Leaves behind debris where Sound Shock disappears for 2s, inflicting +30.0% Damage to foes.
Level 2
Sacred Shock
Lv. 1/5
Element is now [Holy]. Marks foes hit by Sound Shock with Note Brand for 3.0s. Damage received from all Party Members +10.0%.
Cold Shock
Lv. 1/5
Element is now [Water]. Inflicts target on hit with Frost effect for 2.0s. Foe's Move Speed -60.0%.
Shock Enhancement
Lv. 1/5
Outgoing Damage +30.0%.
Level 3
Rapid Fire
Lv. 1/5
Fires Sound Shock 2 consecutive times.
Curved Shot
Lv. 1/5
Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +60.0%.
Level 1
Agile Cast
Lv. 1/5
Casting Speed +15.0%.
Melody Increase
Lv. 1/5
On hit, Serenade Meter gained +30.0%.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Law of the Jungle
Lv. 1/5
Damage to Named foes or lower +100.0%.
Lethargic Harmony
Lv. 1/5
On hit, foe Atk. Power -6.0% every 2.0s up to 30.0%.
Wide-Angle Attack
Lv. 1/5
AoE Radius +20%.
Level 3
Living Harmony
Lv. 1/5
Dissonance cooldown +4.0s. Now moves slowly toward nearby foes.
Harmony Enhancement
Lv. 1/5
Outgoing Damage +100.0%.
Level 1
Agile Cast
Lv. 1/5
Casting Speed +20.0%.
Excellent Mobility
Lv. 1/5
Upon use, move back from current position by 4.5 meters.
Large Wave
Lv. 1/5
Music Sheet's width +20%.
Level 2
Magick Control
Lv. 1/5
Creates a 70.0% chance to not consume MP when casting.
Endurance Wave
Lv. 1/5
On skill use, Damage received -40.0% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -40.0% for 4.0s.
Melody Increase
Lv. 1/5
On hit, Serenade Meter gained +50.0%.
Level 3
Burning Wave
Lv. 1/5
Releases sheets of red music paper. Outgoing Damage +70.0%.
Ground Crush
Lv. 1/5
Sends music paper flying, destroying the ground and creating an Earthquake Effect on hit foes for 3.0s.
Level 1
Wide-Angle Attack
Lv. 1/5
Hit area +20%.
Agile Cast
Lv. 1/5
Casting Speed +20.0%.
Sustain Enhancement
Lv. 1/5
Stigma duration +2. Number of hits +2.
Level 2
Frozen Stigma
Lv. 1/5
Element is now [Water]. Outgoing Damage to Challenge or below foes +30.0%. Move Speed -50.0% for 3.0s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.
Brilliant Stigma
Lv. 1/5
Element is now [Holy]. Marks foes for 3.0s. Damage received from all Party Members +10.0%.
Storm Stigma
Lv. 1/5
Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +20.0%. Waves surge from the ball every 0.7s inflicting Damage.
Level 3
Pain Brand
Lv. 1/5
Damage increase rises from 12.5% to 60.0%.
Melody Increase
Lv. 1/5
On hit, Serenade Meter gained +200.0%.
Level 1
Maintained Core
Lv. 1/5
Core's duration +3.0s.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Enhanced Core
Lv. 1/5
Outgoing Damage with Cores +15.0%.
Level 2
Frost Core
Lv. 1/5
Element is now [Water]. Move Speed of target hit by the Core -60.0% for 2.0s.
Concentrated Core
Lv. 1/5
Outgoing Damage +50.0% to foes repeatedly hit by a core.
Derivative Effect
Lv. 1/5
While Core lasts, Magick Recovery speed +30.0%.
Level 3
Core Explosion
Lv. 1/5
Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 300.0% of 1 Core's explosion Damage and knocks them back.
Core Increase
Lv. 1/5
Summons 2 additional Cores, increasing the number of attacks to 5.
Level 1
Magick Control
Lv. 1/5
50.0% chance of MP Cost -100.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Agile Cast
Lv. 1/5
Casting Speed +15.0%.
