Esports and fashion come together in a unique way. The evolution of gamer streetwear serves the cross over of two niche audiences and many companies have found success in this arena. At the 2019 Inven Global Esports Conference [IGEC 2019], a panel of experts will break down the specific intersection of these two industries, how this area differs from traditional fashion, and what these companies see in the near future.
In theory, anyone can write about esports. Free blog websites allow a template, Twitter permits a platform for it to be shared on and there are more than enough games in existence that scribbling down notes from time to time can give one the illusion of playing "journalist." At the 2019 Inven Global Esports Conference [IGEC 2019], this panel of long-time experts in the industry will explore the current esports journalism landscape, dissect how the explosion of social media has flipped the profession on its' head, and more.
At the 2019 Inven Global Esports Conference [IGEC 2019], this panel will explore how individual casters prepare themselves for their game, how the same job varies from genre to genre, and what challenges each game might have in common.
It is our favorite time of the year at Inven Global -- only two months until our esports conference! This will be the event's second year and we are thrilled to share our current list of panelists and speakers.
Chris Hopper has been at the forefront of developing sustainable esports leagues while also championing the fair treatment and compensation of professional players. In this pivotal year of esports growth, we are thrilled to host such an authentic (and extremely relevant) industry leader.
Noah Whinston was the first to mention that with esports, your fanbase is decentralized. Unlike traditional sports where your fans are likely to be in the city they play for, esports has a global reach. Fans of Los Angeles Valiant exist beyond L.A. So to bring your fans together, your team should have one philosophy to identify with.
Earlier this month, Kim Phan, the Director of Esports at Blizzard Entertainment, delivered the keynote address at the Inven Global Esports Conference, and while the former Warcraft 3 commentator waxed nostalgic about the history of the esports industry early in her speech, her attention quickly shifted to the industry’s future.
At IGEC 2018, Mark “Garvey” Candella from Twitch hosted a panel on “The Global Reach of College / University Esports”. While the Western world may be familiar with organization
“I had a player that got a really nice sponsorship and all he had to do was fly up to Seattle to take a couple pictures. He was going to make more than his entire yearly salary in one photo shoot, which does not happen often in esports. He could not go because he did not know that you needed an ID to fly. That’s what we’re dealing with. These players have no life skills.
But if esports veteran Andrey "Reynad" Yanyuk has learned anything in his fifteen years in the industry, Fortnite esports is not built to last. No esport is, in fact, nor game or genre of game. The way he sees it, it is the nature of gaming and esports to resist longevity.
On Tuesday, May 1, Inven Global held the first IGEC-ESPORTS DEEP DIVE for enthusiastic esports fans and related parties at UC Irvine in California. Those who could not attend the event in-person misse
With pride, Phan mentions that Overwatch League is home to an openly gay man on the Houston Outlaws and a woman on the Shanghai Dragons. Players like these are extremely popular to OWL fans and represent how inclusive and diverse esports can be without sacrificing competitive integrity and professionalism: "This is only the beginning" Phan says, "there is so much more work to be done."
Trading Card Games (TCG) have a long history as a competitive game than any PC game has. In truth, TCGs have a longer history than esports does.
Conversational in nature, unfiltered in delivery, this panel serves to illuminate the challenges and realities of working and playing in the gaming industry as a woman.
Star players are really important in sports. They not only deliver outstanding performance in their games, but they also make the sport more popular and generate revenue for their team. A star player
Yeon-sung “iloveoov” Choi became a star about 15 years ago, when the fervor of the 2002 World Cup moved on to the Esports in Korea. Back then, the popularity of StarCraft 1 was at its peak
It's true that luck is inevitably important in Hearthstone. Hearthstone is a Collectible Card Game, a game where players draw a card each turn. The match can shift completely based on which card is dr
Compared to his age, Aaron has a rather youthful appearance paired with his high pitch voice. When I first met Coach Aaron, his first impression was very different to his career. As the most talented
With many things in life, experience is always the best teacher. People who learn how to do a task by working on-site will usually be more proficient than someone who simply read a tutorial. Of course
It has been 6 to 7 years since the Esport for League of Legends was made. In the beginning, it was either NA or EU that stood out in the pro scene, but now Korean players are the ones dominating the L