26.0%.

    On hit, Paralysis duration +0.5s. Crit Rate +32.0%.

    On hit, Paralysis duration +0.5s. Crit Rate +38.0%.

    On hit, Paralysis duration +0.5s. Crit Rate +45.0%.

    Law of the Jungle
    Law of the Jungle

    Outgoing Damage to Lesser and Normal foes +30.0%.

    Outgoing Damage to Lesser and Normal foes +37.5%.

    Outgoing Damage to Lesser and Normal foes +45.0%.

    Outgoing Damage to Lesser and Normal foes +52.5%.

    Outgoing Damage to Lesser and Normal foes +60.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Supercurrent Area
    Supercurrent Area

    Creates a Supercurrent Area at the position where the Electric Wave's sphere arrives, slowly pulling in foes. Electric Field's outgoing Damage is +60.0%. Damages foes every 0.5s for 3.5s.

    Creates a Supercurrent Area at the position where the Electric Wave's sphere arrives, slowly pulling in foes. Electric Field's outgoing Damage is +71.2%. Damages foes every 0.5s for 3.5s.

    Creates a Supercurrent Area at the position where the Electric Wave's sphere arrives, slowly pulling in foes. Electric Field's outgoing Damage is +82.4%. Damages foes every 0.5s for 3.5s.

    Creates a Supercurrent Area at the position where the Electric Wave's sphere arrives, slowly pulling in foes. Electric Field's outgoing Damage is +93.6%. Damages foes every 0.5s for 3.5s.

    Creates a Supercurrent Area at the position where the Electric Wave's sphere arrives, slowly pulling in foes. Electric Field's outgoing Damage is +106.4%. Damages foes every 0.5s for 3.5s.

    High Voltage
    High Voltage

    On Electric Wave's sphere hit, inflicts Electrocution for 5.0s. Cooldown +5.0s.

    On Electric Wave's sphere hit, inflicts Electrocution for 5.2s. Cooldown +5.0s.

    On Electric Wave's sphere hit, inflicts Electrocution for 5.4s. Cooldown +5.0s.

    On Electric Wave's sphere hit, inflicts Electrocution for 5.7s. Cooldown +5.0s.

    On Electric Wave's sphere hit, inflicts Electrocution for 6.0s. Cooldown +5.0s.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Ready Attack
    Ready Attack

    MP Cost +50%. On use, Atk. Power + 30.0% for 5.0s.

    MP Cost +50%. On use, Atk. Power + 33.6% for 5.0s.

    MP Cost +50%. On use, Atk. Power + 37.2% for 5.0s.

    MP Cost +50%. On use, Atk. Power + 40.8% for 5.0s.

    MP Cost +50%. On use, Atk. Power + 44.4% for 5.0s.

  • Level 2
    Corrosion Diffusion
    Corrosion Diffusion

    Moss Swamp is created instantly, and on Moss Swamp hit, foe defense -12.0% for 16.0s.

    Deadly Poison Moss Swamp
    Deadly Poison Moss Swamp

    Outgoing Damage +200.0%.

    Outgoing Damage +216.0%.

    Outgoing Damage +232.0%.

    Outgoing Damage +248.0%.

    Outgoing Damage +265.0%.

    Sticky Moss Swamp
    Sticky Moss Swamp

    Move Speed Reduction effect +20%.

  • Level 3
    Queen of the Swamp
    Queen of the Swamp

    Moss Swamp size +30%.

    Snare Moss Swamp
    Snare Moss Swamp

    Swamp duration increases by 2<s. Pulls in the nearby enemies.

  • Level 1
    Atk. Power Enhancement
    Atk. Power Enhancement

    Maririn's Atk. Power +20.0%.

    Maririn's Atk. Power +26.0%.

    Maririn's Atk. Power +32.0%.

    Maririn's Atk. Power +38.0%.

    Maririn's Atk. Power +45.0%.

    Thick Skin
    Thick Skin

    Damage to Maririn -30.0%.

    Damage to Maririn -33.0%.

