On Wednesday morning, Riot Games' unveiled their 9.14B patch notes which aim to create more of a balance on the battlefield and knock a few popular strategies down a couple of pegs.
With Brawlers, most specifically Volibear, and Ninja/Assassins dominating the current meta, a reduction to their overall power level is what the developer team looks to accomplish when the patch goes live later today. The developer comments alongside the patch notes themselves provide a bit of insight into the design process:
"In these B-side patches we'll be making changes focused on balance and bugfixes. This week, the biggest change is to critical strike modifiers with the aim of toning down the damage Assassins bring to the table. Additional highlights include: Volibear and Cursed Blade getting nerfs, while Sorcerer and Wild get buffs."
System changes
Critical Strike Damage: Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.
Trait adjustments
Assassin: Critical Strike Damage: 150%/350% ⇒ 125%/350%
Sorcerer: Bonus Ability Power: 35/100 ⇒ 45/100
Wild: Attack Speed per Stack: 8% ⇒ 10%
Elementalist: Golem HP: 2500 ⇒ 2200
Champion tweaks
Ahri: Ability Damage: 100/175/250 ⇒ 100/200/300
Akali: Health: 700 ⇒ 650, Attack Speed: 0.75 ⇒ 0.7
Evelynn: 1 Star Attack Damage: 50 ⇒ 60, Health: 600 ⇒ 550
Mordekaiser: 1 Star Health: 500 ⇒ 550
Poppy: Ability Damage: 300/400/500 ⇒ 300/500/700
Rengar: Attack Damage: 55 ⇒ 65
Tristana: Attack Speed: 0.7 ⇒ 0.65
Volibear: Armor: 35 ⇒ 30, Attack Speed: 0.65 ⇒ 0.55
Items
Cursed Blade: Trigger Effect Chance: 25% ⇒ 20% (For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.)
Infinity Edge: Critical Strike Damage: 100% ⇒ 150%
Locket of the Iron Solari: Shield Amount: 300 ⇒ 200 (This was micropatched last week.)
Morellonomicon: Percent Max Health Damage: 3% ⇒ 5%
Numerous bugs were fixed as well including item, trait and PvE interactions.
Sort by:
Comments :0