Skill Simulator

362 SP / Chaos Dungeon 1480 Ignition No Cast Build
Cecillia
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2022-02-27 04:14:43
Sorceress
Used Skill Points 362
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Blaze
    Blaze
    7
    Lv.1
    Lv.1
    Bleed Bleed
  • Energy Discharge
    Energy Discharge
    1
  • Lightning Vortex
    Lightning Vortex
    10
    Lv.1
    Lv.1
    Lv.1
    Quick ... Quick ...
  • Frost's Call
    Frost's Call
    10
    Lv.1
    Lv.1
    Lv.1
    Wealth Wealth
  • Squall
    Squall
    1
  • Seraphic Hail
    Seraphic Hail
    10
    Lv.1
    Lv.1
    Lv.1
  • Inferno
    Inferno
    1
  • Punishing Strike
    Punishing Strike
    11
    Lv.1
    Lv.1
    Lv.1
    Galewi... Galewi...
  • Reverse Gravity
    Reverse Gravity
    10
    Lv.1
    Lv.1
    Lv.1
    Protec... Protec...
  • Ice Shower
    Ice Shower
    10
    Lv.1
    Lv.1
    Lv.1
    Quick ... Quick ...
  • Lightning Bolt
    Lightning Bolt
    1
  • Esoteric Reaction
    Esoteric Reaction
    1
  • Rime Arrow
    Rime Arrow
    10
    Lv.1
    Lv.1
    Lv.1
    Wealth Wealth
  • Explosion
    Explosion
    1
  • Elegian's Touch
    Elegian's Touch
    1
  • Doomsday
    Doomsday
    1
  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s.

    Damage Amplification
    Damage Amplification
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Charge Flame
    Charge Flame
    Lv. 1/5

    Skill can now stack up to 2 times.

    Flame Expansion
    Flame Expansion
    Lv. 1/5

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 40.0%.

    Blazing Wildfire
    Blazing Wildfire
    Lv. 1/5

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +20.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Undying Flame
    Undying Flame
    Lv. 1/5

    Damage to Challenge or lower foes +40.0%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

  • Level 1
    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +10.0%.

    Damage Amplification
    Damage Amplification
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 9.0s.

    Charge MP
    Charge MP
    Lv. 1/5

    Recovers 2.0% of Max MP with each successful hit.

  • Level 2
    Condensed Wildfire
    Condensed Wildfire
    Lv. 1/5

    Element is now [Fire]. Outgoing damage +25.0%.

    Condensed Frost
    Condensed Frost
    Lv. 1/5

    Element is now [Water]. On hit, the foe's Atk. Speed -15.0% and Move Speed -30.0% for 3.0s.

    Condensed Lightning
    Condensed Lightning
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

  • Level 3
    Energy Bombardment
    Energy Bombardment
    Lv. 1/5

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +30.0% damage to foes.

    Energy Rampage
    Energy Rampage
    Lv. 1/5

    Possible input +3. Total damage inflicted +80.0%.

  • Level 1
    Paralyze
    Paralyze
    Lv. 1/5

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.

    Damage Amplification
    Damage Amplification
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Lightning sphere duration +2s.

  • Level 3
    Overheat
    Overheat
    Lv. 1/5

    Skill can now stack up to 2, but basic Lightning Vortex duration -1s.

    Fierce Lightning
    Fierce Lightning
    Lv. 1/5

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +40.0% Damage.

  • Level 1
    Chill
    Chill
    Lv. 1/5

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gains +30.0%.

  • Level 2
    Rule Enhancement
    Rule Enhancement
    Lv. 1/5

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -5.0, the Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Unstable Rule
    Unstable Rule
    Lv. 1/5

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +15.0%.

    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0m, AoE range +30%, and damage +45.0%.

  • Level 3
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Damage +50.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +130.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +10.0%.

  • Level 2
    Wildfire Whirlwind
    Wildfire Whirlwind
    Lv. 1/5

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 43 damage every 1s for 3.0s and knockback foes.

    Frost Whirlwind
    Frost Whirlwind
    Lv. 1/5

    Element is now [Water]. On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Lightning Whirlwind
    Lightning Whirlwind
    Lv. 1/5

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +30.0%. The final strike grants Electrocution for 4.0s.

  • Level 3
    Charge MP
    Charge MP
    Lv. 1/5

    On hit, restores Max MP by 15.0%.

    Wiping Wind
    Wiping Wind
    Lv. 1/5

    Attack length +20%. Damage +50.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gains +30.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Additional Explosion
    Additional Explosion
    Lv. 1/5

    A large explosion occurs where the wave hits, knocking foes back. Total damage +30.0%.

    Evolved Hail
    Evolved Hail
    Lv. 1/5

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 40.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to targets with Push Immunity +60.0%.

    Red Hail
    Red Hail
    Lv. 1/5

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 85 Damage every 1s for 5.0s.

  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s.

    Rift Acceleration
    Rift Acceleration
    Lv. 1/5

    Fire Pillar creation speed -0.5s.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

  • Level 2
    Flame Area
    Flame Area
    Lv. 1/5

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Charge Flame
    Charge Flame
    Lv. 1/5

    Changes to be stackable. Removes Push and causes Paralysis. The skill can now stack up to 2 times.

