On hit, Atk. Power for all party members within a 24 meter radius +6.0% for 7.0s.
Stable Stance
Lv. 1/5
During skill use, grants Paralysis immunity.
Level 2
Enhanced Fire
Lv. 1/5
Outgoing Damage +30.0%.
Battery Charge
Lv. 1/5
On 3 attack hits, charge the battery by 38.
Weak Prey Shot
Lv. 1/5
On hit, Damage to Named or lower foes +60.0%.
Level 3
Double Magazine
Lv. 1/5
Hold your weapon in both hands and fire forward. Attack distance +20%. Attack angle +30%. Cooldown +4.0s, but, for every 1 hit foe, cooldown -1.0s up to 6.0s.
Enhanced Magazine
Lv. 1/5
Attack Angle -30%. On hit, Crit Rate +30.0% and Crit Damage +100.0%.
Level 1
Battery Charge
Lv. 1/5
On explosion hit, charge the battery by 132.
Fighting Spirit Enhancement
Lv. 1/5
On hit, Atk. Power for all party members within a 24-meter radius +6.0% for 14.0s.
Ranged Throw
Lv. 1/5
Throwing distance +2.0 meter(s).
Level 2
Explosive Battery
Lv. 1/5
When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 50.0% of the explosion. The fragment attack has the same effect as the explosion.
Concussion Battery
Lv. 1/5
Cooldown +12.0s. Explosion Stuns foes for 3.0s.
Continuous Explosion
Lv. 1/5
Explosion Damage -30.0%. Increase number of explosions to 2.
Level 3
Instant Explosion
Lv. 1/5
Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +50.0%.
Minefield
Lv. 1/5
Changes to Normal mode. Skill can no longer be used on the target location. Allows you to throw countless batteries into the air to create a circular chain nearby.
Level 1
Push
Lv. 1/5
Shooting attack Paralysis effects +0.4.
Solid Maneuver
Lv. 1/5
Roll distance +2.0 meter(s).
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Level 2
Battery Charge
Lv. 1/5
On 3 attack hits, charge the battery by 75.
Quickness
Lv. 1/5
After rolling, Atk./Move Speed +10.0% for 6.0s.
Flash Shot
Lv. 1/5
Element is now [Lightning]. Crit Rate +20.0%. Crit Damage +100.0%.
Level 3
Additional Maneuver
Lv. 1/5
Roll 1 more time after shooting.
Tenacity
Lv. 1/5
Grants Push Immunity while rolling.
Level 1
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Battery Charge
Lv. 1/5
On 3 attack hits, charge the battery by 51.
With Additional Shot, every hit of the skill charges the battery by 51.
Level 2
Preheated Shot
Lv. 1/5
On foes with 80.0% HP or less, Crit Rate +40.0%.
Extensive Shooting
Lv. 1/5
Max shooting time +2.5s. allowing you to fire 24 times total.
Additional Shot
Lv. 1/5
Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 50.0% of Base Damage.
Level 3
Flexible Shot
Lv. 1/5
Preparation action Atk. Speed +60.0%. Attack Distance +20%. Allows you to change directions while firing.
With Additional Shot, direction cannot be changed while firing.
Evolved Shot
Lv. 1/5
Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.
With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +150.0%. With Extensive Shooting, every time 3 shots are fired, Damage inflicted +20.0% up to 140.0%. With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +80.0%.
Level 1
Skilled Defender
Lv. 1/5
Removes the upward attack. On skill use, plant your feet and do a backward somersault.
Grants Push Immunity during the backward somersault.
Shock Bomb
Lv. 1/5
On hit, ignition bomb knocks down foes.
Concentrated Attack
Lv. 1/5
On explosion hit on a single foe, ignore 60.0% of total Defense.
Level 3
Instant Ignition
Lv. 1/5
The ignition bomb explodes when you stomp your feet. Explosion Damage +60.0%.
Multiple Explosions
Lv. 1/5
Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +50.0%.
Level 1
Vital Point Shot
Lv. 1/5
Crit Rate +15.0%.
Battery Charge
Lv. 1/5
On hit, battery charge +332.
Quick Prep
Lv. 1/5
On hit, cooldown -2.0s.
Level 2
Powerful Electrocution
Lv. 1/5
Electrocution duration +1.0s.
Nimble Movement
Lv. 1/5
Atk. Speed +8.0%.
Electricity Release
Lv. 1/5
Outgoing Damage +40.0%.
Level 3
Focused Output
Lv. 1/5
Attack width -20%. Attack Distance +20%.
Condensed Shot
Lv. 1/5
Increases charge up time. Attack Width +20%. Crit Damage +150.0%.
Level 1
Concussion
Lv. 1/5
Increases Stagger Level to [Mid].
