support

[8.19.1]Goat Legs are the Best

by dabomb6767

(Last updated on October 5, 2018)

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Builds

Summoner Spells

Hide Notes
  • Barrier
  • Flash

On soraka I prefer taking barrier or cleanse depending on matchups. Barrier allows you to survive a little bit longer helping you get off your heals. Cleanse is for matchups with cc like morgana or an ashe adc. Heal is also an option should you want to give your adc some help and allow them to take cleanse/tp/barrier. I don't like ignite/exhaust because you shouldn't really be in range to use them and if you are something has probably gone wrong. However, if you have to take on of those exhaust is usually better on soraka.

Runes

  • sorcery
    SORCERY
  • Summon Aery
  • Manaflow Band
  • Absolute Focus
  • Scorch
  • resolve
    RESOLVE
  • Bone Plating
  • Revitalize
Bonus :

+6 Attack damage or +10 ability power, adaptive and +65 health

Pretty staple sorcery tree with aery, manaflow, and scorch. The middle tree is slightly up to preference but I find celerity doesn't really give that much anymore, and absolute focus is quite useful in the early laning phase. Transcendence should never be taken on support because it takes to long for supports to hit that lvl 10. Gathering storm is also an option in more matchups where you'll be trading less and want more power mid to late game. Remember that your autos will proc aery so make sure to constantly be autoing as well. Resolve secondary is to give more health for laning phase. Bone plating is super useful in reducing damage in early trades. Revitalize synergizes with soraka really well since you'll constantly be healing as the game goes on. It's also possible to go inspiration secondary if the enemy lane can't fight back that well and doesn't have easy all in options. It's up to preference for a lot of inspiration but boots, biscuits, and cdr/time warp are the main runes to choose from.

Items

Starting

  • Spellthief's Edge
  • Health Potion
  • Warding Totem (Trinket)
  • Refillable Potion

Spellthief should be the item you buy consistently as your starting item. Coin has some viability should you prefer it or if you don't think you can proc the spellthief against something like a heavy all in lane. If you take relic shield on soraka this guide won't help you. Remember that you'll have to upgrade to a frostfang in order to get your sightstone. I would recommend not upgrading fully to the remnant of the watchers as it costs a lot of gold for some pretty subpar stats. This is the only support item where the full upgrade is not worth the early buy. Get the full upgrade later in the game. Getting refillable pots is usually pretty good on soraka if you have the gold on your first couple backs as you'll constantly need health.

Core

  • Redemption
  • Ardent Censer
  • Mikael's Crucible
  • Ionian Boots of Lucidity
  • Control Ward

You'll probably want to pick up all the forbidden idol items. Redemption is usually the best one to start with, unless there's heavy cc on the opposing team that can be cleansed. Redemption's range is semi global, so its able to provide pressure when you are in midlane but have the ability to influence both sidelanes. Ardent censer is actually better as a third item if you buy it at all as it scales with levels, meaning that buying it 2nd won't really give the same results as a mikaels, especially since mikaels has some insane heal buffs. Not only does it have the heal buffs, it converts mana regen into health regen, which is important as soraka as you use health to heal people. Ardent also doesn't work as well on soraka as you aren't able to constantly heal your teammates to keep the ardent buff active. Get control wards, just get them.

Situational

  • Locket of the Iron Solari
  • Zhonya's Hourglass
  • Boots of Swiftness
  • Shurelya's Reverie
  • Warmog's Armor

Locket can be bought if you should need it against opposing teams comp with burst and you need to keep your adc and yourself through the initial burst. Zhonya is another item that's good if you feel you are getting focused in team fights and need the extra peel for yourself. Once you hit 40% cdr and have the gold capable for buying swifties that isn't a bad choice, though this is more for late late game where you are pretty much full build which is hard for supports. Warmogs is a similar story where you most likely won't want to get it until late and even then it's only certain situations as you will not have the health requirements until you are likely level 17-18. Shurelyas is just an item that you can purchase if you need to help your team kite or engage easier, but is also a fringe buy.

