Skill Simulator

pvp build cc with damage
Logan_Hill
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2022-02-13 17:59:31
Paladin
Used Skill Points 340
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Spin Slash
    Spin Slash
    1
  • Flash Thrust
    Flash Thrust
    1
  • Charge
    Charge
    10
    Lv.5
    Lv.5
    Lv.5
  • Flash Shash
    Flash Shash
    1
  • Punishment
    Punishment
    1
  • Dash Slash
    Dash Slash
    4
    Lv.5
  • Executor's Sword
    Executor's Sword
    10
    Lv.5
    Lv.1
    Lv.5
  • Execution of Justice
    Execution of Justice
    10
    Lv.1
    Lv.5
    Lv.5
  • Holy Sword
    Holy Sword
    1
  • Light Shock
    Light Shock
    10
    Lv.1
    Lv.5
    Lv.5
  • Light of Judgment
    Light of Judgment
    1
  • Sword of Justice
    Sword of Justice
    1
  • Godsent Law
    Godsent Law
    10
    Lv.5
    Lv.1
    Lv.5
  • Wrath of God
    Wrath of God
    10
    Lv.1
    Lv.5
    Lv.1
  • Holy Land
    Holy Land
    10
    Lv.5
    Lv.5
    Lv.5
  • Holy Protection
    Holy Protection
    1
  • Holy Explosion
    Holy Explosion
    1
  • Heavenly Blessings
    Heavenly Blessings
    1
  • Level 1
    Flexible Swordcraft
    Flexible Swordcraft
    Lv. 1/5

    Changes to Combo mode. Allows you to change directions upon attacking.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +20.0%.

    Gravitational Blow
    Gravitational Blow
    Lv. 1/5

    Increases the charge up time for the final attack. Inflicts +50.0% Damage.

  • Level 2
    Jungle's Law
    Jungle's Law
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +100.0%.

    Strength Release
    Strength Release
    Lv. 1/5

    Damage +30.0%. While in Sacred Executioner mode, Damage +100.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Per attack, advancing distance +1 meter. Atk. Speed +10.0%.

  • Level 3
    Chain Attack
    Chain Attack
    Lv. 1/5

    Uses Spin Slash once more, inflicting additional Damage equal to 80.0% of total Damage.

    Sword Trace
    Sword Trace
    Lv. 1/5

    Creates an illusion where the sword was, inflicting additional Damage equal to 60.0% of total Damage.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Thrust continuously while moving forward 2 meters.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +50.0%.

  • Level 2
    Piercing Strike
    Piercing Strike
    Lv. 1/5

    Continuous thrust attack ignores foe Defenses by 40.0%.

    Precise Swordcraft
    Precise Swordcraft
    Lv. 1/5

    Continuous thrust attack pushes the target to the edge of the sword, inflicting +60.0% Damage when foes are hit by the sword's edge.

    Chain Attack
    Chain Attack
    Lv. 1/5

    Number of continuous thrust attacks +2. Damage up to +50.0%.

  • Level 3
    Flash Enhancement
    Flash Enhancement
    Lv. 1/5

    Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +30.0% up to 150.0%. However, the last attack is skipped.

    Changed Swordcraft
    Changed Swordcraft
    Lv. 1/5

    The last attack becomes a rising slash. Inflicts +200.0% Damage and knocks foes into the air.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 5/5

    Move Distance +4.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Reduce charge up time of Charge.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    On hit, Move Speed +15.0% for 3.0s.

    Shining Protection
    Shining Protection
    Lv. 5/5

    When charging, create a shield with 25.0% of Max HP for 4.0s.

  • Level 3
    Ambush Attack
    Ambush Attack
    Lv. 5/5

    The charging stab attack changes into an rising slash. Inflicts +80.0% Damage. Knocks foes into the air.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Does a horizontal spinning slash after a charging stab attack. Inflicts +80.0% Damage.
     Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -30.0%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +20.0%.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +10.0%.

  • Level 2
    Growth Attack
    Growth Attack
    Lv. 1/5

    Per attack, outgoing Damage +10.0%. Changed Swordcraft does not apply to the last attack.

    Quick Prep
    Quick Prep
    Lv. 1/5

    On hit, cooldown is -1.0s per foe up to -7.0s.

