Today's panel, 'Oversaturated Content Market', will be hosted by Inven Global Director of Corporate Strategy Nick D'Orazio and will focus on the saturation of certain types of content in the esports and gaming spaces.
This week's installment of 'Nick's Esports Talks' centers around four specific traits that all enduring esports have in common. Any game that has stood the test of time as a competitive title has checked off the four boxes that this week's lecture will center around.
This week's installment of 'Nick's Esports Talks' centers around the countless approaches, mediums, and stories under the umbrella of esports content, as well as which of these types of content are best and worst in the context of the esports industry.
The full video of the IGEC 2020 Women In Esports digital panel is available on twitch.tv/invenglobal. Inven Global will continue to host panels, lectures, podcasts, and other forms of live-streamed content on this twitch channel.
Inven Global now has a channel on Twitch, and the team has started to utilize the channel for streaming panels that were going to be part of the 2020 Inven Global Esports Conference before the statewide lockdown in California.
Our second panel of many more to come is the unavoidable topic everyone must face: "Esports & Well-being: Burnout, Fatigue, & Mental Health." This panel discussion will address the everpresent importance of awareness regarding mental wellness in esports and gaming, which is one that has been emphasized in the lockdown-like state of society following the COVID-19 outbreak.
At the 2019 Inven Global Esports Conference [IGEC 2019], this panel will explore how individual casters prepare themselves for their game, how the same job varies from genre to genre, and what challenges each game might have in common.