[8.19.1]The Fairy Sorceress
(Last updated on October 9, 2018)
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[8.19.1]The Fairy Sorceress
(Last updated on October 9, 2018)
Views 4.4K
Bookmarks0
Bard is quite squishy and does not have much damage or range, so look to poke the opponent whenever possible. However, watch out for his Q as it can stun you if it hits another unit before or after hitting you. Using your W on him as he walks up is a great way to stop his damage while also allowing you to trade back on him.
Janna can be annoying but she does not have much damage in her kit so you should out-trade their bottom lane duo fairly easily. Using your W on her ADC during 2v2 fights is an easy way to win trades as she will not be able to contribute to the fight if her ADC is immobilized. Her tornadoes should not be able to land on you or your ADC especially due to your W movement speed.
She does have a decent amount of damage with her Q and empowered Q but is a squishy champion so you should be able to win the lane if you trade well into her. Always try to keep minions between you and her so you do not get hit by her R-Q. If she walks up to use her E on you or your ally, W her or slow her with your Q and either follow-up with your other damage abilites if your ADC can follow-up or just back off.
Sona is quite weak in the early game and laning phase, so try trade aggressively with her in lane. However, watch out for enemy jungle ganks as Sona's ultimate can stun both you can your ADC.
Morgana does not have as much damage as you and is fairly squishy in the early game. She is also extremely reliant on landing her Q, so look to keep minions between you and her at all times to avoid getting rooted by her Q. Try to bait out her E (Black Shield) before casting your W or damage combo. As it is a magic shield, your auto attacks can still hurt her. She also can only shield one enemy with it, so you can aim your damage at other enemies once she has used it.
Nami is not an easy matchup because her W can both poke and heal at the same time. You will need to time your trade windows specifically for example when you have seen her use her W to heal her allies as if you trade onto her when her W is up she can easily heal back the damage you have dealt to her and poke you in the meantime. Although her Q is hard to land, it stuns you for quite a long time so you should consider flashing if it is about to land on you if you are alone in lane or if the enemy jungler is coming. That said, Nami is extremely squishy and if you find your trade windows properly you should be able to push her out in lane due to your poke and utility.
Soraka is a very squishy champion but does have decent sustain and poke if she manages to land her Q, which is an ability that you and your ADC definitely want to dodge in lane. Most people think that you should only aim for Soraka but not her ADC as she can quickly heal them up, but her health costs for her W heal is quite high in the early game and can make her low enough for you to kill if she keeps using it, so just aim to poke either her or her ADC whenever you see an opportunity.
Rakan is quite squishy in the early game, so look to trade aggressively with him in the laning phase. Try to dodge his Q even though it does not deal much damage as it allows him to heal himself and his ally if he hits an enemy with it. However, his engages once he hits level 6 can be very unexpected sometimes so you should definitely watch out for it especially if he commits his flash to it. Ward up your lane nicely to ensure the enemy jungler is not ganking your lane. If you can react to his engages fast enough, you can actually ult yourself or the ally is he engaging on first as your ult will knock him up and prevent him from reaching your ally and charming them.
You should be able to freely harass him in the early game as he does not have any ranged abilities that he can use. However, watch out for his E (Shadow Dash) as you can die if you are taunted by him, especially if the enemy jungler is coming. Note that if he uses his E towards you or your ally's direction out of his E range, he might be trying to E-flash you. If he is doing that towards you, use your E or ult on yourself for the extra health to avoid dying while if he is doing that towards your ally you should W the enemy ADC so he/she cannot follow-up on the Shen's engage. If he leaves his lane with his ultimate to help other lanes, you should quickly shove in the lane with your Q and pressure the turret.
You should be easily able to walk up and poke him in lane, but try to dodge his Q to avoid getting slowed and having his passive stacked on you. Try not to waste your abilities on him when he has his wall up. The wall has especially long cooldowns at lower levels, so look to trade aggresively with him once he has used his wall.
You should be able to trade on him easily especially in the early levels but watch out for his hook as one good hook can win him the lane. Always keep minions between you and Blitzcrank so he will not be able to hook you. If you see him rushing towards you, immediately use your W on him and run away as he might be trying to flash into knocking you up before hooking you in. Once he uses his hook, you should be able to walk up aggressively and trade with him.
