Role
Universe
HERO NAME

Hero Info

Abathur Evolution Master
- -
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Abathur Evolution Master
- -
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.

Abilities

  • Symbiote [Q ]

    Cooldown: 4 seconds
    Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.

  • Toxic Nest [W ]

    Charge Cooldown: 10 seconds
    Spawn a mine that becomes active after a short time. Deals 159 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.

    Stores up to 3 charges.

  • Ultimate Evolution [R ]

    Cooldown: 70 seconds
    Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

  • Evolve Monstrosity [R ]

    Cooldown: 90 seconds
    Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies.

    Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.

  • Deep Tunnel [Z ]

    Cooldown: 30 seconds
    Quickly tunnel to a visible location

  • Locust Strain

    Cooldown: 15 seconds
    Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds, have 329 health and deal 35 damage with each Basic Attack.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
713 1.4827 - - 28 1 0 4.3984
1
  • Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
  • Increases Locust's Health by 40% and duration by 40%.
  • Symbiote's Carapace heals the target for 71 Health per second over 4 seconds.
  • Toxic Nests deal 75% more damage over 3 seconds.
4
  • Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges.
  • Increases Toxic Nest's range to global and increases duration by 25%.
  • Increases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.
  • Heroic Symbiote hosts gain 25% increased Attack Speed.
7
  • Increases the damage and range of Symbiote's Stab by 20%.
  • Toxic Nests slow enemy Movement Speed by 40% for 2.5 seconds.
  • Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
  • Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second.
10
  • Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
  • Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies.

    Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
13
  • Locust Basic Attacks cleave for 50% damage, and explode on death for 106 damage.
  • Locust's Basic Attacks become a long-range siege attack that deal 70% more damage.
  • Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by .5 seconds.
  • Symbiote's Spike Burst heals the host for 67 Health per enemy Hero hit.
16
  • Abathur's Symbiote's Spike Burst also slows enemy Movement Speed by 40% for 2 seconds.
  • Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
  • Activate to spawn 3 Locusts at a nearby location.
  • Ultimate Evolution clones and Monstrosities deal 142 damage to nearby enemies every 3 seconds and when they die.
20
  • As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 25% of their maximum Health. Refreshes every 5 seconds.
  • Monstrosity gains the ability to Deep Tunnel to any visible location once every 25 seconds.
  • Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and shielding.
  • Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
  • Symbiote [Q ]

    Cooldown: 4 seconds
    Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.

  • Toxic Nest [W ]

    Charge Cooldown: 10 seconds
    Spawn a mine that becomes active after a short time. Deals 159 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.

    Stores up to 3 charges.

  • Deep Tunnel [Z ]

    Cooldown: 30 seconds
    Quickly tunnel to a visible location

  • Locust Strain

    Cooldown: 15 seconds
    Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds, have 329 health and deal 35 damage with each Basic Attack.

  • Stab [Q ]

    Charge Cooldown: 3 seconds
    Shoots a spike towards target area that deals 124 damage to the first enemy it contacts.

  • Spike Burst [W ]

    Cooldown: 6 seconds
    Deals 125 damage to nearby enemies.

  • Carapace [E ]

    Cooldown: 12 seconds
    Shields the assisted ally for 163. Lasts for 8 seconds.

  • Normal Attack [A ]

    Attacks using the Hero's weapon

Abathur
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Bone Abathur
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Char Abathur
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Kaldir Abathur
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Skelethur Abathur
Exoendoskeleton... logical next advancement. Secondary benefit, elicits fear in adolescent terrans. Useful.
Ancient Skelethur Abathur
Exoendoskeleton... logical next advancement. Secondary benefit, elicits fear in adolescent terrans. Useful.
Toxic Skelethur Abathur
Exoendoskeleton... logical next advancement. Secondary benefit, elicits fear in adolescent terrans. Useful.
Pajamathur Abathur
Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for current location to alter. Make dreams come true.
Planey Pajamathur Abathur
Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for current location to alter. Make dreams come true.
Zergy Pajamathur Abathur
Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for current location to alter. Make dreams come true.
Xenotech Abathur
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Galactic Xenotech Abathur
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Prototype Xenotech Abathur
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Rusted Xenotech Abathur
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Saboteur Xenotech Abathur
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Sinister Xenotech Abathur
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Swarm Abathur
Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.
Crimson Swarm Abathur
Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.
Feral Swarm Abathur
Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.
Pallid Swarm Abathur
Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.

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