The Cooper Carbine came out of nowhere in Warzone Pacific to claim the top of the assault rifle meta, and it looks like its popularity is here to stay In Warzone Pacific Season 2. This gun is built for longer-range engagements and is a perfect weapon to combine with the MP40, OTs 9, or other short-range options. With the right loadout, you can all but eliminate the recoil on this gun, giving you a powerful long-range weapon.
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Warzone Pacific Season 2: Assault Rifle Tier List
We put together the best loadout for the Cooper Carbine in Warzone Pacific Season 2, so you can dominate your opponents on Caldera and Rebirth Island.
The best Cooper Carbine Loadout in Warzone Pacific Season 2
- Muzzle: MX Silencer
- Barrel: 22" Cooper Custom
- Optic: G16 2.5x
- Stock: Cooper 45RS
- Underbarrel: M1941 Hand Stop
- Magazine: 9mm 60 Round Drum Mag
- Ammo: Lengthened
- Rear Grip: Polymer Grip
- Perk 1: Tight Grip
- Perk 2: Fully Loaded
MX Silencer
Kicking things off, we have the MX Silencer. This is going to help keep you off the minimap so you can slay without drawing unwanted attention to yourself. The silencer is more or less a must-have in Warzone, still, and will likely remain that way for a long time to come.
22" Cooper Custom Barrel
This barrel boosts the fire rate and damage of the Cooper Carbine, which will as a matter of course also decrease its time-to-kill. The increased damage more than makes up for the small hit to damage at range that comes with the silencer.
G16 2.5x Optic
This optic is pretty solid since it gives you a decent 2.5x zoom for ranged fights, which isn't so much that it is difficult to take on a medium-range fight as well. You can play around and use whatever optic you are most comfortable with, but this is one of the most popular options in Warzone Pacific Season 2.
Cooper 45RS Stock
This stock will improve your long-range weapon stability, allowing you to sustain long-range fire for a longer period of time before needing to reset your recoil. It functions similarly to the Bren's Queen's Model 11 BH stock.
M1941 Hand Stop
This grip is going to further reduce your recoil and improve your accuracy. In exchange, you will take a hit to hip-fire accuracy, but if you find yourself hip firing this weapon, you are probably doing something wrong anyway.
9mm 60 Round Drum Mag
The 60 round drum magazine on this gun will allow you to take on multiple opponents without needing to worry about reloading. This makes chaining kills together much easier, and will help you survive those intense squad fights, when you are flanked from multiple angles by an enemy team.
Lengthened
Lengthened ammo increases your bullet velocity, making it easier to hit targets at longer range.
Polymer Grip
This is going to reduce your flinching when you are shot, allowing you to stay on target during gunfights. It will also improve your accuracy for sustained fire, which can come in handy.
Tight Grip
The Tight Grip further improves the Bren's recoil control during sustained fire, adding to what the Polymer Grip was doing.
Fully Loaded
Finally, Fully Loaded is going to give you max ammo when you pick up your Loadout drop, so you can worry about hunting and slaying, not searching for ammunition.
Best Cooper Carbine Perks and Equipment
- Perk 1: E.O.D.
- Perk 2: Overkill
- Perk 3: Amped
- Lethal: Throwing knife
- Tactical: Stim
E.O.D
E.O.D. decreases the damage you take from explosives in Warzone. It is a great addition to any class setup since it will help you stay active and not have to worry so much about explosives during your games.
Overkill
Overkill lets you run two primary weapons. With the Cooper Carbine being so long-ranged, you want to have another primary slot dedicated to a short-range weapon like the MP40 to provide short-range support.
Amped
Weapon swap speed can be really important with the Cooper Carbine, since you are really only built out for mid to long-range fights. Complete this setup with the MP40 or another SMG for short-range, which you can quickly switch to due to the Amped perk.
Throwing Knife
While it isn't going to explode an enemy, the throwing knife's utility is hard to question. It allows you to quickly dispatch enemies who have been downed, without the need to reveal your location or reload afterward. Then you can pick up the knife and do it all again. It's not the sexiest option, but it is the most useful one.
Stim
Stim is also not the sexiest option, but its utility is never in doubt. Stim restores your health and your tactical sprint, giving you what amounts to a get-out-of-jail-free card. This is particularly important when you are aggressively slaying with your MP40, and need a quick touch-up in the middle of a fight.
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