Hammer Element is now [Earth]. Skill Damage +10.0%.
Level 2
Smash
Lv. 1/5
On hit, foe Move Speed -20.0% for 5.0s.
Law of the Jungle
Lv. 1/5
On hit, Damage to Lesser and Normal foes +100.0%.
Defenseless Target
Lv. 1/5
Damage on Stunned and Staggered foes +30.0%.
Level 3
Wide Hit
Lv. 1/5
AoE Radius +30%.
Aftershock
Lv. 1/5
The downward attack causes Earthquake, inflicting +10.0% Damage every 1s for 5s.
Level 1
Charge Enhancement
Lv. 1/5
Cooldown -0.5s per enemy hit by the 1st attack, up to 4.0s.
Gravity Enhancement
Lv. 1/5
MP Cost -50.0%.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Level 2
Tough Mind
Lv. 1/5
Damage -10.0% for 5.0s per enemy hit by the 1st attack. Max of 60.0%.
Cruel Vengeance
Lv. 1/5
During skill use, Outgoing Damage +5.0% per each incoming hit up to 50.0%.
Gravity Echo
Lv. 1/5
The gravitational explosion immediately Stuns for 2.0s.
Level 3
Wise Strength
Lv. 1/5
Inject more power of gravity, gradually increasing attack range by up to 40%.
Will Enhancement
Lv. 1/5
Forcefully hammer the ground and creates a mass of gravity, pulling foes.
Level 1
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Irresistible Force
Lv. 1/5
On hit to foes with Push Immunity, ignore Defense by 30.0%.
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 10.0s.
Level 2
Toughened Body
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Enhanced Strike
Lv. 1/5
Outgoing Damage +30.0%.
Raging Hammer
Lv. 1/5
On hitting 2 or more foes at the same time, Damage +10.0%. Max of 80.0%.
Level 3
Splendid Attack
Lv. 1/5
Hit the ground for the finishing attack to shoot gravity force upward, launching foes into the air. The Damage is +30.0% of the total skill Damage.
Violent Hammer
Lv. 1/5
Attack one additional time while in the air. Outgoing Damage +60.0%.
Level 1
Reckless Attack
Lv. 1/5
During skill use, incoming Damage +20.0%. Outgoing Damage +30.0%.
Irresistible Force
Lv. 1/5
On hit to foes with Push Immunity, ignore Defense by 30.0%.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Level 2
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 10.0s.
Growing Hammer
Lv. 1/5
Per attack, outgoing Damage +15.0%. Stacks up to 90.0%.
Wide Hit
Lv. 1/5
AoE Radius +20%.
Level 3
Endless Assault
Lv. 1/5
Become extremely agitated. Slam down the hammer 1 time then quickly smash the hammer down 5 additional times. Outgoing Damage +25.0%.
Elaborate Hit
Lv. 1/5
Last strike Damage +80.0%. On hit, knocks down foe.
Level 1
Dark Flame
Lv. 1/5
Element is now [Dark]. The hammer becomes enveloped by dark flames of gravity. Crit Rate +15.0%.
Hammer of the Earth
Lv. 1/5
Element is now [Earth]. The hammer becomes encrusted in rocks. Outgoing Damage +10.0%.
Superior Change
Lv. 1/5
Max skill use distance +2.0 meter(s).
Level 2
Time Distortion
Lv. 1/5
Time slows allowing an additional attack for 25.0% Damage.
Bizarre Hammer
Lv. 1/5
Generate 2 gravity hammers. AoE Radius + 20%. With Smash, the left and right AoE Radiuses are +20% and 40% respectively.
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 14.0s.
Level 3
Gravity Inversion
Lv. 1/5
Soar into the air and slam the hammer down into the ground. Outgoing Damage +30%. Upon impact, reverses the gravity of the area within 5 meters of the hammer's strike point, inflicting +30.0%Base Damage and flinging foes into the air.
Smash
Lv. 1/5
Changes to Normal mode. Leap 5 meters towards the target area while spinning in the air. Damage boosted up to +100.0%.
Level 1
Toughened Body
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Victory Contract
Lv. 1/5
Upward attack Damage +20.0%.
Fatal Strength
Lv. 1/5
Atk. Speed -15.0%. Outgoing Damage +30.0%.
Level 2
Objective Complete
Lv. 1/5
Charge distance +3.0 meter(s).
Anti-Gravity
Lv. 1/5
During skill use, obtain a Gravity Shield for 15.0% of Max HP.
Wide Hit
Lv. 1/5
Dash Attack's AoE Radius +25%.
