Role
Universe
HERO NAME

Hero Info

Kharazim Veradani Monk
- -
To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.
Kharazim Veradani Monk
- -
To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.

Abilities

  • Radiant Dash [Q ]

    Mana: 30
    Charge Cooldown: 12 seconds
    Jump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack.

    Stores up to 2 charges.

  • Breath of Heaven [W ]

    Mana: 65
    Cooldown: 10 seconds
    Heal nearby Heroes for 287 and give them 15% Movement Speed for 3 seconds.

  • Deadly Reach [E ]

    Mana: 50
    Cooldown: 10 seconds
    Kharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.

  • Seven-Sided Strike [R ]

    Mana: 77
    Cooldown: 50 seconds
    Become Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.

  • Divine Palm [R ]

    Mana: 50
    Cooldown: 60 seconds
    Protect an allied Hero from death, causing them to be healed for 1127 if they take fatal damage in the next 3 seconds.

  • Pick Your Trait

    Choose between Transcendence, Iron Fists, and Insight from the Talents panel.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
2109 4.3915 500 3 63 1.75 0 4.3984
1
  • Every 3rd Basic Attack heals the lowest nearby allied Hero for 108 and gives 25% increased Move Speed for 2 seconds.
  • Every 3rd Basic Attack deals 110% bonus damage and gives 25% increased Move Speed for 2 seconds.
  • Quest:Every 3rd Basic Attack restores 15 Mana, grants a stack of Insight, and gives 25% increased Movement Speed for 2 seconds.

    Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces Basic Ability cooldowns by 1.75 seconds.
4
  • Place a Spirit Ally that heals allies in a large area around it for 2% of their maximum Health every second. Has 156 Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies.
  • Place an Earth Ally that grants nearby allied Heroes 50 Physical Armor against Heroic Basic Attacks, reducing damage taken by 50%. Has 416 Health and lasts 10 seconds. Kharazim can Radiant Dash to Earth Allies.
  • Place an Air Ally that grants vision and reveals a large area around it. Has 78 Health and lasts 40 seconds. Kharazim can Radiant Dash to Air Allies.

    Stores up to 2 charges.
7
  • Decreases Radiant Dash's cooldown by 2 seconds and increases the maximum number of charges by 1.
  • Increases Breath of Heaven's Movement Speed bonus to 30%.
  • Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.75 seconds.
10
  • Protect an allied Hero from death, causing them to be healed for 1127 if they take fatal damage in the next 3 seconds.
  • Become Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
13
  • Radiant Dashing to an ally gives Kharazim and the target 30% bonus Movement Speed for 3 seconds.
  • Increases Deadly Reach's duration by 100%.
  • Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.

    Can be toggled to allow or prevent this talent from triggering automatically.
  • While Stunned or Rooted, gain 75 Physical Armor against Hero Basic Attacks for 4 seconds, reducing their damage by 75%.
16
  • Radiant Dashing to an ally makes them Unstoppable for 1 second.
  • Radiant Dashing to an enemy launches a rapid volley of 6 Basic Attacks dealing 45% damage each.
  • Breath of Heaven heals 75% of its normal amount, but heals a second time 3 seconds later.
  • Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 75% for 3 seconds.
20
  • Divine Palm's cooldown is set to 5 seconds if the Hero does not die.
  • Seven-Sided Strike hits 4 additional times.
  • Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
  • Activate to restore 33% of Kharazim's maximum Mana and refill 2 charges of Radiant Dash.
  • Radiant Dash [Q ]

    Mana: 30
    Charge Cooldown: 12 seconds
    Jump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack.

    Stores up to 2 charges.

  • Breath of Heaven [W ]

    Mana: 65
    Cooldown: 10 seconds
    Heal nearby Heroes for 287 and give them 15% Movement Speed for 3 seconds.

  • Deadly Reach [E ]

    Mana: 50
    Cooldown: 10 seconds
    Kharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.

  • Pick Your Trait

    Choose between Transcendence, Iron Fists, and Insight from the Talents panel.

