It is our favorite time of the year at Inven Global -- only two months until our esports conference! This will be the event's second year and we are thrilled to share our current list of panelists and speakers.
Chris Hopper has been at the forefront of developing sustainable esports leagues while also championing the fair treatment and compensation of professional players. In this pivotal year of esports growth, we are thrilled to host such an authentic (and extremely relevant) industry leader.
Noah Whinston was the first to mention that with esports, your fanbase is decentralized. Unlike traditional sports where your fans are likely to be in the city they play for, esports has a global reach. Fans of Los Angeles Valiant exist beyond L.A. So to bring your fans together, your team should have one philosophy to identify with.
Earlier this month, Kim Phan, the Director of Esports at Blizzard Entertainment, delivered the keynote address at the Inven Global Esports Conference, and while the former Warcraft 3 commentator waxed nostalgic about the history of the esports industry early in her speech, her attention quickly shifted to the industry’s future.
At IGEC 2018, Mark “Garvey” Candella from Twitch hosted a panel on “The Global Reach of College / University Esports”. While the Western world may be familiar with organization
“I had a player that got a really nice sponsorship and all he had to do was fly up to Seattle to take a couple pictures. He was going to make more than his entire yearly salary in one photo shoot, which does not happen often in esports. He could not go because he did not know that you needed an ID to fly. That’s what we’re dealing with. These players have no life skills.
But if esports veteran Andrey "Reynad" Yanyuk has learned anything in his fifteen years in the industry, Fortnite esports is not built to last. No esport is, in fact, nor game or genre of game. The way he sees it, it is the nature of gaming and esports to resist longevity.
With pride, Phan mentions that Overwatch League is home to an openly gay man on the Houston Outlaws and a woman on the Shanghai Dragons. Players like these are extremely popular to OWL fans and represent how inclusive and diverse esports can be without sacrificing competitive integrity and professionalism: "This is only the beginning" Phan says, "there is so much more work to be done."
Conversational in nature, unfiltered in delivery, this panel serves to illuminate the challenges and realities of working and playing in the gaming industry as a woman.
Star players are really important in sports. They not only deliver outstanding performance in their games, but they also make the sport more popular and generate revenue for their team. A star player
Compared to his age, Aaron has a rather youthful appearance paired with his high pitch voice. When I first met Coach Aaron, his first impression was very different to his career. As the most talented
If you ask “What kind of industry is esports?” most people would be hard pressed to present a simple answer. It hasn't been long since esports started; the leading people in the scene are
The first time I had heard of this man was when I was overly attached to a certain game called World of Warcraft. In the early stages of the game's life, the person who received most of the complaints
There are two parts of a company or organization that people are aware of. The first portion is the face of the company - the CEO or owner who represents the company on up scale national and internati
Taewon Yun, the General Manager for Global Publishing at Super Evil Megacorp, will be a speaker at the first Inven Global Esports Conference (IGEC). He has had a notable career in the gaming industry.
On March 27th, Inven Global revealed details on speech schedules and online ticket discounts for the 1st IGEC-Esports DEEP DIVE. The IGEC is an Esports conference which will be held on May 1st at UC I
It has been confirmed that Greg Street will be participating in the 1st Inven Global Esports Conference (IGEC). Greg Street, best known as “Ghostcrawler” to the gaming public, is a game de