Role
Universe
HERO NAME

Hero Info

Blaze Veteran Firebat
- -
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Blaze Veteran Firebat
- -
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.

Abilities

  • Flame Stream [Q ]

    Mana: 25
    Cooldown: 4 seconds
    Fire two streams that deal 86 damage to enemies hit. Flame Stream Ignites Oil Spills it comes in contact with.

  • Oil Spill [W ]

    Mana: 40
    Charge Cooldown: 12 seconds
    Vector TargetingDispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%.

    Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 19 damage to them every 0.3 seconds. Additionally, Blaze is healed for 51 Health every 0.3 seconds while standing in Ignited Oil Spills.

    Stores up to 2 charges.

  • Jet Propulsion [E ]

    Mana: 50
    Cooldown: 12 seconds
    After 0.5 seconds, charge forward. Colliding with an enemy Hero deals 54 damage to all nearby enemy Heroes and Stuns them for 1.25 seconds.

  • Bunker Drop [R ]

    Mana: 40
    Cooldown: 60 seconds
    After 0.5 seconds, deploy and enter a Bunker with 1492 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 186 damage to enemies in a line.

    Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.

  • Combustion [R ]

    Mana: 70
    Cooldown: 80 seconds
    Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 54 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.

    Blaze's Movement Speed is reduced by 50% while Channeling.

  • Pyromania [D ]

    Cooldown: 90 seconds
    Gain 25 Armor and deal 42 damage to nearby enemies every 0.5 seconds for 4 seconds.

    Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
2886 6.0124 500 3 58 4.5 0 4.3984
1
  • Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.
  • Activate to gain a Shield that absorbs 468 damage over 5 seconds.
  • Activate to gain 50 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.
  • Collecting Regeneration Globes reduces the cooldown of Pyromania by 5 seconds.

    Quest: Collect 15 Regeneration Globes.

    Reward: Pyromania grants Unstoppable for 2 seconds.
4
  • Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 2.5 seconds.
  • Enemies standing in Oil Spill when it is Ignited are Slowed by 30% for 2.5 seconds.
  • Increase Oil Spill's area by 20% and Slow amount by 10%.
  • Hitting an enemy Hero with Pyromania reduces their damage dealt by 5% for 2.5 seconds, up to 30%.
7
  • Hitting an enemy with both streams of Flame Stream deals 145 bonus damage.
  • Quest:Damage enemy Heroes with Ignited Oil Spills 60 times.

    Reward: Increase Oil Spill's Ignite duration by 2 seconds, and damage by 20%.
  • Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 70%. Additionally, Basic Attack splashes Ignite Oil Spills.
10
  • After 0.5 seconds, deploy and enter a Bunker with 1492 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 186 damage to enemies in a line.

    Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
  • Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 54 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.

    Blaze's Movement Speed is reduced by 50% while Channeling.
13
  • Each stream of Flame Stream reduces the Spell Power of Heroes hit by 20% for 4 seconds, up to 40%.
  • Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 40% for 2.5 seconds.
  • Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
16
  • Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 2 seconds.
  • Heal for 75% of the damage dealt by Pyromania.
  • Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.
20
  • Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exiting is increased by 25, and its duration by 1 second.
  • While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.
  • Basic Attacks Slow enemies by 5% and deal an additional 19 damage over 2.5 seconds. Stacks up to 5 times.
  • Flame Stream [Q ]

    Mana: 25
    Cooldown: 4 seconds
    Fire two streams that deal 86 damage to enemies hit. Flame Stream Ignites Oil Spills it comes in contact with.

  • Oil Spill [W ]

    Mana: 40
    Charge Cooldown: 12 seconds
    Vector TargetingDispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%.

    Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 19 damage to them every 0.3 seconds. Additionally, Blaze is healed for 51 Health every 0.3 seconds while standing in Ignited Oil Spills.

    Stores up to 2 charges.

  • Jet Propulsion [E ]

    Mana: 50
    Cooldown: 12 seconds
    After 0.5 seconds, charge forward. Colliding with an enemy Hero deals 54 damage to all nearby enemy Heroes and Stuns them for 1.25 seconds.

  • Pyromania [D ]

    Cooldown: 90 seconds
    Gain 25 Armor and deal 42 damage to nearby enemies every 0.5 seconds for 4 seconds.

    Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

Blaze
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Dominion Blaze
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Hazardous Blaze
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Smokin' Blaze
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Veteran Blaze
Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Fel Reaver Blaze
After much experimentation, mo'arg engineers have succeeded in miniaturizing the fel reaver's design and fusing it with a captive sentient soul. The results are quite promising.
Abominable Fel Reaver Blaze
After much experimentation, mo'arg engineers have succeeded in miniaturizing the fel reaver's design and fusing it with a captive sentient soul. The results are quite promising.
Coldfire Fel Reaver Blaze
After much experimentation, mo'arg engineers have succeeded in miniaturizing the fel reaver's design and fusing it with a captive sentient soul. The results are quite promising.
Infernal Fel Reaver Blaze
After much experimentation, mo'arg engineers have succeeded in miniaturizing the fel reaver's design and fusing it with a captive sentient soul. The results are quite promising.
Smoldering Fel Reaver Blaze
After much experimentation, mo'arg engineers have succeeded in miniaturizing the fel reaver's design and fusing it with a captive sentient soul. The results are quite promising.

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