    Strength Release
    Strength Release
    Lv. 1/5

    Damage +30.0%. Damage +100.0% while in Sacred Executioner status.

  • Level 3
    Swift Swordcraft
    Swift Swordcraft
    Lv. 1/5

    Does not move forward while attacking. Decreases to 4 hits. Max Damage +50.0%.

    Changed Swordcraft
    Changed Swordcraft
    Lv. 1/5

    Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +40.0% of Base Damage.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases Stagger Level to [Mid - High].

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Divine Punishment
    Divine Punishment
    Lv. 1/5

    Last attack inflicts +50.0% Damage to foes. While in Sacred Executioner status, +150.0% Damage.

    Piercing Sword
    Piercing Sword
    Lv. 1/5

    Last attack against Challenge or higher foes ignore all Defense by 50.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage of last attack on Lesser and Normal foes +100.0%.

  • Level 3
    Double Smite
    Double Smite
    Lv. 1/5

    Does a total of 2 powerful slash attacks. The 1st attack receives the same effects as the last attack.

    Leap Attack
    Leap Attack
    Lv. 1/5

    The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +60.0% Damage.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 5/5

    During Sprint, incoming Damage -40.8%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    During Sprint, Move Speed +15.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Powerful Blow
    Powerful Blow
    Lv. 1/5

    Max Damage +60.0% according to Sprint duration.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Sprint duration +1s.

    Lightning Slash
    Lightning Slash
    Lv. 1/5

    Element is now [Lightning]. +30.0% Crit Rate. +10% Atk. Speed of last attack.

  • Level 3
    Ruthless Sprint
    Ruthless Sprint
    Lv. 1/5

    Ignores collision with Normal foes during Sprint. On hit, inflicts 30.0% Damage to foes on the path and knocks them into the air.

    Finishing Strike
    Finishing Strike
    Lv. 1/5

    At the end of the Sprint, slams down the sword with both hands. Inflicts +100.0% Damage.

  • Level 1
    Quick Pace
    Quick Pace
    Lv. 1/5

    On hit, Move Speed +20.0% for 3.0s.

    Stigmata
    Stigmata
    Lv. 5/5

    The ground explodes after the last attack to inflict +60.0% Damage and knocks foes into the air.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    During skill use, attack while moving forward 4 meters.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Challenger's Will
    Challenger's Will
    Lv. 1/5

    Damage to Challenge or higher foes +60.0%.

    Breath Control
    Breath Control
    Lv. 1/5

    Quickly chain to the next skill after using this skill.

  • Level 3
    Broad Slash
    Broad Slash
    Lv. 1/5

    Does a wide slash instead of an upward hit. Inflicts +50.0% Damage. Inflicts +140.0% Damage to Lesser and Normal ranked foes.

    Executioner's Strike
    Executioner's Strike
    Lv. 5/5

    Deliver an additional strong downward attack at the ground, inflicting 145.0% of the total Damage.

  • Level 1
    Bulwark
    Bulwark
    Lv. 1/5

    Creates a shield with 15.0% of Max HP for 4.0s.

    Rune Prison
    Rune Prison
    Lv. 1/5

    Targets hit are pulled into the center of rotation.

    Forward Attack
    Forward Attack
    Lv. 1/5

    During skill use, move forward 4 meters.

  • Level 2
    Perfect Strike
    Perfect Strike
    Lv. 1/5

    Changes to Holding mode. Adds a Perfect Zone.
    Last attack inflicts +100.0% Damage to successful Perfect Zone.

    Strength Release
    Strength Release
    Lv. 5/5

    Damage +58.6%. Damage +144.0% while in Sacred Executioner status.

    Acuteness
    Acuteness
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

  • Level 3
    Express Fury
    Express Fury
    Lv. 5/5

    Slight increase in spin duration. Spin Attack max Damage +25%.
    On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +329.0%.

    Light Explosion
    Light Explosion
    Lv. 1/5

    On skill use, grants Push Immunity.
    Causes a Light Explosion from the scar created by the skill to inflict +100.0% Damage of the last attack and knocks foes into the air.

