Role
Universe
HERO NAME

Hero Info

Falstad Wildhammer Thane
- -
Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
Falstad Wildhammer Thane
- -
Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.

Abilities

  • Hammerang [Q ]

    Mana: 70
    Cooldown: 10 seconds
    Throw out a Hammer that returns to Falstad, dealing 126 damage and slowing enemies by 25% for 2 seconds.

  • Lightning Rod [W ]

    Mana: 70
    Cooldown: 15 seconds
    Deal 111 damage to an enemy, and an additional 78 damage per second for 4 seconds while close to the target.

  • Barrel Roll [E ]

    Mana: 75
    Cooldown: 14 seconds
    Dashes forward and grants a 178 point Shield for 3 seconds.

  • Hinterland Blast [R ]

    Mana: 100
    Cooldown: 120 seconds
    After 1 second, deal 498 damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.

  • Mighty Gust [R ]

    Mana: 70
    Cooldown: 60 seconds
    Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.

  • Tailwind

    Gain 15% increased Movement Speed after not taking damage for 6 seconds.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
1420 2.9574 500 3 109 5.5 0 4.3984
1
  • Quest:Each time a Hero is hit by Hammerang, its damage is permanently increased by 1.5 and it refunds 10 Mana.
  • Quest:Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.

    Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
  • Enemy Minions killed near Falstad grant a stack of Bribe. Falstad can use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%.

    Does not work on Bosses. Maximum of 80 stacks.

    Passive: Reduce Lightning Rod's cooldown by 3 seconds.
4
  • Gain a Shield equal to 4% of Falstad's maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks.
  • Increases Barrel Roll's range and Shield amount by 40%, and its Shield now lasts indefinitely.
  • Basic Attacks heal for 20% of the damage dealt to the primary target.
7
  • Increases Hammerang's range by 30% and Basic Attacks deal 60% bonus damage while Hammerang is in flight.
  • Reactivate Hammerang mid-flight to deal 172 damage around the hammer.
  • Increases the number of Lightning Rod strikes by 2 and its range by 25%.
10
  • After 1 second, deal 498 damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
  • Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.
13
  • Lightning Rod deals 20% more damage each subsequent strike.
  • While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
  • Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
16
  • Increases Hammerang's slow from 25% to 50%.
  • Reduces the activation time for Tailwind from 6 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
  • Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
20
  • Hinterland Blast has double the range and deals 25% more damage.
  • Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.
  • Increases Attack Speed by 20% and Attack Range by 1.1.
  • Reduce the cooldown of Flight to 30 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.
  • Hammerang [Q ]

    Mana: 70
    Cooldown: 10 seconds
    Throw out a Hammer that returns to Falstad, dealing 126 damage and slowing enemies by 25% for 2 seconds.

  • Lightning Rod [W ]

    Mana: 70
    Cooldown: 15 seconds
    Deal 111 damage to an enemy, and an additional 78 damage per second for 4 seconds while close to the target.

  • Barrel Roll [E ]

    Mana: 75
    Cooldown: 14 seconds
    Dashes forward and grants a 178 point Shield for 3 seconds.

  • Tailwind

    Gain 15% increased Movement Speed after not taking damage for 6 seconds.

  • Flight [Z ]

    Cooldown: 55 seconds
    Instead of mounting, Falstad can fly a great distance over terrain.

  • Normal Attack [A ]

    Attacks using the Hero's weapon

Falstad
Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
Dark Iron Falstad
Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
Frostborn Falstad
Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
Ironforge Falstad
Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
Buccaneer Falstad
To this day, Captain Falstad and the crew of the Wildhammer honor the pirate's code set by Mistharbor's Council of Three Anchors. Of course, some say those rules are merely guidelines…
Midnight Buccaneer Falstad
To this day, Captain Falstad and the crew of the Wildhammer honor the pirate's code set by Mistharbor's Council of Three Anchors. Of course, some say those rules are merely guidelines…
Salty Buccaneer Falstad
To this day, Captain Falstad and the crew of the Wildhammer honor the pirate's code set by Mistharbor's Council of Three Anchors. Of course, some say those rules are merely guidelines…
Seafoam Buccaneer Falstad
To this day, Captain Falstad and the crew of the Wildhammer honor the pirate's code set by Mistharbor's Council of Three Anchors. Of course, some say those rules are merely guidelines…
Gryphon Master Falstad
Much like other clans and races will don warpaint as they head into battle, the Wildhammer Dwarves will adorn themselves with their gryphon's feathers.
Crimson Gryphon Master Falstad
Much like other clans and races will don warpaint as they head into battle, the Wildhammer Dwarves will adorn themselves with their gryphon's feathers.
Sky Gryphon Master Falstad
Much like other clans and races will don warpaint as they head into battle, the Wildhammer Dwarves will adorn themselves with their gryphon's feathers.
Storm Lord Falstad
During the War of Three Hammers, no Wildhammer was as feared as the Storm Lords. Their stormhammers forced the Bronzebeards to adopt new weapons and strategies.
Dark Storm Lord Falstad
During the War of Three Hammers, no Wildhammer was as feared as the Storm Lords. Their stormhammers forced the Bronzebeards to adopt new weapons and strategies.
Frost Storm Lord Falstad
During the War of Three Hammers, no Wildhammer was as feared as the Storm Lords. Their stormhammers forced the Bronzebeards to adopt new weapons and strategies.

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