Fighting Spirit Enhancement
Lv. 1/5
On explosion hit, Atk. Power for all party members within a 24 meter radius +6.0% for 13.0s. With Pulse Charge, Atk. Power Increase effect duration +21.0s.
Wide-Angle Attack
Lv. 1/5
Size and explosion radius of the bullet +20%.
Level 2
Shock Pulse
Lv. 1/5
Cooldown +4.0s. Explosion knocks down foes.
Flash Pulse
Lv. 1/5
Element is now [Lightning]. Crit Rate +30.0%.
Battery Charge
Lv. 1/5
On explosion hit, charge the battery by 223.
Level 3
Death Volley
Lv. 1/5
Atk. Speed +15.0%. Bullet speed +20%.
Pulse Charge
Lv. 1/5
Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +120.0%. Uses the existing attack when not fully charged.
Level 1
Tenacity
Lv. 1/5
Grants Push Immunity while charging.
Battery Charge
Lv. 1/5
On dash attack hit, battery charge +96.
Diversion
Lv. 1/5
Charge distance +2.0 meter(s).
Level 2
Weak Prey Shot
Lv. 1/5
Damage to Named or lower foes +45.0%.
Neat Combination
Lv. 1/5
On dash attack hit, Avalanche's shot attack inflicts +30.0% Damage for 3.0s.
Zero Degree Aim
Lv. 1/5
Width of firing shots -20%, but Damage to a single foe +30.0%.
Level 3
Concise Finish
Lv. 1/5
Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +150.0%.
Finishing Blow
Lv. 1/5
Shot attack Crit Damage +200.0%.
Level 1
Vital Point Shot
Lv. 1/5
Crit Rate +15.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Precise Command
Lv. 1/5
Requires the drone command action. Damage +25.0%.
Level 2
Wide Shot
Lv. 1/5
AoE Radius +20%.
Lethal Shot
Lv. 1/5
Outgoing Damage +30.0%.
Long Shot
Lv. 1/5
Increases move distance. Number of shots +20%.
Level 3
Weak Prey Shot
Lv. 1/5
On hit, Damage to Named or lower foes +200.0%.
Large Caliber Bullet
Lv. 1/5
Fires additional bullets while shooting, inflicting +60.0% Damage.
Level 1
Wide-Angle Attack
Lv. 1/5
AoE Radius +20%.
Precise Command
Lv. 1/5
Requires the drone command action. Damage +40.0%.
Precision Fire
Lv. 1/5
Changes to Point mode. Give a command and the drone moves toward the target location within 12.0 meter(s) and attacks.
Level 2
Pulse Shield
Lv. 1/5
On hit, emit a protective pulse to create a shield for all party members for 20.0% of Max HP for 4.0s.
Core Energy Charge
Lv. 1/5
On hit, core energy gained +100.0%.
Jungle's Law
Lv. 1/5
On hit, Damage to Named or lower foes +200.0%.
Level 3
Expulsion Pulse
Lv. 1/5
Changes to an attack that gathers foes to the center and inflicts Damage equal to 30.0% of Base Damage before knocking them away. Cooldown +4.0s.
Pulse Stack
Lv. 1/5
The skill can now stack up to 2.
Level 1
Scar
Lv. 1/5
Creates a flame area that inflicts Fire Damage equal to 30.0% of total Damage for 3s.
Enhanced Laser
Lv. 1/5
Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +20.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Level 2
Freezing Beam
Lv. 1/5
Element is now [Water]. On hit, Freezes foes for 2.0s.
With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.
Lightning Beam
Lv. 1/5
Element is now [Lightning]. Crit Rate +20.0%. On hit, Crit Damage to Named foes and above +50.0%.
With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.
Core Energy Charge
Lv. 1/5
On hit, core energy gained +100.0%.
Level 3
Laser Show
Lv. 1/5
Laser Damage -20.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.
With Scar, flame area Damage -20.0%. Flame area now lasts every 1s for 5s.
Laser Cut
Lv. 1/5
Changes to a forward linear attack. On single foe hit, Damage +60.0%.
Level 1
One Body and Spirit
Lv. 1/5
Immediately command the drone without moving.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Vital Point Strike
Lv. 1/5
Crit Rate +15.0%.
Level 2
Explosive Bullet
Lv. 1/5
Element is now [Fire]. Damage +30.0%.
Core Energy Charge
Lv. 1/5
On hit, core energy gained +100.0%.
Weak Point Detection
Lv. 1/5
Crit Damage on Push-Immune foes +100.0%.
Level 3
Ferocious Shot
Lv. 1/5
Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +100.0%.
Complete Blockade
Lv. 1/5
Spin count +1. Total Damage +80%.