    Damage to Maririn -35.0%.

    Damage to Maririn -38.0%.

    Damage to Maririn -41.0%.

    Flare Ether
    Flare Ether

    When Maririn dies, create a Flash Ether at that position. Upon acquiring the Flash Ether, Crit Rate +15% for s.

  • Level 2
    Taunt Command
    Taunt Command

    Upon summoning Maririn, changes the skill to Taunt Command.
    Upon using the changed skill, Maririn taunts all non-player foes for 2.0s.
    Challenge or higher foes are not affected by Taunt for a certain duration.

    Upon summoning Maririn, changes the skill to Taunt Command.
    Upon using the changed skill, Maririn taunts all non-player foes for 2.5s.
    Challenge or higher foes are not affected by Taunt for a certain duration.

    Upon summoning Maririn, changes the skill to Taunt Command.
    Upon using the changed skill, Maririn taunts all non-player foes for 3.0s.
    Challenge or higher foes are not affected by Taunt for a certain duration.

    Upon summoning Maririn, changes the skill to Taunt Command.
    Upon using the changed skill, Maririn taunts all non-player foes for 3.5s.
    Challenge or higher foes are not affected by Taunt for a certain duration.

    Upon summoning Maririn, changes the skill to Taunt Command.
    Upon using the changed skill, Maririn taunts all non-player foes for 4.0s.
    Challenge or higher foes are not affected by Taunt for a certain duration.

    Charge Command
    Charge Command

    Upon summoning Maririn, changes the skill to Charge Command.
    On skill use, Maririn charges towards the foe, inflicting 420.0% of Base Damage and Stuns the foe for 2.0s.

    Upon summoning Maririn, changes the skill to Charge Command.
    On skill use, Maririn charges towards the foe, inflicting 483.0% of Base Damage and Stuns the foe for 2.0s.

    Upon summoning Maririn, changes the skill to Charge Command.
    On skill use, Maririn charges towards the foe, inflicting 546.0% of Base Damage and Stuns the foe for 2.0s.

    Upon summoning Maririn, changes the skill to Charge Command.
    On skill use, Maririn charges towards the foe, inflicting 609.0% of Base Damage and Stuns the foe for 2.0s.

    Upon summoning Maririn, changes the skill to Charge Command.
    On skill use, Maririn charges towards the foe, inflicting 672.0% of Base Damage and Stuns the foe for 2.0s.

    Stagger Command
    Stagger Command

    Upon summoning Maririn, changes the skill to Stagger Command.
    Upon using the changed skill, Maririn casts Stagger on the foe, inflicting 300.0% of Base Damage. Inflicts Stagger [Mid] on the target.

    Upon summoning Maririn, changes the skill to Stagger Command.
    Upon using the changed skill, Maririn casts Stagger on the foe, inflicting 333.0% of Base Damage. Inflicts Stagger [Mid] on the target.

    Upon summoning Maririn, changes the skill to Stagger Command.
    Upon using the changed skill, Maririn casts Stagger on the foe, inflicting 369.0% of Base Damage. Inflicts Stagger [Mid] on the target.

    Upon summoning Maririn, changes the skill to Stagger Command.
    Upon using the changed skill, Maririn casts Stagger on the foe, inflicting 405.0% of Base Damage. Inflicts Stagger [Mid] on the target.

    Upon summoning Maririn, changes the skill to Stagger Command.
    Upon using the changed skill, Maririn casts Stagger on the foe, inflicting 441.0% of Base Damage. Inflicts Stagger [Mid] on the target.

  • Level 3
    Small Talk
    Small Talk

    Maririn's summon duration +10.0s.

    Maririn's summon duration +11.7s.

    Maririn's summon duration +13.4s.

    Maririn's summon duration +15.2s.

    Maririn's summon duration +17.0s.

    Elemental Blessing
    Elemental Blessing

    Maririn's HP +100%.

  • Level 1
    Flame Collapse
    Flame Collapse

    Element is now [Fire]. Outgoing Damage +15.0%.