Level 3
Hammer Down
Lv. 1/5
Changes the upward attack to a slamming down motion. Skill Damage +50.0%.
Express Fury
Lv. 1/5
Changes the upward attack to a spinning 360-degree swing. No longer knocks foe into the air. Stuns the foe for 4.0s.
Level 1
Fatal Strength
Lv. 1/5
During skill use, Atk. Speed -10.0%. Outgoing Damage +20.0%.
Toughened Body
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Level 2
Wide Hit
Lv. 1/5
AoE Radius +15.0%.
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Basic Training
Lv. 1/5
Rock fragment stun duration +2.0s.
Level 3
Explosive Hit
Lv. 1/5
Spin twice and broadly swing your hammer at the rising rock, shattering it and shooting fragments at 360 degrees. Rock fragment Damage +50.0%.
Strange Movement
Lv. 1/5
Changes to On-the-spot mode. Preparation time before the downward hammer attack +1s, but enables you to change your direction for the time being and jump 6 meters before attacking.
Level 1
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Gravity Enhancement
Lv. 1/5
MP Cost -50.0%.
Toughened Body
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Level 2
Anti-Gravity
Lv. 1/5
During skill use, gain a Gravity Shield for 15.0% of Max HP.
Elaborate Plan
Lv. 1/5
On Gravity Energy Explosion hit, Stun foe for 3.0s. No longer lifts the foe.
Target Focus
Lv. 1/5
If Gravity Energy Explosion attack hits, Stagger Damage from all sources +20.0% for 6.0s
Level 3
Rash Movement
Lv. 1/5
Changes to Point mode. Charges forward up to 8 meters to the target location. Can no longer attack while charging. Instead, delivers a powerful crash at the arrival point, knocking down the foe. While charging, all collisions with foes other than Guardians are ignored.
Enhanced Advance
Lv. 1/5
Further concentrates the surrounding gravity field and detonates it. Gravity field explosion radius +50%. Outgoing Damage +100.0%.
Level 1
Charge Enhancement
Lv. 1/5
Cooldown -0.5s per foe hit by the final pull attack. Max of 4.0s.
Toughened Body
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Fatal Strength
Lv. 1/5
Outgoing Damage +15.0%.
Level 2
Agile Movement
Lv. 1/5
Atk. Speed +20.0%.
Single Attack
Lv. 1/5
Single-target Damage +30.0%.
Impaired Mobility
Lv. 1/5
On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 4.0s.
Level 3
Released Instinct
Lv. 1/5
Preparation time +0.4s. Outgoing Damage +40.0%. Releases gravity energy that moves in a straight line.
Wavering Gravity
Lv. 1/5
Changes to Chain mode. Outgoing Damage -50% and AoE Radius -20%. Overall skill casting duration -50%. The skill can immediately be used again 1 more time within 3s of first skill use.
Level 1
Wide Hit
Lv. 1/5
AoE Radius +25.0%.
Gravity Enhancement
Lv. 1/5
MP Cost -50.0%.
Guaranteed Core
Lv. 1/5
Obtain a core even when the attack doesn't hit.
Level 2
Anti-Gravity
Lv. 1/5
Creates a gravity force shield with 30.0% of Max HP for 5.0s.
Fear of War
Lv. 1/5
On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.
Taunt
Lv. 1/5
Taunts non-player foes for 3.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.
Level 3
Healthy Mentality
Lv. 1/5
Duration of Endure Pain on self +3.0s.
Hidden Pain
Lv. 1/5
Incoming Damage -90.0%.
Level 1
Enhanced Strike
Lv. 1/5
Hammer's direct Damage +30.0%.
Red Shards
Lv. 1/5
Rock fragment Damage +50.0%.
Absolute Strength
Lv. 1/5
Enemy defense ignored is 10.0%per Gravity Core.
Level 2
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Perspiration
Lv. 1/5
AoE Radius +30.0%.
Earth Shock
Lv. 1/5
Strike the ground with your hammer, damaging foes 7 meters in front of you, inflicting +15.0% Damage. Causes Earthquake for 3.0s.
Level 3
Earthen Rage
Lv. 1/5
Changes to Charge Mode. Create a massive rock hammer and slam it to the ground. Cooldown +6.0s. Can turn in Charge Mode. Charge inflicts +200.0% Damage, Overcharge inflicts +290.0% Damage. Rock fragments fly and scatter, inflicting +50.0% of the hammer strike Damage.
Rock Storm
Lv. 1/5
Changes to Holding mode. Removes final strike. Increases hammer spinning time and allows movement. Damage +30.0%. Removes Weak Point Attribute from strikes.