  • Level 3
    Firepower Expansion
    Firepower Expansion
    Lv. 1/5

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +60.0%.

    Firepower Supplement
    Firepower Supplement
    Lv. 1/5

    Ready Attack motion shortens and Damage to foes +25.0%.

  • Level 1
    Paralyze
    Paralyze
    Lv. 1/5

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 4.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

  • Level 2
    Unavoidable Fate
    Unavoidable Fate
    Lv. 1/5

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +10.0%.

    Electric Discharge
    Electric Discharge
    Lv. 1/5

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +20.0%, and on foes hit by lightning explosion, inflict 82 Electric Attack damage every 3s.

    Destruction
    Destruction
    Lv. 1/5

    Slams lightning for 5s on the designated spot, inflicting total +40.0% damage.

  • Level 3
    Magick Amplification
    Magick Amplification
    Lv. 1/5

    On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +160.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Rift Acceleration
    Rift Acceleration
    Lv. 1/5

    Attacks at the Rift Magick Circle occur 0.3s faster.

  • Level 2
    Lava Area
    Lava Area
    Lv. 1/5

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +30.0%.

    Glacier Seas
    Glacier Seas
    Lv. 1/5

    Element is now [Water]. Prep duration +0.6s. Causes Chill on the ground for 2s to freeze foes for 4.0s on hit.

    Electric Attack Area
    Electric Attack Area
    Lv. 1/5

    Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +40.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    Damage to Challenge or lower foes +80.0%.

  • Level 1
    Chill
    Chill
    Lv. 1/5

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gains +30.0%.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +20.0%.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +30.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, grants Push Immunity.

  • Level 3
    Frost Fragment
    Frost Fragment
    Lv. 1/5

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +30.0%.

    Frost Zone
    Frost Zone
    Lv. 1/5

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 80.0%.

  • Level 1
    Paralyze
    Paralyze
    Lv. 1/5

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.

    Stabilize
    Stabilize
    Lv. 1/5

    During skill use, limit to rotation disappears, and turning speed increases.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Fired lightning length +3 meters.

    Vital Point Hit
    Vital Point Hit
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Branched Lightning
    Branched Lightning
    Lv. 1/5

    The triggered lightning splits into three branches and strikes foes. Damage +80.0%.

    Voltage Boost
    Voltage Boost
    Lv. 1/5

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +120.0% damage.

  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

    Charge MP
    Charge MP
    Lv. 1/5

    On hit, restores Max MP by 6.0%. With Shockwave, recover by 3.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +35.0%.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    Damage to Challenge or lower foes +50.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +100.0%.

  • Level 3
    Stabilized Crystal
    Stabilized Crystal
    Lv. 1/5

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +40.0%.

    Shockwave
    Shockwave
    Lv. 1/5

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +70.0%.

  • Level 1
    Chill
    Chill
    Lv. 1/5

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gain +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 50.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, grants Push Immunity.

  • Level 3
    Ice Pick
    Ice Pick
    Lv. 1/5

    The icicles become sharper, causing outgoing damage +60.0%.

    Frost Barrage
    Frost Barrage
    Lv. 1/5

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +30.0%.

  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 32 Damage every 1s for 5.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, damage to Lesser and Normal foes +30.0%.

  • Level 2
    Backfire
    Backfire
    Lv. 1/5

    Casting action is reduced, and changed to a Normal skill. Explodes Wildfire on the spot and deals damage to foes in a cone-shape.

    Whirlpool Wildfire
    Whirlpool Wildfire
    Lv. 1/5

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +20.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

  • Level 3
    Magick Amplification
    Magick Amplification
    Lv. 1/5

    On hit, outgoing damage +50.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +140.0%.

  • Level 1
    MP Recovery
    MP Recovery
    Lv. 1/5

    Recover 10.0% MP when you nd Elegian's Touch yourself.

    Tide's Fury
    Tide's Fury
    Lv. 1/5

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 330 [Water] Damage.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Swift Footwork
    Swift Footwork
    Lv. 1/5

    While Elegian's Touch is active, Move Speed +10.0%.

    Laggard
    Laggard
    Lv. 1/5

    When hit while Elegian's Touch is activate, Cast Move Speed -40.0% debuff to attacking foe for 3.0s with a 30% chance.

    Focus
    Focus
    Lv. 1/5

    When hit while Elegian's Touch is activate, recover 5% Specialty Meter with a 50% chance. When Specialty Meter recovery is activated, Cooldown +10s.

  • Level 3
    MP Training
    MP Training
    Lv. 1/5

    While Elegian's touch is maintained, Max MP +12.0%.

    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    When hit, MP Cost -25.0%.

  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 39 Damage every 1s for 5.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

  • Level 2
    Flame Area
    Flame Area
    Lv. 1/5

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +15.0%.

    Asteroid
    Asteroid
    Lv. 1/5

    Drops an enhanced Meteor. Damage +25.0%.

    Overheated Meteor
    Overheated Meteor
    Lv. 1/5

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +40.0%.

  • Level 3
    Magick Amplification
    Magick Amplification
    Lv. 1/5

    On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +160.0%.

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