Hero Info
Hanzo
Master Assassin
-
-
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Hanzo
Master Assassin
-
-
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Abilities
-
Storm Bow [Q ]
Mana: 15Cooldown: 4 secondsActivate to charge an arrow that deals 303 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. -
Scatter Arrow [W ]
Mana: 40Cooldown: 8 secondsFire an arrow that deals 92 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 92 damage each to the first enemy hit. -
Sonic Arrow [E ]
Mana: 50Cooldown: 20 secondsFire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 172 damage to them and follows them as they move. -
Dragonstrike [R ]
Mana: 100Cooldown: 100 secondsAfter 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 73 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage. -
Dragon's Arrow [R ]
Mana: 90Cooldown: 70 secondsFire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 135 damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 270 and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 406 and the Stun duration to 2 seconds. -
Natural Agility [D ]
Jump over unpathable terrain or Structures, up to a maximum range.
[-]
1 Level
[+]
Life | Life Regen |
Mana | Mana Range |
Attack Damage |
Attack Range |
Attacks PerSecond |
Speed |
---|---|---|---|---|---|---|---|
1376 | 2.8681 | 500 | 3 | 196 | 6.5 | 0 | 4.3984 |
-
1
-
Quest:Hit every enemy Hero with Storm Bow.
Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.
Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100. -
Quest:Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.
Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows. -
Quest:Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks.
Reward: At 12 Redemption, gain 50% Attack Speed.
-
-
4
-
7
-
Hitting a Hero with Storm Bow grants 5% Spell Power for 10 seconds, stacking up to 20%.
-
Reduce Scatter Arrow's Mana cost from 40 to 20. Basic Attacks lower the cooldown of Scatter Arrow by 2.5 seconds.
-
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 2 for 3 seconds, up to a maximum reduction of 20 Armor.
-
-
10
-
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 73 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
-
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 135 damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 270 and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 406 and the Stun duration to 2 seconds.
-
-
13
-
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
-
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
-
Upon mounting, gain 20% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
-
-
16
-
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 25%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 25%.
-
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
-
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 1.5% of their maximum Health as damage.
-
-
20
-
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 5 seconds.
-
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 137 damage to each target hit by the impact.
Hanzo is Unstoppable during Play of the Game. -
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
-
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.
-
-
Storm Bow [Q ]
Mana: 15Cooldown: 4 secondsActivate to charge an arrow that deals 303 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. -
Scatter Arrow [W ]
Mana: 40Cooldown: 8 secondsFire an arrow that deals 92 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 92 damage each to the first enemy hit. -
Sonic Arrow [E ]
Mana: 50Cooldown: 20 secondsFire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 172 damage to them and follows them as they move. -
Dragonstrike [R ]
Mana: 100Cooldown: 100 secondsAfter 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 73 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage. -
Dragon's Arrow [R ]
Mana: 90Cooldown: 70 secondsFire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 135 damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 270 and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 406 and the Stun duration to 2 seconds. -
Natural Agility [D ]
Jump over unpathable terrain or Structures, up to a maximum range.
Hanzo
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Demon Hanzo
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Dragon Hanzo
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Kinoko Hanzo
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Sora Hanzo
Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
Farstrider Hanzo
Like most farstriders, Hanzo feels more at home in the wilds than within the walls of Quel'Thalas. He diligently hones his skills in archery in preparation for the day he is named Ranger-General.
Holy Farstrider Hanzo
Like most farstriders, Hanzo feels more at home in the wilds than within the walls of Quel'Thalas. He diligently hones his skills in archery in preparation for the day he is named Ranger-General.
Icebound Farstrider Hanzo
Like most farstriders, Hanzo feels more at home in the wilds than within the walls of Quel'Thalas. He diligently hones his skills in archery in preparation for the day he is named Ranger-General.
Iron Farstrider Hanzo
Like most farstriders, Hanzo feels more at home in the wilds than within the walls of Quel'Thalas. He diligently hones his skills in archery in preparation for the day he is named Ranger-General.
Scarlet Farstrider Hanzo
Like most farstriders, Hanzo feels more at home in the wilds than within the walls of Quel'Thalas. He diligently hones his skills in archery in preparation for the day he is named Ranger-General.
Sort by:
Comments :0