Kharazim
To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.
Nephalem Kharazim
With the Worldstone's destruction, a new generation of Nephalem arose. They were descended from both angels and demons, yet stronger than both. It was not long before the Nephalem's glory was fully realized.
Nomad Kharazim
To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.
Northern Kharazim
To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.
Verdant Kharazim
To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.
Bronze Tiger Kharazim
For centuries, the Order of the Bronze Tiger has trained its disciples for the return of the Scorpid Swarm. Now, at long last, the time has come to put their skills to the test.
Primal Tiger Kharazim
For centuries, the Order of the Bronze Tiger has trained its disciples for the return of the Scorpid Swarm. Now, at long last, the time has come to put their skills to the test.
Sanguine Tiger Kharazim
For centuries, the Order of the Bronze Tiger has trained its disciples for the return of the Scorpid Swarm. Now, at long last, the time has come to put their skills to the test.
Violet Tiger Kharazim
For centuries, the Order of the Bronze Tiger has trained its disciples for the return of the Scorpid Swarm. Now, at long last, the time has come to put their skills to the test.
Wildstone Tiger Kharazim
For centuries, the Order of the Bronze Tiger has trained its disciples for the return of the Scorpid Swarm. Now, at long last, the time has come to put their skills to the test.
Dropkick Kharazim
Originally hailing from the mixed martial art leagues of the distant Republic of Ivgorod, Aengus "Dropkick" Kharazim has finally found some moderate fame fighting against the Luchadors in the Nexomania event.
Champion Dropkick Kharazim
Originally hailing from the mixed martial art leagues of the distant Republic of Ivgorod, Aengus "Dropkick" Kharazim has finally found some moderate fame fighting against the Luchadors in the Nexomania event.
Dropdead Kharazim
Originally hailing from the mixed martial art leagues of the distant Republic of Ivgorod, Aengus "Dropkick" Kharazim has finally found some moderate fame fighting against the Luchadors in the Nexomania event.
Patriarch Kharazim
To the Veradani, the distinction between armor and weaponry is open to interpretation. What can provide defense, can provide offense, if the application is right.
Golden Patriarch Kharazim
To the Veradani, the distinction between armor and weaponry is open to interpretation. What can provide defense, can provide offense, if the application is right.
Shadow Patriarch Kharazim
To the Veradani, the distinction between armor and weaponry is open to interpretation. What can provide defense, can provide offense, if the application is right.
Jade Dragon Kharazim
Wielding Shi'ron's Sacred Flames is an honor given only to the Grandmaster of the Jade Dragon order. In martial combat, Kharazim has no equal in all of the Onyx Empire.
Eternal Dragon Kharazim
Wielding Shi'ron's Sacred Flames is an honor given only to the Grandmaster of the Jade Dragon order. In martial combat, Kharazim has no equal in all of the Onyx Empire.
Flame Dragon Kharazim
Wielding Shi'ron's Sacred Flames is an honor given only to the Grandmaster of the Jade Dragon order. In martial combat, Kharazim has no equal in all of the Onyx Empire.
Winter Veil Kharazim
The God of Winter is one of the Veradani's most important deities. He is sometimes associated with the God of Gifts, to the delight of all.
Coal Winter Veil Kharazim
The God of Winter is one of the Veradani's most important deities. He is sometimes associated with the God of Gifts, to the delight of all.
Evergreen Winter Veil Kharazim
The God of Winter is one of the Veradani's most important deities. He is sometimes associated with the God of Gifts, to the delight of all.
Frozen Winter Veil Kharazim
The God of Winter is one of the Veradani's most important deities. He is sometimes associated with the God of Gifts, to the delight of all.
Rosy Winter Veil Kharazim
The God of Winter is one of the Veradani's most important deities. He is sometimes associated with the God of Gifts, to the delight of all.
Berserker Kharazim
Though his memories elude him, Kharazim knows that his past is marked by his feral rage. Thankfully, the Hellfire Cabal provides the perfect target for his aggression.
Old Berserker Kharazim
Though his memories elude him, Kharazim knows that his past is marked by his feral rage. Thankfully, the Hellfire Cabal provides the perfect target for his aggression.

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