    Element is now [Fire]. Outgoing Damage +21.0%.

    Element is now [Fire]. Outgoing Damage +27.0%.

    Element is now [Fire]. Outgoing Damage +33.0%.

    Element is now [Fire]. Outgoing Damage +40.0%.

    Glacier Collapse
    Glacier Collapse

    Element is now [Water]. No longer causes Push. Inflicts the Freeze effect on target hit by Earth Collapse for 3.0s.

    Element is now [Water]. No longer causes Push. Inflicts the Freeze effect on target hit by Earth Collapse for 3.5s.

    Element is now [Water]. No longer causes Push. Inflicts the Freeze effect on target hit by Earth Collapse for 4.0s.

    Element is now [Water]. No longer causes Push. Inflicts the Freeze effect on target hit by Earth Collapse for 4.5s.

    Element is now [Water]. No longer causes Push. Inflicts the Freeze effect on target hit by Earth Collapse for 5.0s.

    Great Rift
    Great Rift

    Increases Stagger Level to [Mid - High].

  • Level 2
    Aftershock
    Aftershock

    After casting Earth Collapse, create a Rift at the location, inflicting +40.0% of Base Damage for 3s.

    After casting Earth Collapse, create a Rift at the location, inflicting +47.2% of Base Damage for 3s.

    After casting Earth Collapse, create a Rift at the location, inflicting +54.4% of Base Damage for 3s.

    After casting Earth Collapse, create a Rift at the location, inflicting +62.0% of Base Damage for 3s.

    After casting Earth Collapse, create a Rift at the location, inflicting +70.0% of Base Damage for 3s.

    Shake
    Shake

    While casting Earth Collapse, attack foes near the location 4 times, inflicting +30.0% of Base Damage.

    While casting Earth Collapse, attack foes near the location 4 times, inflicting +37.5% of Base Damage.

    While casting Earth Collapse, attack foes near the location 4 times, inflicting +45.0% of Base Damage.

    While casting Earth Collapse, attack foes near the location 4 times, inflicting +52.5% of Base Damage.

    While casting Earth Collapse, attack foes near the location 4 times, inflicting +60.0% of Base Damage.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Earth Manipulator
    Earth Manipulator

    MP Cost +50%. Outgoing Damage +80.0%.

    MP Cost +50%. Outgoing Damage +90.0%.

    MP Cost +50%. Outgoing Damage +100.0%.

    MP Cost +50%. Outgoing Damage +110.0%.

    MP Cost +50%. Outgoing Damage +120.0%.

    Great Earthquake
    Great Earthquake

    AoE Radius +50%. Damage to Challenge or lower foes +50.0%.

    AoE Radius +50%. Damage to Challenge or lower foes +57.5%.

    AoE Radius +50%. Damage to Challenge or lower foes +65.0%.

    AoE Radius +50%. Damage to Challenge or lower foes +72.5%.

    AoE Radius +50%. Damage to Challenge or lower foes +80.0%.

  • Level 1
    Swift Cast
    Swift Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

    Strong Robe
    Strong Robe

    While the Elemental is summoned, incoming Damage -30.0%.

    While the Elemental is summoned, incoming Damage -32.7%.

    While the Elemental is summoned, incoming Damage -35.4%.

    While the Elemental is summoned, incoming Damage -38.1%.

    While the Elemental is summoned, incoming Damage -40.8%.

    MP Recovery
    MP Recovery

    While the Elemental is summoned, MP Natural Recovery speed +140.0%.

    While the Elemental is summoned, MP Natural Recovery speed +144.2%.

    While the Elemental is summoned, MP Natural Recovery speed +148.4%.

    While the Elemental is summoned, MP Natural Recovery speed +152.6%.

    While the Elemental is summoned, MP Natural Recovery speed +158.2%.

  • Level 2
    Mud Elemental
    Mud Elemental

    Element is now [Earth]. Sprays mud on the target. Foe Atk. Speed -25.0% and Move Speed -25.0% for 2.0s.