Level 2
Stabilized Light
Lv. 1/5
During skill use, grants Push Immunity.
Note Brand
Lv. 1/5
Marks foes hit by Rhapsody of Light for 4.0s. Outgoing Damage dealt by all Party Members +10.0%.
Sustain Enhancement
Lv. 1/5
Rhapsody of Light Damage +1.
Level 3
Shining Concentration
Lv. 1/5
Damage per hit +60.0%.
Shining Protection
Lv. 1/5
While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%. Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 10.0% of Max HP.
Level 1
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Agile Cast
Lv. 1/5
Casting Speed +15.0%.
Level 2
Melody Increase
Lv. 1/5
Serenade Meter obtained through Wind of Music +150.0%.
Enhanced Cast
Lv. 1/5
Outgoing Damage +100.0%.
Damage Reduction
Lv. 1/5
During skill use, incoming Damage -40.0%.
Level 3
Superspeed Cast
Lv. 1/5
Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +140.0% Damage.
Wind of Protection
Lv. 1/5
Creates a shield that absorbs Damage up to 25.0% of Max HP for all party members hit by Wind of Music for 4.0s.
Level 1
Agile Cast
Lv. 1/5
Casting Speed -0.3s. Hit cycle of the aftermath -30%.
Protective Vibration
Lv. 1/5
On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +5.0% up to 30.0%.
Tenacity
Lv. 1/5
Grants Push Immunity while using Sonic Vibration.
Level 2
Frozen Core
Lv. 1/5
Element is now [Water]. Outgoing Damage to Challenge or below foes +50.0%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -40.0% for 4.0s. After landing 5 hits in a short period of time, they will freeze for 3.0s.
Brilliant Wave
Lv. 1/5
Element is now [Holy]. When any party members enter the Sonic Vibration area or aftermath area, Atk. Power +15.0% of the caster's basic Atk. Power, raising the overall Atk. Power +6.0% for 2.0s.
Chain Vibration
Lv. 1/5
Damage to Push-Immune foes +30.0%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.
Level 3
Wide-Angle Attack
Lv. 1/5
The orb of Sonic Vibration grows larger. Hit area +40%.
Spreading Vibration
Lv. 1/5
When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 60.0% of Base Damage.
Casting Time +0.5s. Outgoing Damage +100.0%. Increases Stagger level to [Mid].
Level 1
Sound Concentration
Lv. 1/5
Damage per hit +5.0% up to 30.0%.
Raid
Lv. 1/5
Now attacks in a cone-shaped area. Damage to foes within max range +30.0%.
Magical Healing
Lv. 1/5
Recovers HP of party members hit by Soundholic by 1%.
Level 2
Sustain Enhancement
Lv. 1/5
Duration +1.5s. Hit amount +5. Cooldown +3.0s.
Sound Barrier
Lv. 1/5
While casting Soundholic, obtain a shield with a capacity of 15.0% of Max HP.
Impaired Mobility
Lv. 1/5
On hit, foe Move Speed -60.0% for 2.0s.
Level 3
Melody Increase
Lv. 1/5
On hit, Serenade Meter gained +200.0%.
Focus Fire
Lv. 1/5
The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +700.0%. With Sustain Enhancement, hit amount decreases to 7.
Level 1
Mind Concentration
Lv. 1/5
Recovers 15.0% MP consumed through Prelude of Storm per 1 foe hit up to 75.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Jungle's Law
Lv. 1/5
Damage to Named foes or lower +50.0%.
Level 2
Wide-Angle Attack
Lv. 1/5
AoE Radius +15%.
Melody Increase
Lv. 1/5
On hit, Serenade Meter gained +150.0%.
Lightning Enhancement
Lv. 1/5
Outgoing Damage +100.0%.
Level 3
Powerful Prelude
Lv. 1/5
Stun duration -1s. An electrical field inflicts 100.0% total Damage for 2s.
Lightning Concentration
Lv. 1/5
No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +25.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Agile Cast
Lv. 1/5
Casting Speed +25.0%.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Tough Tune
Lv. 1/5
Atk. Speed +8.0%.