Level 1
One Body and Spirit
Lv. 1/5
Immediately command the drone without moving.
Concussion
Lv. 1/5
Increases Stagger Level to [Mid - High].
Battery Discharge
Lv. 1/5
Battery consumption -20.0%.
Level 2
Precision Barrage
Lv. 1/5
Changes to Point mode. Instead of advancing forward and throwing bombs upon using the skill, move to a target location within 12.0 meter(s) and drop a bomb in the area.
Explosive Barrage
Lv. 1/5
Bomb Damage -30%. Drops 2 bombs simultaneously on each side. Damage up to +40%.
Sea of Fire
Lv. 1/5
Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +50.0% Fire Damage for 4s.
Level 3
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Incineration
Lv. 1/5
Bomb attack range +20%. Damage +30.0%.
Level 1
Precise Command
Lv. 1/5
Lengthens the drone command action. Damage +20.0%.
Vital Point Attack
Lv. 1/5
Crit Rate +20.0%.
Big Baby
Lv. 1/5
Explosion radius +30%.
Level 2
Flame Baby
Lv. 1/5
Element is now [Fire]. Damage to Push Immune foes +40.0%.
Thunder Baby
Lv. 1/5
Element is now [Lightning]. On hit, Crit Damage +100.0%.
Core Energy Supply
Lv. 1/5
On hit, core energy gained +100.0%.
Level 3
All-out War
Lv. 1/5
No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +120.0%. Skill canceled when remaining battery resources are below 100.
Roundup Attack
Lv. 1/5
Sends out all self-destructing drones at once. Damage +60.0%.
Level 1
Precise Command
Lv. 1/5
Lengthens the drone command action. Damage +25.0%.
Core Energy Charge
Lv. 1/5
On hit, core energy gained +50.0%.
Battery Discharge
Lv. 1/5
Battery consumption +20.0%. Damage +30.0%.
Level 2
Volley of Missiles
Lv. 1/5
Missiles no longer knock down foes on hit. Paralyzes and pierces through them. Instead of firing all missiles at once, they are fired forward 4 times. Total Damage inflicted the same.
Guided Missile
Lv. 1/5
The missile tracks the nearest frontal foe within 70 degrees.
Organ Missile
Lv. 1/5
Missile Damage -30.0%. Doubles the number of missiles fired.
Level 3
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Large Missile
Lv. 1/5
Missile size and explosion radius +20%. Crit Rate +30.0%.
Level 1
Battery Saving Mode
Lv. 1/5
Battery consumption -20.0%.
Domination Shot
Lv. 1/5
AoE Radius +20%.
Swift Preparation
Lv. 1/5
Per hit foe, cooldown is -1.0s up to 9.0s.
Level 2
Reformation
Lv. 1/5
Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +50.0%.
All-around Security
Lv. 1/5
You and the drone spin around once more to attack.
Core Energy Charge
Lv. 1/5
On hit, core energy gained +100.0%.
Level 3
Comrade
Lv. 1/5
For every 2 shots, shot Damage inflicted by drone and you +20.0%.
Cross Fire
Lv. 1/5
Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s . Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +400.0%.
Level 1
Excellent Mobility
Lv. 1/5
Flight distance +3.0 meter(s).
Battery Saving Mode
Lv. 1/5
Battery consumption -50.0%.
Agile Landing
Lv. 1/5
Enter another Combo after landing to roll 4 meters towards the target location.
Level 2
Long Flight
Lv. 1/5
Changes to Holding mode. Allows you to change directions. Hold to grab onto the drone and fly for up to 2s while firing downward. With Excellent Mobility, max hold time is 2.5s.
High Flight
Lv. 1/5
Increases the drone's flight height as you grab onto it. Allows you to jump over Guardian foes.
Combined Fire
Lv. 1/5
The drone also fires downward during flight. Damage +30.0%.
Level 3
Emergency Protection
Lv. 1/5
Creates a shield that absorbs Damage up to 40.0% of Max Vitality for 6.0s.
Weak Prey Shot
Lv. 1/5
On hit, Damage to Named or lower foes +200.0%.
Level 1
Condense
Lv. 1/5
Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +20.0%.
Skilled Defender
Lv. 1/5
Changes to Normal mode. Immediately inflicts the same attack as the overcharged attack after preparations are complete.
Electric Power
Lv. 1/5
Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +10.0%.
Level 2
Flame Buster
Lv. 1/5
Element is now [Fire]. Damage +20.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.
Lightning Burster
Lv. 1/5
Element is now [Lightning]. Crit Rate +20.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.
Tenacity
Lv. 1/5
Grants Push during Ready Attack and while charging.
Level 3
Railgun
Lv. 1/5
Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 60.0% when overcharged.
Meltdown
Lv. 1/5
Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +80.0%.
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