    Element is now [Earth]. Sprays mud on the target. Foe Atk. Speed -28.7% and Move Speed -28.7% for 2.2s.

    Element is now [Earth]. Sprays mud on the target. Foe Atk. Speed -32.8% and Move Speed -32.8% for 2.4s.

    Element is now [Earth]. Sprays mud on the target. Foe Atk. Speed -36.8% and Move Speed -36.8% for 2.7s.

    Element is now [Earth]. Sprays mud on the target. Foe Atk. Speed -40.8% and Move Speed -40.8% for 3.0s.

    Geyser Elemental
    Geyser Elemental

    Creates a blast of water. Last attack's outgoing Damage +100.0% and knockbacks the target.

    Creates a blast of water. Last attack's outgoing Damage +131.0% and knockbacks the target.

    Creates a blast of water. Last attack's outgoing Damage +162.0% and knockbacks the target.

    Creates a blast of water. Last attack's outgoing Damage +193.0% and knockbacks the target.

    Creates a blast of water. Last attack's outgoing Damage +225.0% and knockbacks the target.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +50.0%.

    Damage to Push-Immune foes +57.5%.

    Damage to Push-Immune foes +65.0%.

    Damage to Push-Immune foes +72.5%.

    Damage to Push-Immune foes +80.0%.

  • Level 3
    Wisdom of the Elemental
    Wisdom of the Elemental

    Elemental summon duration +1s. Elemental's outgoing Damage up to +50.0%.

    Elemental summon duration +1s. Elemental's outgoing Damage up to +62.0%.

    Elemental summon duration +1s. Elemental's outgoing Damage up to +75.0%.

    Elemental summon duration +1s. Elemental's outgoing Damage up to +87.0%.

    Elemental summon duration +1s. Elemental's outgoing Damage up to +100.0%.

    Water Cannon
    Water Cannon

    Elemental's attack angle -50%. Attack Range +100%.

  • Level 1
    Magick Control
    Magick Control

    Has a 50.0% chance to not consume any MP.

    Has a 53.0% chance to not consume any MP.

    Has a 57.0% chance to not consume any MP.

    Has a 62.0% chance to not consume any MP.

    Has a 67.0% chance to not consume any MP.

    Swift Cast
    Swift Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

    Strong Robe
    Strong Robe

    During skill use, incoming Damage -30.0%.

    During skill use, incoming Damage -32.7%.

    During skill use, incoming Damage -35.4%.

    During skill use, incoming Damage -38.1%.

    During skill use, incoming Damage -40.8%.

  • Level 2
    Vital Point Attack
    Vital Point Attack

    MP Cost +25%. Crit Rate +50.0%.

    MP Cost +25%. Crit Rate +57.0%.

    MP Cost +25%. Crit Rate +64.0%.

    MP Cost +25%. Crit Rate +72.0%.

    MP Cost +25%. Crit Rate +80.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    Electric Storm size +20%.

    Sustain Enhancement
    Sustain Enhancement

    MP Cost +75.0%. Electric Storm's duration +3s. Number of times Damage is inflicted is +6.

    MP Cost +67.0%. Electric Storm's duration +3s. Number of times Damage is inflicted is +6.

    MP Cost +59.0%. Electric Storm's duration +3s. Number of times Damage is inflicted is +6.

    MP Cost +51.0%. Electric Storm's duration +3s. Number of times Damage is inflicted is +6.

    MP Cost +43.0%. Electric Storm's duration +3s. Number of times Damage is inflicted is +6.

  • Level 3
    Red Storm
    Red Storm

    Changes the color of Electric Storm to red. Attack interval -33.3%. Number of attacks +5. With Sustain Enhancement, total number of attacks is increased to 24.

    Guiding Storm
    Guiding Storm

    On hit, Ancient Energy obtained +100.0%. An Electric Storm moves slowly while chasing the target.

    On hit, Ancient Energy obtained +112.0%. An Electric Storm moves slowly while chasing the target.

    On hit, Ancient Energy obtained +124.0%. An Electric Storm moves slowly while chasing the target.

