In a significant philanthropic achievement, Riot Games announced that its Social Impact Fund has surpassed the $50 million mark in funds raised. The fund, established in 2019, has been instrumental in supporting over 450 organizations across 28 regions globally. This milestone, announced on Giving Tuesday, is a testament to the collective efforts of players who have actively participated in various campaigns and initiatives spearheaded by the fund.
Dylan Jadeja, CEO of Riot Games, expressed gratitude and pride in the generosity of players worldwide. He emphasized the impact of their contributions, especially in times of global uncertainty, highlighting the lasting positive change being fostered in local communities.
The Riot Games Social Impact Fund, in collaboration with ImpactAssets, focuses on addressing critical issues such as education, opportunity, citizenship, and sustainability. Its approach is deeply rooted in Riot's player-centric philosophy, aiming to create meaningful change in areas most important to their global player base.
Notable campaigns include the release of Dawnbringer Karma in 2019, which raised over $6 million, and the 2020 VALORANT Give Back Bundle, generating $5.5 million. The fund also played a vital role during the COVID-19 pandemic, raising over $2.1 million to support affected communities with essential supplies and services.
In addition to financial contributions, the fund enables players to directly influence the allocation of grants. For example, in 2022, players voted for 84 nonprofits across 28 regions to receive support. Furthermore, the fund has shown a commitment to specific cause areas such as mental health, collaborating with organizations like TakeThis to develop tailored programs for the gaming community.
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