Level 1
Tough Heart
Lv. 1/5
While dashing, all incoming Damage -30.0%. While attacking, incoming Damage - 50.0%.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Level 2
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Absolute Strength
Lv. 1/5
Outgoing Damage +10.0%per Core you have.
Scary Hammer
Lv. 1/5
Damage +10.0% every time you swing your hammer. Max of 60.0%.
Level 3
Beast's Eye
Lv. 1/5
Charge duration -50%. Charge Level +1. Overcharge enables you to spin a total of 7 times and inflict 125.0% more Damage.
Outraged Attack
Lv. 1/5
Changes to Normal mode. Attack while spinning on the same spot, gradually increasing attack range. Outgoing Damage +25.0%.
Level 1
Dark Energy
Lv. 1/5
Element is now [Dark]. Shockwave Damage ignores all foe Defense by 30.0%.
Earthen Aura
Lv. 1/5
Element is now [Earth]. On hit, Move Speed -30.0% for 3.0s.
Powerful Shock
Lv. 1/5
On hit, the shockwave attack launches targets in the air. Push-Immune foes take +20.0% Damage.
Level 2
Wide Hit
Lv. 1/5
Shockwave attack range +20%.
Unstable Earth
Lv. 1/5
Concentrates gravity energy and delivers a single downward blow, inflicting the same amount of Damage as the original 3rd attack. Also, generates 3 shockwaves.
Growing Gravity
Lv. 1/5
Shockwave Damage +20.0% every time you swing your hammer downward.
Level 3
Split
Lv. 1/5
Hammering the ground shoots 3 shockwaves at a time.
Gravity Control
Lv. 1/5
Generates shockwaves around your hammer. Each shockwave attacks 3 times. Total Damage +50.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Gravity Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Rust-Proof Hammer
Lv. 1/5
1st and 2nd attack Damage +100.0%.
Weak Point Detection
Lv. 1/5
Damage on Push-Immune foes +40.0%.
Red Hammer
Lv. 1/5
Per attack, outgoing Damage +10.0%. Stacks up to 50.0%.
Level 3
Fatal Hammer
Lv. 1/5
The direction can no longer be changed. Enables you to quickly swing 5 times at frontal foes. Then forcefully strike downward. Last attack outgoing Damage +250.0%.
Superior Hit
Lv. 1/5
Broadly swing your hammer at 360 degrees, attacking 5 times. AoE Radius +20%. Outgoing Damage +40.0%.
Level 1
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +20.0%.
Finishing Strike
Lv. 1/5
Inflicts +20.0% Damage to foes with 50.0% or less HP.
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Level 2
Concussion
Lv. 1/5
Increases the skill's Stagger level to [Max]. Outgoing Damage +25.0%.
Absolute Strength
Lv. 1/5
While possessing 3 cores, Damage to Push-Immune foes +30.0%.
Unnecessary Time
Lv. 1/5
Charge time -1s and Atk. Speed +20.0%.
Level 3
Hour of Slaughter
Lv. 1/5
Changes to Normal mode. Immediately swings the hammer, inflicting the same Damage as Overcharge. Generates a gravitational wave that inflicts 30.0% Base Damage.
During Holding, incoming Damage -30.0% and during the attacks by 50.0%.
Rational Selection
Lv. 1/5
Atk. Speed +25.0%. Cooldown +6.0s.
Irresistible Force
Lv. 1/5
On hit, while possessing 3 cores, ignore foe Defense by 30.0%.
Level 2
Wide Hit
Lv. 1/5
AoE Radius +20.0%.
Powerful Finish
Lv. 1/5
Black Hole explosion Damage +50.0%.
Absolute Strength
Lv. 1/5
Outgoing Damage +10.0% per 1 Core.
Level 3
Move Position
Lv. 1/5
Changes Black Hole's creation position to the cursor location. Max distance is 10 meters from the current location.
Magnetic Field Enhancement
Lv. 1/5
Further enhances Gravity Black Hole. Black Hole's magnetic field Damage +150.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -6.0s.
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Toughened Body
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Level 2
Law of the Jungle
Lv. 1/5
On hit, Damage to Lesser and Normal foes +100.0%.
Concussion
Lv. 1/5
Increases the skill's Stagger level to [Max]. Outgoing Damage +30.0%.
Absolute Strength
Lv. 1/5
While possessing 3 cores, Damage to Push-Immune foes +40.0%.
Level 3
Starving Strength
Lv. 1/5
Creates the wall by warping the ground in 7 meters around you. Wall Damage +60.0%.
Enhanced Weak Point Detection
Lv. 1/5
Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +40.0% Damage.
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