    On hit, Ancient Energy obtained +137.0%. An Electric Storm moves slowly while chasing the target.

    On hit, Ancient Energy obtained +150.0%. An Electric Storm moves slowly while chasing the target.

  • Level 1
    Ignore Collision
    Ignore Collision

    While summoning Shurdi, Move Speed +10.0%. Ignore collision with foes while moving.

    While summoning Shurdi, Move Speed +12.3%. Ignore collision with foes while moving.

    While summoning Shurdi, Move Speed +14.6%. Ignore collision with foes while moving.

    While summoning Shurdi, Move Speed +16.9%. Ignore collision with foes while moving.

    While summoning Shurdi, Move Speed +19.2%. Ignore collision with foes while moving.

    Corrosive Projectile
    Corrosive Projectile

    On hit, foe defense --12.0% for 8.0s.

    Shining Growth
    Shining Growth

    Master's Crit Rate +6.0% during its summon.

    Master's Crit Rate +7.4% during its summon.

    Master's Crit Rate +8.9% during its summon.

    Master's Crit Rate +10.3% during its summon.

    Master's Crit Rate +11.8% during its summon.

  • Level 2
    Smart Shurdi
    Smart Shurdi

    Shurdi's Vision Range and Attack Range +20%. Decreases Shurdi's attack intervals.

    Bulky Shurdi
    Bulky Shurdi

    Shurdi's Basic Attack Damage +50.0%.

    Shurdi's Basic Attack Damage +57.0%.

    Shurdi's Basic Attack Damage +64.0%.

    Shurdi's Basic Attack Damage +72.0%.

    Shurdi's Basic Attack Damage +80.0%.

    Faltering Shurdi
    Faltering Shurdi

    Shurdi's summon duration +5.0s.

    Shurdi's summon duration +5.7s.

    Shurdi's summon duration +6.4s.

    Shurdi's summon duration +7.2s.

    Shurdi's summon duration +8.0s.

  • Level 3
    Thrilling Light
    Thrilling Light

    Element is now [Holy]. On hit, Shurdi's attack debuffs the foe for 7s. If 3 stacks are reached, it explodes, inflicting +239 Damage.

    Element is now [Holy]. On hit, Shurdi's attack debuffs the foe for 7s. If 3 stacks are reached, it explodes, inflicting +275 Damage.

    Element is now [Holy]. On hit, Shurdi's attack debuffs the foe for 7s. If 3 stacks are reached, it explodes, inflicting +311 Damage.

    Element is now [Holy]. On hit, Shurdi's attack debuffs the foe for 7s. If 3 stacks are reached, it explodes, inflicting +347 Damage.

    Element is now [Holy]. On hit, Shurdi's attack debuffs the foe for 7s. If 3 stacks are reached, it explodes, inflicting +385 Damage.

    MP Recovery
    MP Recovery

    While summoning Shurdi, all Party Members' MP Natural Recovery speed is +40.0%.

  • Level 1
    Ancient Judgment
    Ancient Judgment

    After Ancient Spear lands, it explodes, inflicting +20.0% of direct hit Damage and knocks down the target.

    After Ancient Spear lands, it explodes, inflicting +26.2% of direct hit Damage and knocks down the target.

    After Ancient Spear lands, it explodes, inflicting +32.4% of direct hit Damage and knocks down the target.

    After Ancient Spear lands, it explodes, inflicting +38.6% of direct hit Damage and knocks down the target.

    After Ancient Spear lands, it explodes, inflicting +45.0% of direct hit Damage and knocks down the target.

    Swift Cast
    Swift Cast

    Casting Speed +30.0%.

    Casting Speed +33.0%.

    Casting Speed +36.0%.

    Casting Speed +39.0%.

    Casting Speed +42.0%.

    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -7.2s.

    Cooldown -8.4s.

    Cooldown -9.7s.

    Cooldown -11.0s.

  • Level 2
    Explosive Spear
    Explosive Spear

    Element is now [Fire]. On hit, Burns foe, inflicting 108 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 136 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 165 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 193 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 222 Damage every 1s for 5.0s.

