Hero Info
Junkrat
Junker Demolitionist
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The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Junkrat
Junker Demolitionist
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-
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Abilities
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Frag Launcher [Q ]
Charge Cooldown: 12 secondsLaunch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 133 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.
Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. -
Concussion Mine [W ]
Cooldown: 16 secondsPlace a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 187 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.
Limit 1 active mine. -
Steel Trap [E ]
Cooldown: 12 secondsPlace a trap on the ground that arms after 2 seconds. Deals 135 damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap. -
RIP-Tire [R ]
Cooldown: 80 secondsCreate a motorized bomb with 551 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 494, 650, or 806 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center). -
Rocket Ride [R ]
Cooldown: 100 secondsAfter 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.75 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted. -
Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 260 damage to nearby enemies. Deals 75% less damage to Structures.
Detonate Mine
Detonate an active Concussion Mine.
[-]
1 Level
[+]
Life | Life Regen |
Mana | Mana Range |
Attack Damage |
Attack Range |
Attacks PerSecond |
Speed |
---|---|---|---|---|---|---|---|
1404 | 2.925 | - | - | 115 | 5.5 | 0 | 4.3984 |
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1
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4
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Quest:Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
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Quest:Hit enemy Heroes 12 times with Concussion Mine.
Reward: Concussion Mine deals 40% more damage and knocks enemies back 30% farther. -
Quest:Hit 7 Heroes with Steel Trap.
Reward: Reduce Steel Trap's cooldown by 3 seconds and increase the maximum number of active traps to 3.
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7
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10
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Create a motorized bomb with 551 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 494, 650, or 806 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center). -
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.75 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
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13
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16
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Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
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Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
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Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
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20
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Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
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Reduce Rocket Ride's cooldown by 70 seconds.
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Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
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Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
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Frag Launcher [Q ]
Charge Cooldown: 12 secondsLaunch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 133 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.
Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. -
Concussion Mine [W ]
Cooldown: 16 secondsPlace a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 187 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.
Limit 1 active mine. -
Steel Trap [E ]
Cooldown: 12 secondsPlace a trap on the ground that arms after 2 seconds. Deals 135 damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap. -
RIP-Tire [R ]
Cooldown: 80 secondsCreate a motorized bomb with 551 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 494, 650, or 806 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center). -
Rocket Ride [R ]
Cooldown: 100 secondsAfter 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.75 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted. -
Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 260 damage to nearby enemies. Deals 75% less damage to Structures.
Detonate Mine
Detonate an active Concussion Mine. -
Spread Volley
Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
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Normal Attack [A ]
Attacks using the Hero's weapon
- Basic
- Basic
- Basic
- Basic
- Basic
- Legendary
- Legendary
- Legendary
- Legendary
- Legendary
- Legendary
- Legendary
- Legendary
Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Clowning Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Convict Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Drowned Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Rusted Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Devilish Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Hellish Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Orcish Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Warped Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Sapper Junkrat
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Despite their short life expectancy, some sappers like Jammi Foxxleson even became goblin engineers.
Darkspear Sapper Junkrat
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Despite their short life expectancy, some sappers like Jammi Foxxleson even became goblin engineers.
Kezan Sapper Junkrat
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Despite their short life expectancy, some sappers like Jammi Foxxleson even became goblin engineers.
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