[8.19.1]Goat Legs are the Best
(Last updated on October 5, 2018)
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[8.19.1]Goat Legs are the Best
(Last updated on October 5, 2018)
Views 4.7K
Bookmarks0
As long as you are aware of his stun you can bully him very hard in this lane, as long as you kite his ult its a pretty free lane. Taric is pretty close to a melee soraka, however if your team can kite his ult, he doesn't offer the same teamfighting prowess that you have.
Same as taric, except his ult is a bit more tricky, not getting caught up in the ult with your adc and silencing either malph or the adc depending on the situation should usually nullify his ult. He's really just here because some people like to pick him.
Tahm is similar however he has more aggresive options that you need to be aware of. Early trades to lower his health bar and the adc should help temper his aggresion. His w cd at early levels will be quite high if he is saving his teammate so work around this cooldown. Tahm will be more useful later game in saving one teammate, however should the fight last between his w cds, his usefulness with the new patches will go down.
Braum is the same as tahm, just that his adc can help get the cc. For all the melee matchups, abuse the fact that you have a range advantage to get early health leads, making them think twice about engaging fully onto you and your adc. He has more use late game than you however, as he offers a lot of cc for his team.
Janna is kinda like a worse soraka early, they have about even range, but soraka will win trades pretty hard early, especially if you pay attention to the shield cds. She will be stronger late game, so the early game is important in building a lead.
Alistar is similar to the other melee matchups at lvl 1, however that all changes at lvl 2. He has all in pressure past lvl 2 and huge dive pressure at 6. If you are able to poke him out early you can make him think twice about taking an all in. Alistar is actually quite squishy when he doesn't have his ult, however he is unbelievably tanky when he does.
Kinda in a similar position to janna but she does a bit more damage. Landing qs in trades are important in this matchup, as you'll be able to heal up to engage in another trade. Her ult isn't that useful in terms of pressure in laning, it just provides whoever she ults more health. Getting damage in when her shield is on cd is the key to this matchup.
Morgana is a tricky matchup depending on if you take cleanse and if you can dodge skillshots. Like janna soraka can bully morgana and morgs spell shield doesn't really provide much except for your ability damage reduction. She will also run out of mana quite early if she is spamming w and/or q. However, the main problem comes if she is able to land a binding. Taking cleanse is a pretty wise choice in this matchup. Also watch for a flash ult at 6, and be mindful of 10 minutes if she takes the stopwatch rune.
SImilar to all the other enchanter supports, if you can land your qs in trades and avoid eating her mantra qs, the early lane should go in your favour. However do not that as you hit lvl 6-7 if you are not smashing the lane you will have to tone down the aggression as your q will not heal you for enough to continuously trade.
Leona is like alistar except she is a lot tankier in lane with her w and has much more lock down potential, especially at 6. Like alistar, poking her out will prevent her from taking an all in. Keeping brushes warded to will also help if she is constantly weaving in and out of vision.
Nami is like soraka except she offers more hard cc but less healing. Taking trades with her is more difficult as her wave will heal her like your q, and for more as she will most likely max her w first. If she uses w too much early she will run oom, so that's what you have to take advantage of. Forcing her to use w on her adc without getting an extra bounce is the best way to get this done. She is the most difficult matchup in terms of getting a big lead in lane.
Blitzcrank is a difficult matchup as his all ins don't bring him to you, but you to him. However, if he can't get hooks, he's pretty useless. If he misses a q, thats your time to go in, he's a melee champ that is squishy, especially early. However, his ability to snowball on you makes him a difficult matchup.
Brand is a difficult matchup as he has a high damage output, he also provides cc. If he gets a rotation of spells on you, you'll either be on your last breath or dead. You'll be able to trade decently well early, as long as you don't get hit by a combo of his spells. Remember that his spells all get buffed if he already has hit you with another spell.
Zyra is like brand, except she offers a bit more utility and a little less damage. If you can step on her seeds, but don't take a trade for her seeds. Her plants will take 2 autos to kill, and aren't too powerful in the early lane. The main problem for soraka against zyra is her low mobility, as her ult can often force a flash out of you.
Pyke is like a better thresh for the most part. He offers a little less utility but has an execute, which is deadly against soraka. You'll constantly have to be aware of the distance he can close with his dash into hook. Not only does he have good gap close on you, he has a heal for most of the poke you can do on him. If you can poke him out early, you can get pressure. But his all in on you is definitely something you'll need to play around. As well, you'll get in his execution threshold quite easily, so you'll have to be aware of that as well.
Soraka Pros
-Strong trading power early
-Global pressure with ult
-Always has usefulness throughout the game
-Silence has a lot of utility
-AOE skill shots
Soraka Cons
-Squishy
-Low mobility
-Low damage outside of early laning
-Constantly killing herself
Soraka's abilites aren't too complicated. Her damaging spells are aoe, her w is point and click and her ult is just pushing the button.
It will take practice, but knowing when you can save a teammate and when they would die regardless is important in regards to using or saving your ult. Knowing how fast you can get to a teammate is also important as it is always better if you can just w your teammate instead of ulting them.
Play patterns with soraka in front to back teamfights are usually the best. Assuming you have redemption, you'll want to stay in the backline, dropping redemption if needed. Save your ult should your ally fall low and will die before the redemption pops. After both are blown, that's when you'll usually start walking in to heal your teammates. Remember that healing tanks will not have the same effect as healing squishies. Remember that if your teammate falls low you'll be able to bring them back up, but if you fall low, you'll be useless as you can't heal and have to retreat. Try to keep track of assassins going for your backline (including you) or someone with a combo cc and silence them. Throwing your q's can be useful though the q range is not that large and being in range to hit them with q means they can probably hit you too or get in range easily. Also remember when you're healing that healing low health targets will heal for more with revitalize.
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