  • Level 1
    Positioning
    Positioning
    Lv. 1/5

    Charge up time -10.0%.

    Stigmata
    Stigmata
    Lv. 1/5

    Leaves behind Debris of Light for 5s. Inflicts up to +30.0% Damage.

    Propulsion
    Propulsion
    Lv. 1/5

    During skill use, attack while moving forward 4 meters.

  • Level 2
    Outburst of Light
    Outburst of Light
    Lv. 1/5

    Emits Divine Light even if the attack fails. Emitted light inflicts -20.0% Damage.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Element is now [Holy]. Damage +40.0% to Push-Immune foes.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

  • Level 3
    Condensed Energy
    Condensed Energy
    Lv. 1/5

    Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +120.0% Damage.

    Release Light
    Release Light
    Lv. 1/5

    The repeatedly fired light inflicts +80.0% Damage. Per foe hit, Cooldown -1s up to -8s.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Gathers light in an instant and quickly creates a shockwave.

    Continuous Movement
    Continuous Movement
    Lv. 1/5

    Creates a shockwave and can perform the next action quickly.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Attack Range +20%.

  • Level 2
    Faith
    Faith
    Lv. 1/5

    On hit, Piety Meter +50.0% while in Normal State.

    Impaired Mobility
    Impaired Mobility
    Lv. 5/5

    On hit, foe Move Speed -57.6% for 5.0s.

    Light's Vestige
    Light's Vestige
    Lv. 1/5

    On hit, inflict Light's Vestige on the foe. Damage from all Party Members +10.0% for 6.0s.

  • Level 3
    Splendid Sphere
    Splendid Sphere
    Lv. 5/5

    Fires a ball of light to inflict +50% Damage. Stuns for 4.0s. Cooldown -6s.

    Powerful Shock
    Powerful Shock
    Lv. 1/5

    Creates a shockwave of powerful light. Inflicts +100.0% Damage.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    The time until emission of light shortens.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +20.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    Attack Range +20%.

    Faith
    Faith
    Lv. 1/5

    On hit, Piety Meter +50.0% while in Normal State.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +150.0%.

    Righteous Light
    Righteous Light
    Lv. 1/5

    Creates a shockwave of powerful light. Inflicts +80.0% Damage and knocks back foes.

  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill Cast Range +2.0 meter(s). Cooldown -2.0s.

    Way of Light
    Way of Light
    Lv. 1/5

    Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 30.0% Damage and drops swords of light at the push location.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Changes to Casting mode. Inflicts +40.0% Damage.

  • Level 2
    Summon Holy Sword
    Summon Holy Sword
    Lv. 1/5

    Element is now [Holy]. On falling sword hit, leaves Light's Vestige on foes. Damage from all Party Members +10.0% for 10.0s.

    Lightning Blade
    Lightning Blade
    Lv. 1/5

    Summons a [Lightning] sword. Crit Rate +30.0%.

    Explosive Sword
    Explosive Sword
    Lv. 1/5

    The sword explodes after falling, inflicting +40.0% Damage.

  • Level 3
    Dazzling Light Sword
    Dazzling Light Sword
    Lv. 1/5

    Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +100.0%.

    Great Light Sword
    Great Light Sword
    Lv. 1/5

    Drops a huge sword. AoE Radius +20%. Inflicts +50.0% Damage.

  • Level 1
    Shield
    Shield
    Lv. 1/5

    Creates a shield with 10.0% of Max HP for 5.0s for all party members within God's Decree the moment it is created.

    Skilled Wisdom
    Skilled Wisdom
    Lv. 5/5

    Atk. Duration -0.5s. Total outgoing Damage +34.2%.

    Enhanced Decree
    Enhanced Decree
    Lv. 1/5

    Atk. Duration +0.5s. Max Damage +30.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Brilliant Law
    Brilliant Law
    Lv. 1/5

    Element is now [Holy]. On hit, leaves Light's Vestige on foes. Damage from all Party Members +10.0% for 12s.

    Lightning
    Lightning
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

  • Level 3
    Grace
    Grace
    Lv. 1/5

    Receives blessing from the Light's Guardian. For all Party Members inside God's Decree, incoming Damage -70.0% for 1.0s.

