At 11:00 AM on May 27th, Alex Francois, Global Head of Competitive Operations at Riot will present Building VALORANT into a Global Esport, a keynote outlining the VALORANT teams strategy towards building an organic esports community with competitive integrity and widespread accessibility.
The 2020 Inven Global Esports Conference took place across two days earlier this week. Day 1 has already been recapped, so let's take a look at the digital smorgasbord of esports discussion had to offer on day 2.
The second day of the 2020 Inven Global Esports Conference is less than an hour away, but before things get started, let's take a look at everything that happened on day one of the very first digital IGEC.
Today's panel, 'Oversaturated Content Market', will be hosted by Inven Global Director of Corporate Strategy Nick D'Orazio and will focus on the saturation of certain types of content in the esports and gaming spaces.
This week's installment of 'Nick's Esports Talks' centers around the countless approaches, mediums, and stories under the umbrella of esports content, as well as which of these types of content are best and worst in the context of the esports industry.
Inven Global now has a channel on Twitch, and the team has started to utilize the channel for streaming panels that were going to be part of the 2020 Inven Global Esports Conference before the statewide lockdown in California.
Earlier this month on June 4th, The Inven Global Esports Conference brought over 100 different panelist, speakers, and esports experts together in the same place.
The forty-five minute panel was streamed live during the conference, but for those who may have missed it, a full transcript of the spiciest panel of the 2019 Inven Global Esports Conference is now available for your reading pleasure.
Thooorin sat down with Nick Geracie before his IGEC 2019 panels to lay out his talking points and give an exclusive look into his journey through esports journalism.
Fighting games are a staple of gaming history for over 30 years. There have been many fighting games that shaped the lives of many players including Street Fighter, Tekken, and Super Smash Bros. FGC leaders talk about the evolution of the fighting games and community.
A huge component in esports such as League of Legends, Overwatch, and CS:GO is teamwork. Management and support staff of well-known esports organizations and teams talk about what it takes to players to mesh well in their teams.
Smeltz sat down with Inven Global's Nick Geracie to discuss his past positions in LoL esports, his responsibilites as director of HU Storm, and the future of collegiate esports.
Mandie Roman's well-rounded experience in the esports industry and affinity for gaming lifestyle made her appearance at the 2019 Inven Global Esports Conference a perfect match. The gaming fashion expert and host moderated three panels, spoke on another, and co-hosted the IGEC2019 networking afterparty.
"The Female Faces of Esports" panel focuses on women who are figure heads in our community; as players, streamers, and hosts they are often faces of an industry in which they are the minority.
In this panel, we will consider healthy and productive practices, vital skill sets players need to learn at a young age, and systems we can put in place at esports entry points (like the collegiate and amateur level) to help bright stars stay on the path to success.
It is our favorite time of the year at Inven Global -- only two months until our esports conference! This will be the event's second year and we are thrilled to share our current list of panelists and speakers.
Chris Hopper has been at the forefront of developing sustainable esports leagues while also championing the fair treatment and compensation of professional players. In this pivotal year of esports growth, we are thrilled to host such an authentic (and extremely relevant) industry leader.
Noah Whinston was the first to mention that with esports, your fanbase is decentralized. Unlike traditional sports where your fans are likely to be in the city they play for, esports has a global reach. Fans of Los Angeles Valiant exist beyond L.A. So to bring your fans together, your team should have one philosophy to identify with.
Earlier this month, Kim Phan, the Director of Esports at Blizzard Entertainment, delivered the keynote address at the Inven Global Esports Conference, and while the former Warcraft 3 commentator waxed nostalgic about the history of the esports industry early in her speech, her attention quickly shifted to the industry’s future.
At IGEC 2018, Mark “Garvey” Candella from Twitch hosted a panel on “The Global Reach of College / University Esports”. While the Western world may be familiar with organization