The 2020 Inven Global Esports Conference took place across two days earlier this week. Day 1 has already been recapped, so let's take a look at the digital smorgasbord of esports discussion had to offer on day 2.
The second day of the 2020 Inven Global Esports Conference is less than an hour away, but before things get started, let's take a look at everything that happened on day one of the very first digital IGEC.
Today's panel, 'Oversaturated Content Market', will be hosted by Inven Global Director of Corporate Strategy Nick D'Orazio and will focus on the saturation of certain types of content in the esports and gaming spaces.
This week's installment of 'Nick's Esports Talks' centers around four specific traits that all enduring esports have in common. Any game that has stood the test of time as a competitive title has checked off the four boxes that this week's lecture will center around.
Today's panel, 'Riot's New Esports Titles', will be hosted by Inven Global Director of Corporate Strategy Nick D'Orazio and will focus on the new titles League of Legends developer Riot Games is rolling out in the coming months, as well as the potential competitive space for these new games. The panel will go live on Inven Global's Twitch channel on Friday, April 17 at 2:00pm PT.
This week's installment of 'Nick's Esports Talks' centers around the countless approaches, mediums, and stories under the umbrella of esports content, as well as which of these types of content are best and worst in the context of the esports industry.
The full video of the IGEC 2020 Women In Esports digital panel is available on twitch.tv/invenglobal. Inven Global will continue to host panels, lectures, podcasts, and other forms of live-streamed content on this twitch channel.
Inven Global now has a channel on Twitch, and the team has started to utilize the channel for streaming panels that were going to be part of the 2020 Inven Global Esports Conference before the statewide lockdown in California.
Our second panel of many more to come is the unavoidable topic everyone must face: "Esports & Well-being: Burnout, Fatigue, & Mental Health." This panel discussion will address the everpresent importance of awareness regarding mental wellness in esports and gaming, which is one that has been emphasized in the lockdown-like state of society following the COVID-19 outbreak.
Following IGEC 2019, Portilho sat down with Nick Geracie to discuss his role in Cloud9, his journey through esports, and the laid back culture that extends far beyond Star AD Carry Zachary "Sneaky" Scuderi.
The forty-five minute panel was streamed live during the conference, but for those who may have missed it, a full transcript of the spiciest panel of the 2019 Inven Global Esports Conference is now available for your reading pleasure.
Thooorin sat down with Nick Geracie before his IGEC 2019 panels to lay out his talking points and give an exclusive look into his journey through esports journalism.
Shroomed brought his Melee insights and experience to IGEC 2019 as a panelist of "The Smash Bros: How an Unsupported Nintendo Game Survived as an Esport." Shortly before his panel, Shroomed touched base with Nick Geracie on the state of the Smash community, the potential of Justin "Wizzrobe" Hallett being signed, and to weigh in on the "Melee vs. Super Smash Bros Ultimate" debate.
Smeltz sat down with Inven Global's Nick Geracie to discuss his past positions in LoL esports, his responsibilites as director of HU Storm, and the future of collegiate esports.
Mandie Roman's well-rounded experience in the esports industry and affinity for gaming lifestyle made her appearance at the 2019 Inven Global Esports Conference a perfect match. The gaming fashion expert and host moderated three panels, spoke on another, and co-hosted the IGEC2019 networking afterparty.
The apparel will be exclusive to IGEC 2019, with all-access ticket holders receiving a hoodie and standard ticket holders receiving a t-shirt.
"The Female Faces of Esports" panel focuses on women who are figure heads in our community; as players, streamers, and hosts they are often faces of an industry in which they are the minority.
The Smash Bros. Panel will host a roundtable discussion with professional Smash Bros competitors featuring a Q&A session. Our panelists will explore how Smash differs from other FGC titles, the larger role of grassroots esports vs. publisher supported ones, and how the recent involvement (and infamous lack there of) of Nintendo might change the game's competitive future. This panel is a marquee event for competitive Smash fans and FGC enthusiasts!
In this panel, we will consider healthy and productive practices, vital skill sets players need to learn at a young age, and systems we can put in place at esports entry points (like the collegiate and amateur level) to help bright stars stay on the path to success.
At the 2019 Inven Global Esports Conference [IGEC 2019], this panel will explore how individual casters prepare themselves for their game, how the same job varies from genre to genre, and what challenges each game might have in common.