    Light's Guardian
    Light's Guardian
    Lv. 5/5

    If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +205.5% Damage and knocks back foes.

  • Level 1
    Jungle's Law
    Jungle's Law
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +50.0%.

    Acuteness
    Acuteness
    Lv. 1/5

    Crit Rate +20.0%.

    Wide Thunderstroke
    Wide Thunderstroke
    Lv. 1/5

    AoE Radius +20%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Faith
    Faith
    Lv. 1/5

    On hit, Piety Meter +100.0% while in Normal State.

    Thunder
    Thunder
    Lv. 5/5

    On Lightning attack hits, inflict Electrocution on foes for 6.0s.

  • Level 3
    Light's Guardian
    Light's Guardian
    Lv. 1/5

    With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +150.0% Damage and knocks back foes.

    Express Fury
    Express Fury
    Lv. 1/5

    Grants +15.0% of your Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Impaired Mobility
    Impaired Mobility
    Lv. 5/5

    At Holy Zone, foe Move Speed -57.6% for 1.0s.

    Naively Honest
    Naively Honest
    Lv. 1/5

    During skill use, grants Paralysis immunity.

  • Level 2
    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +100.0%.

    Divine Mark
    Divine Mark
    Lv. 5/5

    On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 3.4s.

    Grace
    Grace
    Lv. 1/5

    While inside the Holy Zone, incoming Damage to all Party Members -25.0% for 1.0s.

  • Level 3
    Endless Grace
    Endless Grace
    Lv. 1/5

    AoE Radius +20%. Piety Meter +100.0%.

    Light's Concentration
    Light's Concentration
    Lv. 5/5

    Holy Zone duration +3s. First hit Damage +296.0% and pulls foes to the center.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    While shield is active, Move Speed +15.0%.

  • Level 2
    Purify
    Purify
    Lv. 1/5

    Removes the latest harmful effect cast on all party members within 24 meters.

    Lingering Power
    Lingering Power
    Lv. 1/5

    Shield duration +2.0s.

    Robust Protection
    Robust Protection
    Lv. 1/5

    Shield duration -2s. Shield Gauge +100.0%.

  • Level 3
    Thunderous Protection
    Thunderous Protection
    Lv. 1/5

    When deactivated, the shield inflicts 1694 Lightning Damage to foes in a 6 meter radius.

    Vow of Light
    Vow of Light
    Lv. 1/5

    When deactivated, the shield restores 8.0% of Max HP. Cooldown +10s.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -30.0%.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Casting Speed -20.0%. Outgoing Damage +30.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Casting Speed +20.0%.

  • Level 2
    Light's Vestige
    Light's Vestige
    Lv. 1/5

    On hit, inflict Light's Vestige on the foe. Damage from all Party Members +10.0% for 12.0s.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    AoE Radius +20%.

    Explosion Enhancement
    Explosion Enhancement
    Lv. 1/5

    Damage to Challenge or higher foes +60.0%.

  • Level 3
    Prepared Explosion
    Prepared Explosion
    Lv. 1/5

    Changes to Normal mode. Inflicts 50.0% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +30.0% and knocks back foe.

    Explosion Aftermath
    Explosion Aftermath
    Lv. 1/5

    Element is now [Lightning]. After Holy Explosion, inflicts up to 120.0% Damage over time for 5s at the location of the explosion.

  • Level 1
    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +10.0%.

    Faith
    Faith
    Lv. 1/5

    On hit, Piety Meter +50.0% while in Normal State.

  • Level 2
    Perseverance
    Perseverance
    Lv. 1/5

    Heavenly Blessing Damage reduction +31.0%.

    Weightlessness
    Weightlessness
    Lv. 1/5

    Atk. Speed +15.0% for all party members within 24 meters for 8.0s.

    Valor
    Valor
    Lv. 1/5

    Grants +15.0% of your Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%.

  • Level 3
    Absolute Blessing
    Absolute Blessing
    Lv. 1/5

    MP Recovery Speed +40.0% for all party members within 24 meters for 8.0s.

    Heavenly Requiem
    Heavenly Requiem
    Lv. 1/5

    AoE Radius +20% . Damage +300.0%.

just something I'm playing around with.

(1/5)