    Freezing Spear
    Freezing Spear

    Element is now [Water]. Inflicts Freeze on target hit directly by the spear for 4.0s. Move Speed of target hit by the outer part of the spear is -50.0% for 4.0s.

    Element is now [Water]. Inflicts Freeze on target hit directly by the spear for 4.2s. Move Speed of target hit by the outer part of the spear is -54.5% for 4.2s.

    Element is now [Water]. Inflicts Freeze on target hit directly by the spear for 4.4s. Move Speed of target hit by the outer part of the spear is -59.0% for 4.4s.

    Element is now [Water]. Inflicts Freeze on target hit directly by the spear for 4.7s. Move Speed of target hit by the outer part of the spear is -64.0% for 4.7s.

    Element is now [Water]. Inflicts Freeze on target hit directly by the spear for 5.0s. Move Speed of target hit by the outer part of the spear is -69.0% for 5.0s.

    Earth Spear
    Earth Spear

    Element is now [Earth]. Increases Stagger Level to [High].

  • Level 3
    Condensed Strength
    Condensed Strength

    Drops an Ancient Spear filled with condensed magick. Outgoing Damage +80.0%.

    Drops an Ancient Spear filled with condensed magick. Outgoing Damage +90.0%.

    Drops an Ancient Spear filled with condensed magick. Outgoing Damage +100.0%.

    Drops an Ancient Spear filled with condensed magick. Outgoing Damage +110.0%.

    Drops an Ancient Spear filled with condensed magick. Outgoing Damage +120.0%.

    Ancient Strength
    Ancient Strength

    Outgoing Damage -20.0%. 2 additional Ancient Spears drop in the direction of the first Ancient Spear.

    Outgoing Damage -17.0%. 2 additional Ancient Spears drop in the direction of the first Ancient Spear.

    Outgoing Damage -14.0%. 2 additional Ancient Spears drop in the direction of the first Ancient Spear.

    Outgoing Damage -11.0%. 2 additional Ancient Spears drop in the direction of the first Ancient Spear.

    Outgoing Damage -7.0%. 2 additional Ancient Spears drop in the direction of the first Ancient Spear.

  • Level 1
    Wind of Safeguard
    Wind of Safeguard

    On skill use, knockback nearby foes.

    Energy Concentration
    Energy Concentration

    On skill use, obtain 1 Elemental Orb.

    Quick Pace
    Quick Pace

    While Shield lasts, Move Speed +20.0%.

    While Shield lasts, Move Speed +22.0%.

    While Shield lasts, Move Speed +24.0%.

    While Shield lasts, Move Speed +27.0%.

    While Shield lasts, Move Speed +30.0%.

  • Level 2
    Shield Enhancement
    Shield Enhancement

    Shield Gauge +100.0%.

    Shield Gauge +110.0%.

    Shield Gauge +121.0%.

    Shield Gauge +132.0%.

    Shield Gauge +143.0%.

    Maintained Shield
    Maintained Shield

    Shield duration +3.0s.

    Shield duration +3.5s.

    Shield duration +4.0s.

    Shield duration +4.5s.

    Shield duration +5.0s.

    Purify
    Purify

    Using the skill removes 1 random harmful effect on all Party Members within 24 meters.

  • Level 3
    Resonance
    Resonance

    Shield explodes after receiving Damage that exceeds Shield's capacity. Explosion Stuns nearby foes for 4.0s.

    Shield explodes after receiving Damage that exceeds Shield's capacity. Explosion Stuns nearby foes for 4.5s.

    Shield explodes after receiving Damage that exceeds Shield's capacity. Explosion Stuns nearby foes for 5.0s.

    Shield explodes after receiving Damage that exceeds Shield's capacity. Explosion Stuns nearby foes for 5.5s.

    Shield explodes after receiving Damage that exceeds Shield's capacity. Explosion Stuns nearby foes for 6.0s.

    Reine's Shelter
    Reine's Shelter

    Blocks 1 Debuff attack.

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