Role
Universe
HERO NAME

Hero Info

Anub'arak Traitor King
- -
Once a proud nerubian king, Anub'arak dared to stand against the Lich King's invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering weapon of destruction.
Anub'arak Traitor King
- -
Once a proud nerubian king, Anub'arak dared to stand against the Lich King's invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering weapon of destruction.

Abilities

  • Impale [Q ]

    Mana: 65
    Cooldown: 12 seconds
    Deals 104 damage. Stuns for 1 second.

  • Harden Carapace [W ]

    Mana: 25
    Cooldown: 7 seconds
    Gain a Shield that grants 40 Spell Armor and absorbs 328 damage over 3 seconds.

  • Burrow Charge [E ]

    Mana: 65
    Cooldown: 14 seconds
    Burrow to the target location, dealing 100 damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds.

    Burrow Charge can be reactivated to surface early.

  • Locust Swarm [R ]

    Mana: 75
    Cooldown: 100 seconds
    Deal 64 damage per second to nearby enemies. Each enemy damaged restores 22 Health. Lasts 6 seconds.

  • Cocoon [R ]

    Mana: 70
    Cooldown: 60 seconds
    Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early.

  • Scarab Host

    Using an Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 21 damage.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
2184 4.55 500 3 95 1.5 0 4.3984
1
  • Beetles have 50 Spell Armor.
  • Every 12 seconds, gain 30 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 30%.
  • Quest:Gathering a Regeneration Globe increases your Health Regeneration by 30 per second, up to 30.

    Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
4
  • Create a bed of spikes along Impale's path that slows enemies by 25% and deals 22 damage per second. Spikes persist for 3.5 seconds.
  • Harden Carapace grants 30% increased Movement Speed for 3 seconds.
  • Increases Burrow Charge range by 20% and damage by 100%.
  • Automatically spawn a Beetle every 8 seconds. Can be toggled on and off.
7
  • While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
  • Burrow Charge also grants a 359 point Shield for 5 seconds.
  • Beetles gain 20% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
10
  • Deal 64 damage per second to nearby enemies. Each enemy damaged restores 22 Health. Lasts 6 seconds.
  • Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
13
  • Deal 24 damage per second to nearby enemies.
  • Casting Harden Carapace will also deal 83 damage to nearby enemies. Deals double damage against Heroes.
  • Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
16
  • Increases Burrow Charge impact area by 60% and lowers the cooldown by 1.25 seconds for each Hero hit.
  • Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.
  • Every 3rd Basic Attack against enemy Heroes spawns a Beetle.
20
  • Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 159 damage and returns to heal Anub'arak for 38 health.
  • Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon.
  • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
  • Activate to reset the cooldowns of your Basic Abilities.
  • Impale [Q ]

    Mana: 65
    Cooldown: 12 seconds
    Deals 104 damage. Stuns for 1 second.

  • Harden Carapace [W ]

    Mana: 25
    Cooldown: 7 seconds
    Gain a Shield that grants 40 Spell Armor and absorbs 328 damage over 3 seconds.

  • Burrow Charge [E ]

    Mana: 65
    Cooldown: 14 seconds
    Burrow to the target location, dealing 100 damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds.

    Burrow Charge can be reactivated to surface early.

  • Scarab Host

    Using an Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 21 damage.

  • Normal Attack [A ]

    Attacks using the Hero's weapon

Crypt Lord
Once a proud nerubian king, Anub'arak dared to stand against the Lich King's invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering weapon of destruction.
Desert Anub'arak
Once a proud nerubian king, Anub'arak dared to stand against the Lich King's invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering weapon of destruction.
Frozen Anub'arak
Once a proud nerubian king, Anub'arak dared to stand against the Lich King's invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering weapon of destruction.
Love Bug Anub'arak
Once you're bitten, you're smitten.
Hearty Love Bug Anub'arak
Once you're bitten, you're smitten.
Iridescent Love Bug Anub'arak
Once you're bitten, you're smitten.
Anub'alisk
Anub'alisk was evolved to safeguard the birthing colony of Cavir from any threats. After the second Overmind's death, the Lurker Lord remained feral until he was recovered by Abathur and Mukav's rogue brood.
Enraged Anub'alisk
Anub'alisk was evolved to safeguard the birthing colony of Cavir from any threats. After the second Overmind's death, the Lurker Lord remained feral until he was recovered by Abathur and Mukav's rogue brood.
Kaldir Anub'alisk
Anub'alisk was evolved to safeguard the birthing colony of Cavir from any threats. After the second Overmind's death, the Lurker Lord remained feral until he was recovered by Abathur and Mukav's rogue brood.
Omega Anub'alisk
Anub'alisk was evolved to safeguard the birthing colony of Cavir from any threats. After the second Overmind's death, the Lurker Lord remained feral until he was recovered by Abathur and Mukav's rogue brood.
Venomous Anub'alisk
Anub'alisk was evolved to safeguard the birthing colony of Cavir from any threats. After the second Overmind's death, the Lurker Lord remained feral until he was recovered by Abathur and Mukav's rogue brood.
Cyb'arak Anub'arak
The Defense mecha Cyb'arak designed by Frozen Throne technologies has proven instrumental in the defense of the African continent against the Kaijo monsters.
Cobalt Cyb'arak Anub'arak
The Defense mecha Cyb'arak designed by Frozen Throne technologies has proven instrumental in the defense of the African continent against the Kaijo monsters.
Crimson Cyb'arak Anub'arak
The Defense mecha Cyb'arak designed by Frozen Throne technologies has proven instrumental in the defense of the African continent against the Kaijo monsters.
Neon Cyb'arak Anub'arak
The Defense mecha Cyb'arak designed by Frozen Throne technologies has proven instrumental in the defense of the African continent against the Kaijo monsters.
Underking Anub'arak
A Spider Lord's carapace has been known to deflect blades, arrows, and even siege weaponry all on its own. When fitted with armor, it is all but unstoppable.
Deatholme Underking Anub'arak
A Spider Lord's carapace has been known to deflect blades, arrows, and even siege weaponry all on its own. When fitted with armor, it is all but unstoppable.
Northrend Underking Anub'arak
A Spider Lord's carapace has been known to deflect blades, arrows, and even siege weaponry all on its own. When fitted with armor, it is all but unstoppable.
Silithus Underking Anub'arak
A Spider Lord's carapace has been known to deflect blades, arrows, and even siege weaponry all on its own. When fitted with armor, it is all but unstoppable.

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