[8.19.1]Crash Course Warwick Jungler
(Last updated on September 27, 2018)
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[8.19.1]Crash Course Warwick Jungler
(Last updated on September 27, 2018)
Views 3.6K
Bookmarks0
If he goes Red Kayn mode, he is difficult to deal with.
This guide is about what skills and playing style requirements you need for Warwick to survive and win games. You will learn some cheese and practical strategies and some tips on how to improvise. More importantly, learn how to play with Warwick's strength and weaknesses in jungle like ganking, counter-ganking, farming, invading, and aiming for objectives. Also, learn how to optimize Warwick's jungling style for macro-plays and micro-plays like pathings, item optimization, rune optimization, and teamfight.
Warwick has powerful damage for early game and mid, so you will see how good Warwick as a duelist. Also, his
To abuse Warwick's Blood Hunt:
You need to max it first for several reasons. It is free movement speed and attack speed for roaming and jungle clear speed. It helps to reduce mana consumption from . Also, with and/or , you can easily solo Herald and Drakes fast and early. It is good ability to duel for 1v1 because it can reach 2.5 AS.
To abuse Warwick's Ultimate:
His ult is a powerful tool for offense and defense. Ult's range depends on WW's movement speed, so more movement speed, the farther and faster you can target. It applies on-hit effects and all damage including on-hit effects are the same amount for healing. That's important!
quickly adds the stack and that gives advantage for your teammates to quickly deal increased damage. Useful for ganks, counter, and engagement. Make sure your teammates are in position to attack your target.
increased the burst damage, range of ult and healing.
increased range of ult and healing, and synergized with Celebrity for more burst damage and healing.
or Enchantment Warrior increased ult's damage and healing. If red, applies more true damage. If blue, increased the range of ult and healing with Celebrity. I prefer red for invades and dueling in early to mid game.
increased more healing.
increased range of ult and synergized with Celebrity. Hence, it is more important to max it first.
To abuse Warwick's Q, Jaws of the Beast:
It is similar to the ultimate by applying on-hit effects, but it doesn't healing a portion of the damage from on-hit effects.
is the must core for jungle clear speed. Also, if you use Q+Tiamat, it cancels Tiamat's animation, making jungle clear speed faster and also increasing DPS for 1v1 or teamfight. This also applies to .
Red Enchantment Warrior gives more stacks for true damage. With Tiamat's passive, jungle clear speed is faster. Also, healing and damage is increased by bonus AD.
applies its damage to Q as on-hit effect. Same applies for .
increased more healing.
When facing against a comp that consists of at least 3 AP champions:
replaces over against heavy AP comp. However, if you want to replace over for burst damage with 's passive. That is fine but it can be mildly inconsistent. (I honestly choose it for power spike when I use Blood Hunt to chase or engage.)
helps to deal magic damage and gives you more durability with increased healing.
helps to duel against AP champions you can skirmish or teamfight.
When facing against a comp that strongly denies your toolkit:
helps to weather CC storms, so you can use your abilities effectively and efficiently.
helps in late game to activate to receive healing and increase its healing higher. Also, in late game, you are not likely to make great use of because Warwick's damage is mediocre. In fact, it is better if you know opposing comp is going for late game, so picking Warwick is not a good idea. But that rune is when you can reduce Warwick's impotency in late game. Same applies to .
Same explanation as Tenacity Rune.
helps if you are facing AP champion who can deal massive damage or repetitive CC on you before you can heal properly. Also, it helps against AP and/or CC oriented comps.
Cinderhulk helps against heavy burst oriented comp before you can do anything.
helps to deal a champions who gains healing, so you can deny the healing. It is useful to deal against a comp who can heal well, so you can influence mid-game, especially contesting for objectives.
helps to deal with mobile champions, especially they can kite you.
helps to deal with champions who mostly kite you with slow effect.
When facing a comp that consists of at least 3 AD champions:
helps when you are facing Critical based champions. Also, deal with mobile champions.
helps to deal with comp that relies on AS and basic attacks.
helps to deal with basic attack damage.
helps to deal with mobile AD champions.
When you are ahead of the game:
increased your Q and ult's damage and healing. Also, more durability is important when you dive and secure kills with 30% tenacity.
helps for diving and securing objective.
Powerfarm Strategy
Red Side
#1: Red > > Raptors + Smite > > opposing Raptors and/or Krugs > > Dragon's Scuttle > > Blue + Smite > > Gromp > > Wolves > > Raptors (Respawned) > > Krugs + Smite.
It is useful when challenging against jungler's clear speed, invades, or kill instead of farming. You need to clear your Raptors to prevent jungle stealing and get ahead of opponent's powerfarming. When you powerfarm, you will naturally lose jungle vision because the focus on farming than tracking on jungler's location. However, with Blood Hunt, it changes things. You want to invade either side a little bit to get closer to the jungler and if there is no mark, the jungler could be in the other side of the map. Since you powerfarmed, it is likely you have LV and item advantage, so if there is a mark, it is easier to skirmish.
#2: You can go for the regular route.
Go for Blue > > Gromp + Smite > > Baron's Scuttle > > Wolves > > Red +Smite > > Raptors > > Krugs. This should give you LV3 when you cleared Wolves, making it safer to farm your Red.
Blue Side
#1: Red > > Raptors + Smite > > Baron's Scuttle > > Blue > > Gromp + Smite > > Wolves > > Recall > > Krugs. It should be used against jungler who can't contest your Scuttle or invade to steal your Blue. If the jungler is here to steal your blue, Red > > Baron's Scuttle > > Blue + Smite > > Gromp > > Wolves > > Raptors > > Krugs + Smite.
#2: Blue > > Gromp + Smite > > Baron's Scuttle > > Wolves > > Raptors > > Red + Smite > > Krugs. If you want to contest Scuttle, use Smite on it instead of Gromp.
Counterjungle and Skirmish Strategy
Red Side
#1: Blue > > Gromp > > Wolves > > Red + Smite > > Baron's Scuttle. If there is no Scuttle, it is likely the jungler is still farming or camping top/mid lane, so either invade or countergank. Using Blood Hunt can help to locate the jungler.
Blue Side
#1: Red > > Wolves > > Blue + Smite > > Baron's Scuttle. The only thing jungler can do is farm or gank top/mid. Using Blood Hunt can helps to see whether jungler is camping or just farming. If the jungle is still here at top of Red side, you should invade Krugs camp.
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