Role
Universe
HERO NAME

Hero Info

Junkrat Junker Demolitionist
- -
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Junkrat Junker Demolitionist
- -
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Abilities

  • Frag Launcher [Q ]

    Charge Cooldown: 12 seconds
    Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 133 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.

    Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

  • Concussion Mine [W ]

    Cooldown: 16 seconds
    Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 187 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

    Limit 1 active mine.

  • Steel Trap [E ]

    Cooldown: 12 seconds
    Place a trap on the ground that arms after 2 seconds. Deals 135 damage to the first enemy that walks over it and Roots them for 2 seconds.

    Limit 1 active trap.

  • RIP-Tire [R ]

    Cooldown: 80 seconds
    Create a motorized bomb with 551 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

    RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 494, 650, or 806 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).

  • Rocket Ride [R ]

    Cooldown: 100 seconds
    After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

    After 3.75 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.

  • Total Mayhem

    Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 260 damage to nearby enemies. Deals 75% less damage to Structures.

    Detonate Mine

    Detonate an active Concussion Mine.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
1404 2.925 - - 115 5.5 0 4.3984
1
  • Increase Frag Launcher's travel distance by 50%, but does not increase its speed.
  • Frag Launcher grenades last an additional 2 seconds before automatically detonating.
  • Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage.
4
  • Quest:Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
  • Quest:Hit enemy Heroes 12 times with Concussion Mine.

    Reward: Concussion Mine deals 40% more damage and knocks enemies back 30% farther.
  • Quest:Hit 7 Heroes with Steel Trap.

    Reward: Reduce Steel Trap's cooldown by 3 seconds and increase the maximum number of active traps to 3.
7
  • While Frag Launcher has no charges left, gain 15% Movement Speed.
  • Increase Steel Trap's radius and damage by 50%.
  • Steel Trap no longer Roots enemies, and instead Slows them by 90% for 3.5 seconds.
10
  • Create a motorized bomb with 551 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

    RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 494, 650, or 806 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
  • After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

    After 3.75 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
13
  • Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
  • Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing.
  • Steel Traps will slowly chase nearby enemy Heroes.
16
  • Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
  • Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
  • Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
20
  • Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
  • Reduce Rocket Ride's cooldown by 70 seconds.
  • Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
  • Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
  • Frag Launcher [Q ]

    Charge Cooldown: 12 seconds
    Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 133 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.

    Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

  • Concussion Mine [W ]

    Cooldown: 16 seconds
    Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 187 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

    Limit 1 active mine.

  • Steel Trap [E ]

    Cooldown: 12 seconds
    Place a trap on the ground that arms after 2 seconds. Deals 135 damage to the first enemy that walks over it and Roots them for 2 seconds.

    Limit 1 active trap.

  • Total Mayhem

    Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 260 damage to nearby enemies. Deals 75% less damage to Structures.

    Detonate Mine

    Detonate an active Concussion Mine.

  • Normal Attack [A ]

    Attacks using the Hero's weapon

Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Clowning Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Convict Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Drowned Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Rusted Junkrat
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Devilish Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Hellish Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Orcish Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Warped Fallen Junkrat
The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Sapper Junkrat
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Despite their short life expectancy, some sappers like Jammi Foxxleson even became goblin engineers.
Darkspear Sapper Junkrat
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Despite their short life expectancy, some sappers like Jammi Foxxleson even became goblin engineers.
Kezan Sapper Junkrat
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Despite their short life expectancy, some sappers like Jammi Foxxleson even became goblin engineers.

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