You should be able to trade into him early on in the lane but once he has his full combo, he will be able to easily push you out if he manages to land most of his abilities on you. You should save you abilities for defensive use in lane such as using the W on you or your ally to get movement speed to dodge spells or using your E for a shield to reduce his damage. You should only use your abilities offensively on him if he has no chance to trade back or if you are confident you ADC will be able to follow-up for the kill. You should keep minions between you and him to avoid him landing his Q to stun you.
Similarly to Blitzcrank, you should be able to trade well into him easier early. However, take note that Thresh is a ranged champion and deals decent damage with his first auto attack with his E passive, so you definitely want to respect his range when trading with him. Thresh also has a hook so try to keep minions between you and him at all times in lane if his hook is not on cooldown. Land your poke abilities on him whenever possible but watch out if he lands a hook on a minion near you even if it does not hit you as he can use it to get near and use his E (Flay). Once he uses his hook, you should look to trade more aggressively on him.
Alistar is decently tanky in the early game especially once he hits level 6 with his ultimate and also having a heal in his kit (Passive). His W-Q engage combo is also extremely deadly especially if the enemy jungler is coming. When he uses that combo, you definitely want to use your W on his ADC if he is trying to follow-up or use it on Alistar otherwise. Getting a good level 1-2 trade on him might deter him from any further engages. One interesting thing you can do to deny his combo if the enemy team are trying to collapse through his engage is that you can time your ultimate while Alistar is dashing towards you or your ally with his W to knock him up and interrupt his combo.
Miss Fortune is not a common support champion but when she is played as a support she definitely gives you a hard time in the lane. She generally outranges you and can poke you easily with her E. Avoid getting hit by the second bounce of her Q at all costs as it can mean the difference between a lost or won lane. You should not try to overstay in lane if you are low as she can finish you off with her ultimate at level 6. One advantage you have over her is that she has no utility or crowd control, so if you coordinate with your jungler you can definitely catch her with your W as she is still extremely squishy and can be bursted down.
Lulu is a relatively versatile champion as she can be a lane bully in certain matchups due to the amount of poke she brings but is also not in a pressure to win her lane as other hard lane bullies such as Zyra as she can easily hang back and scale into the late game due to the amount of utility that she brings into any team composition. It is extremely crucial to identify the type of matchup that you are in and adjust your playstyle accordingly.
1. E-Q
In trades your main damage combo would be using your E 2. W-E-Q
For this combo, you should only use it if you are trying to slow the enemy first and polymorph them before trying to land your combo for a higher chance of hitting them. You should only start off with your W in your combo if you are confident to be able to get out safely after using your abilities on the enemy for the short trade.
** Note that Lulu actually is more succesful when trying to do shorter trades compared to long trades so you should aim to back away to wait for your abilities to be up again before trying to trade again. However, in less punishing matchups, you can definitely look to trade further with your auto attacks as your Pix
1. To keep allies alive
This is the most standard and common usage of Lulu's ultimate. You just need to cast your ultimate on the ally you want to save. In teamfights, there might be multiple allies that fall low so you should definitely decide beforehand on which ally to save (usually your ADC or mid laner). One tip is you should not use it too early but at the "last second possible" to be able to surprise the enemy team and bait them into wasting more spells to lock down your ally before you save them.
2. As an engage tool
Lulu's ultimate not only provides bonus health but also makes the targeted ally larger and also knocks up all nearby enemies upon cast. You generally want to coordinate with your ally who will be engaging the enemy team in fights (usually tanks such as Maokai or Malphite) and ultimate him when he manages to reach the enemy team to knock them up and act as an engage for your team. If the opportunity is open, you might also look to flash into the enemy team and cast your ultimate
3. To interrupt enemy spells
As I have mentioned above such as in the Alistar matchup explanation, your spells can be used sometimes to knock the enemy up during their cast time of their abilities and stop their engages/combos. Other useful cases of this is to stop Lee Sin's engage when he tries to gap-close with his Q
In teamfights, it is important to first decide what you are going to use your abilities for during the fight especially your W usage being the most key ability in fights as your E
1. If the enemy team has a key member that might carry the fight, does your team have sufficient Crowd Control to lock the target down?
In this case, if your answer to the question is no, you should save your W
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