Courageous Tune
Lv. 1/5
On hit, foe Atk. Power -30.0% for 8.0s.
Forte
Lv. 1/5
AoE Radius +25%.
Level 3
Intense Tune
Lv. 1/5
In additional to existing effects, all party members' Atk. Power +15.0% of the caster's default Atk. Power, raising overall Atk. Power +6.0%.
Damage received by all party members per hit by a musical note bunch -10.0% up to 30.0%.
Repeat Sign
Lv. 1/5
Changes to a stackable skill. Charges 1 time every 17.0s up to 2 times.
Exploding Note
Lv. 1/5
The music note bunch explodes upon expiring, inflicting 200.0% Damage.
Level 2
Frozen Note
Lv. 1/5
Element is now [Water]. Move Speed reduction effect +80.0%.
Sacred Note
Lv. 1/5
Element is now [Holy]. Marks the target hit by the Musical Note Bunch for 3.0s. Damage received from all party members +10.0%.
Crescendo
Lv. 1/5
Outgoing damage to Challenge or above monsters +30.0%. For every hit, outgoing damage to foes +20.0% up to +100.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +30.0%. As the distance of the outgoing damage increases, Damage +20.0% up to +100.0%.
Level 3
Ruthless Release
Lv. 1/5
No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +200.0%. The Musical Note Bunch also attacks in 5 directions.
Melody Brand
Lv. 1/5
Attacks toward the target location instead of at the target location. The Musical Note Bunch slowly comes down from the sky, inflicting continuous Damage. Hit Area +100%. Hit amount + 2.
Level 1
Passionate Applause
Lv. 1/5
Serenade Meter recovered through Prelude of Death +30.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Death Amplification
Lv. 1/5
Damage Amplification through Death's End +50.0% per stack.
Surprise Death
Lv. 1/5
Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -10.0% with each stack.
Endless Tune
Lv. 1/5
Hit amount +1. Max stacks for Death's End increases from 2 to 3.
Level 3
Aria of Death
Lv. 1/5
Prelude of Death Damage +30.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1472 Damage to 1 nearest foe within a 3 meter radius.
Howling of Pain
Lv. 1/5
AoE Radius +25%. On Death's End hit, Fear foes for 4.0s.
Level 1
Summoning Will
Lv. 1/5
Harp duration +2.0s.
Agile Cast
Lv. 1/5
Setup speed +20.0%.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Agile Rapid Fire
Lv. 1/5
Harp Atk. Speed +60.0%.
Explosion
Lv. 1/5
Harp's AoE Radius -6 meters in exchange for a powerful AoE attack.
Melody Increase
Lv. 1/5
Recovers the Serenade Meter every 1s while Harp stays summoned.
Level 3
Note Brand
Lv. 1/5
On hit from notes, the Damage the target receives from all Party Members +10.0% for 3.0s.
Giant Harp
Lv. 1/5
Summons a 20% larger harp. Outgoing Damage +100.0%.
Level 1
Time Reduction
Lv. 1/5
Cooldown -4.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Cheerful March
Lv. 1/5
During skill use, Move Speed +14.9%.
Level 2
Wide-Angle Attack
Lv. 1/5
Explosion radius +50%.
March Enhancement
Lv. 1/5
Crit Rate +30.0%.
Impaired Mobility
Lv. 1/5
Duration of Move Speed reduction effect on foes-2.0s. Move Speed reduction effect +30.0%.
Level 3
Threatening March
Lv. 1/5
Outgoing Damage +200.0%.
Melody March
Lv. 1/5
On hit, Serenade Meter gained +200.0%.
Level 1
Tenacity
Lv. 1/5
Grants Push Immunity while using Guardian Tune.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Agile Cast
Lv. 1/5
Casting Speed +20.0%.
Level 2
Endless Protection
Lv. 1/5
If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 15.0% of Max HP for 8.0s.
Powerful Protection
Lv. 1/5
Incoming Damage Reduction effect +20.0%.
Punishment of Protection
Lv. 1/5
When the Guardian Tune buff expires, inflicts +401 Damage to foes within a 4 meter radius.
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