Ability Sequence

  • Salvation

    Salvation(Passive)

  • Starcall
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Astral Infusion
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Equinox
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Wish
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Starcall
    Equinox
    Equinox
    Astral Infusion
    Equinox
    Wish
    Astral Infusion
    Astral Infusion
    Astral Infusion
    Astral Infusion
    Wish
    Equinox
    Equinox
    Starcall
    Starcall
    Wish
    Starcall
    Starcall

You should pretty much always start q as it allows you trade lvl 1 quite easily as you will be healing while dealing damage. Unless you are getting heavily pressured and your adc is low, taking 2 points in e is usually my preference. E is an instant cast that does a solid amount of damage, silences, and also procs your manaflow. Chaining your e and q during laning to get a root can lead to great trades if not a kill. I usually only take 3 points in my e before maxing w, as getting more points in w will give you more than more points in e. However if you are smashing lane, it is possible to add more points into e and q, though getting a couple points in w to reduce the cd is still recommended. Level up your ult when possible as always.

Vs. Champions

  • Taric
  • Malphite
  • Tahm Kench
  • Braum
  • Janna
  • Nami
  • Blitzcrank
  • Brand
  • Zyra
  • Pyke
  • Alistar
  • Lulu
  • Morgana
  • Karma
  • Leona
  • Difficulty
  • Champion
  • Notes
Easy
TaricTaric

As long as you are aware of his stun you can bully him very hard in this lane, as long as you kite his ult its a pretty free lane. Taric is pretty close to a melee soraka, however if your team can kite his ult, he doesn't offer the same teamfighting prowess that you have.

Easy
MalphiteMalphite

Same as taric, except his ult is a bit more tricky, not getting caught up in the ult with your adc and silencing either malph or the adc depending on the situation should usually nullify his ult. He's really just here because some people like to pick him.

Easy
TahmKenchTahm Kench

Tahm is similar however he has more aggresive options that you need to be aware of. Early trades to lower his health bar and the adc should help temper his aggresion. His w cd at early levels will be quite high if he is saving his teammate so work around this cooldown. Tahm will be more useful later game in saving one teammate, however should the fight last between his w cds, his usefulness with the new patches will go down.

Easy
BraumBraum

Braum is the same as tahm, just that his adc can help get the cc. For all the melee matchups, abuse the fact that you have a range advantage to get early health leads, making them think twice about engaging fully onto you and your adc. He has more use late game than you however, as he offers a lot of cc for his team.

Easy
JannaJanna

Janna is kinda like a worse soraka early, they have about even range, but soraka will win trades pretty hard early, especially if you pay attention to the shield cds. She will be stronger late game, so the early game is important in building a lead.

Normal
AlistarAlistar

Alistar is similar to the other melee matchups at lvl 1, however that all changes at lvl 2. He has all in pressure past lvl 2 and huge dive pressure at 6. If you are able to poke him out early you can make him think twice about taking an all in. Alistar is actually quite squishy when he doesn't have his ult, however he is unbelievably tanky when he does.

Normal
LuluLulu

Kinda in a similar position to janna but she does a bit more damage. Landing qs in trades are important in this matchup, as you'll be able to heal up to engage in another trade. Her ult isn't that useful in terms of pressure in laning, it just provides whoever she ults more health. Getting damage in when her shield is on cd is the key to this matchup.

Normal
MorganaMorgana

Morgana is a tricky matchup depending on if you take cleanse and if you can dodge skillshots. Like janna soraka can bully morgana and morgs spell shield doesn't really provide much except for your ability damage reduction. She will also run out of mana quite early if she is spamming w and/or q. However, the main problem comes if she is able to land a binding. Taking cleanse is a pretty wise choice in this matchup. Also watch for a flash ult at 6, and be mindful of 10 minutes if she takes the stopwatch rune.

Normal
KarmaKarma

SImilar to all the other enchanter supports, if you can land your qs in trades and avoid eating her mantra qs, the early lane should go in your favour. However do not that as you hit lvl 6-7 if you are not smashing the lane you will have to tone down the aggression as your q will not heal you for enough to continuously trade.

Normal
LeonaLeona

Leona is like alistar except she is a lot tankier in lane with her w and has much more lock down potential, especially at 6. Like alistar, poking her out will prevent her from taking an all in. Keeping brushes warded to will also help if she is constantly weaving in and out of vision.

Hard
NamiNami

Nami is like soraka except she offers more hard cc but less healing. Taking trades with her is more difficult as her wave will heal her like your q, and for more as she will most likely max her w first. If she uses w too much early she will run oom, so that's what you have to take advantage of. Forcing her to use w on her adc without getting an extra bounce is the best way to get this done. She is the most difficult matchup in terms of getting a big lead in lane.

Hard
BlitzcrankBlitzcrank

Blitzcrank is a difficult matchup as his all ins don't bring him to you, but you to him. However, if he can't get hooks, he's pretty useless. If he misses a q, thats your time to go in, he's a melee champ that is squishy, especially early. However, his ability to snowball on you makes him a difficult matchup.

