Hero Info
Yrel
Light of Hope
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After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Yrel
Light of Hope
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-
After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Abilities
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Vindication [Q ]
Mana:Cooldown: 6 secondsUnleash holy energy around Yrel, dealing 44 damage to nearby enemies and healing her for 100.
Charging up this Ability increases its damage up to 146, and healing up to 333. -
Righteous Hammer [W ]
Mana:Cooldown: 6 secondsSwing Yrel's hammer, dealing 39 damage to enemies in front of her and knocking them away.
Charging up this Ability increases its knockback distance, and damage up to 130. Enemies hit at maximum charge are Stunned for 0.75 seconds. -
Avenging Wrath [E ]
Mana:Cooldown: 6 secondsLeap to a location, dealing 234 damage to enemies in an area and Slowing them by 50% for 1 second.
Charging up this Ability increases its range. -
Ardent Defender [R ]
Mana: 80Cooldown: 120 secondsSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received. -
Sacred Ground [R ]
Mana: 40Cooldown: 40 secondsYrel sanctifies the ground around her, gaining 40 Armor until she leaves the area. -
Divine Purpose [D ]
Cooldown: 8 secondsActivate to instantly charge Yrel's next Basic Ability at no mana cost.
Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
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1 Level
[+]
Life | Life Regen |
Mana | Mana Range |
Attack Damage |
Attack Range |
Attacks PerSecond |
Speed |
---|---|---|---|---|---|---|---|
2786 | 5.6347 | 500 | 3 | 162 | 1.5 | 0 | 4.3984 |
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1
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4
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7
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Yrel is no longer slowed while Channeling Righteous Hammer, and at maximum charge she gains 25% Movement Speed.
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Hitting an enemy Hero with Avenging Wrath at maximum charge reduces its cooldown to 1 second.
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Mounting is instant and grants 60% Movement Speed that decays over 3 seconds.
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While above 50% Health, gain 15% Movement Speed.
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10
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13
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16
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Righteous Hammer reduces the Armor of enemy Heroes hit by 20 for 4 seconds and deals bonus damage equal to 4% of their maximum Health.
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Casting a Basic Ability reduces the cooldown of Divine Purpose by 1.5 seconds.
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After casting a Basic Ability, Yrel's next Basic Attack splashes for 20% increased damage around the target.
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20
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Ardent Defender heals nearby allied Heroes for 100% of the healing received by Yrel.
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Casting Avenging Wrath while inside Sacred Ground moves Sacred Ground to Yrel's location upon landing.
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After 1 second, Yrel becomes Invulnerable and casts Hearthstone. Cannot be canceled.
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Activate to become Unstoppable for 2 seconds.
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Vindication [Q ]
Mana:Cooldown: 6 secondsUnleash holy energy around Yrel, dealing 44 damage to nearby enemies and healing her for 100.
Charging up this Ability increases its damage up to 146, and healing up to 333. -
Righteous Hammer [W ]
Mana:Cooldown: 6 secondsSwing Yrel's hammer, dealing 39 damage to enemies in front of her and knocking them away.
Charging up this Ability increases its knockback distance, and damage up to 130. Enemies hit at maximum charge are Stunned for 0.75 seconds. -
Avenging Wrath [E ]
Mana:Cooldown: 6 secondsLeap to a location, dealing 234 damage to enemies in an area and Slowing them by 50% for 1 second.
Charging up this Ability increases its range. -
Ardent Defender [R ]
Mana: 80Cooldown: 120 secondsSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received. -
Sacred Ground [R ]
Mana: 40Cooldown: 40 secondsYrel sanctifies the ground around her, gaining 40 Armor until she leaves the area. -
Divine Purpose [D ]
Cooldown: 8 secondsActivate to instantly charge Yrel's next Basic Ability at no mana cost.
Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%. -
Hand of Freedom
Cooldown: 22 secondsGrant an allied Hero 50% Movement Speed for 3 seconds and remove all Slows and Roots from them.Cannot be used on Yrel. -
Bubble Hearth
Cooldown: 80 secondsAfter 1 second, Yrel becomes Invulnerable and casts Hearthstone. Cannot be canceled. -
Seraphim
Cooldown: 10 secondsActivate to become Unstoppable for 2 seconds.
Yrel
After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Bloodmyst Yrel
After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Crystalforged Yrel
After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Dreamknight Yrel
After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Silver Hand Yrel
After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.
Mad Jester Yrel
Not all villains have super powers. Some, like the Jester gang, spread chaos and mayhem using whatever weaponry they can steal. While you don't have to be mad to join their ranks, if you do... you probably are.
Mad Harlequin Yrel
Not all villains have super powers. Some, like the Jester gang, spread chaos and mayhem using whatever weaponry they can steal. While you don't have to be mad to join their ranks, if you do... you probably are.
Sparkle Jester Yrel
Not all villains have super powers. Some, like the Jester gang, spread chaos and mayhem using whatever weaponry they can steal. While you don't have to be mad to join their ranks, if you do... you probably are.
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