Hard
BrandBrand

Brand is a difficult matchup as he has a high damage output, he also provides cc. If he gets a rotation of spells on you, you'll either be on your last breath or dead. You'll be able to trade decently well early, as long as you don't get hit by a combo of his spells. Remember that his spells all get buffed if he already has hit you with another spell.

Hard
ZyraZyra

Zyra is like brand, except she offers a bit more utility and a little less damage. If you can step on her seeds, but don't take a trade for her seeds. Her plants will take 2 autos to kill, and aren't too powerful in the early lane. The main problem for soraka against zyra is her low mobility, as her ult can often force a flash out of you.

Hard
PykePyke

Pyke is like a better thresh for the most part. He offers a little less utility but has an execute, which is deadly against soraka. You'll constantly have to be aware of the distance he can close with his dash into hook. Not only does he have good gap close on you, he has a heal for most of the poke you can do on him. If you can poke him out early, you can get pressure. But his all in on you is definitely something you'll need to play around. As well, you'll get in his execution threshold quite easily, so you'll have to be aware of that as well.

Sorakas pros/cons

Soraka Pros

-Strong trading power early

-Global pressure with ult

-Always has usefulness throughout the game

-Silence has a lot of utility

-AOE skill shots


Soraka Cons

-Squishy

-Low mobility

-Low damage outside of early laning

-Constantly killing herself

Abilities

Soraka's abilites aren't too complicated. Her damaging spells are aoe, her w is point and click and her ult is just pushing the button.



Starcall

Soraka's q is essential for her early lane trading patterns. Landing these will give you movement speed and give you health regen, allowing you to continue trading. You'll want to try to open a trade with your q and end the trade with a q. As well, if you land a q, your w will grant your ally the movement speed buff and health regen for one second.


Astral Infusion


Soraka's main calling card ability, and what you will be constantly using. Using your w will cost you health to heal a teammate. Remember that should you take revitalize, your heal on low health targets will be increased. Your economy with this ability will make or break teamfights. Make sure you prioritize healing your carries, healing tanks can be good, but will depend on the situation. In lane you'll often want to hold off on healing your adc if they aren't below half health and you are below 70% health or so. Again w grants q buffs to an ally if you hit an enemy champ with q in the past 4 seconds. Also pay attention to situations where your ally has grievious wounds, and see if you can wait it out. You'll heal for more and save mana and health by not having to heal as much.


Equinox


Soraka's e is a key ability for her laning phase. It's an instant cast, so you should never miss it (it happens, but try not to.) The cooldown on this is quite high, so you'll have to know when to use it and when not to use it. In laning phase, you can use it liberally in favourable matchups, and when used in tandem with your q, can lead to getting the extra root at the end of the silence. It is also a decent disengage tool, frustrating opponents and preventing them from finishing off you or teammates, or preventing enemies from chasing you down. Outside of laning, it's best not to throw this out until your team engages or gets engaged on. Your e can turn around a fight if placed properly. It combos quite well with other cc, such as a vayne condemn, where a stun into silence and root can lead to many kills.


Wish


Soraka's R, along with redemption, allow her to turn fights without even being in the fight. Having good map awareness is essential to having great soraka ults, especially in laning phases. You can turn a feeding teammate into a fed one with your ult. It will heal extra for all allies under 40% health, which combined with revitalize, turns into a significant number quickly. It will take practice, but knowing when you can save a teammate and when they would die regardless is important in regards to using or saving your ult. Knowing how fast you can get to a teammate is also important as it is always better if you can just w your teammate instead of ulting them. As with your w, if possible, try to ult when there are no grievious wounds on your ally. 





Teamfighting

Play patterns with soraka in front to back teamfights are usually the best. Assuming you have redemption, you'll want to stay in the backline, dropping redemption if needed. Save your ult should your ally fall low and will die before the redemption pops. After both are blown, that's when you'll usually start walking in to heal your teammates. Remember that healing tanks will not have the same effect as healing squishies. Remember that if your teammate falls low you'll be able to bring them back up, but if you fall low, you'll be useless as you can't heal and have to retreat. Try to keep track of assassins going for your backline (including you) or someone with a combo cc and silence them. Throwing your q's can be useful though the q range is not that large and being in range to hit them with q means they can probably hit you too or get in range easily. Also remember when you're healing that healing low health targets will heal for more with revitalize. 

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