Diablo is back, again. It’s been more than 20 years since its initial release, and many fans have been waiting for its remake. Even so, most of you would probably have forgotten the Rune Words you’ll need in your adventure. So for those who forgot what they are, and for those who are new to Diablo 2, here are some important Rune Words that are extremely helpful in your first run. Just one thing to remember — make sure you insert the runes in the correct order and on the correct equipment!
Name |
Level |
Equipment |
Rune Word |
Attributes |
Nadir |
13 |
Helm |
Nef + Tir |
+50% Enhanced Defense +10 Defense +30 Defense vs. Missile +5 To Strength +2 To Mana After Each Kill -33% Extra Gold From Monsters -3 To Light Radius Level 13 Cloak of Shadows (9 Charges) |
Steel |
13 |
Sword Axe Mace |
Tir + El |
+25% Increased Attack Speed +20% Enhanced Damage +3 To Minimum Damage +3 To Maximum Damage +50 To Attack Rating 50% Chance Of Open Wounds +2 To Mana After Each Kill +1 To Light Radius |
Malice |
15 |
Melee Weapon |
Ith + El +Eth |
+33% Enhanced Damage +9 To Maximum Damage -25% Target Defense +50 To Attack Rating 100% Chance Of Open Wounds Prevent Monster Heal -100 To Monster Defense Per Hit Drain Life -5 |
Stealth |
17 |
Body Armor |
Tal + Eth |
25% Faster Run/Walk 25% Faster Cast Rate 25% Faster Hit Recovery +6 To Dexterity Regenerate Mana 15% +15 To Maximum Stamina Poison Resist +30% Magic Damage Reduced By 3 |
Leaf |
19 |
Staff |
Tir + Ral |
+3 To Fire Skills Adds 5-30 Fire Damage +3 To Inferno (Sorceress Only) +3 To Warmth (Sorceress Only) +3 To Fire Bolt (Sorceress Only) + (2 Per Character Level) +2-198 To Defense (Based On Character Level) Cold Resist +33% +2 To Mana After Each Kill |
Ancient’s Pledge |
21 |
Shield |
Ral + Ort + Tal |
+50% Enhanced Defense Cold Resist +43% Lightning Resist +48% Fire Resist +48% Poison Resist +48% 10% Damage Taken Goes To Mana |
Holy Thunder |
21 |
Scepter |
Eth + Ral + Ort + Tal |
+60% Enhanced Damage +10 To Maximum Damage -25% Target Defense Adds 5-30 Fire Damage Adds 21-110 Lightning Damage +75 Poison Damage Over 5 Seconds +3 To Holy Shock (Paladin Only) +5 To Maximum Lightning Resistance Lightning Resistance +60% Level 7 Chain Lightning (60 Charges) |
Zephyr |
21 |
Missle Weapon |
Ort + Eth |
7% Chance To Cast Level 1 Twister When Struck 25% Faster Run/Walk 25% Increased Attack Speed +33% Enhanced Damage -25% Target Defense +66 To Attack Rating Adds 1-50 Lightning Damage +25 Defense |
King’s Grace |
25 |
Sword Scepter |
Amn + Ral + Thul |
+100% Enhanced Damage +150 To Attack Rating +100% Damage To Demons +100 To Attack Rating Against Demons +50% Damage To Undead +100 To Attack Rating Against Undead Adds 5-30 Fire Damage Adds 3-14 Cold Damage 7% Life Stolen Per Hit |
Strength |
25 |
Melee Weapon |
Amn + Tir |
35% Enhanced Damage 7% Life Stolen Per Hit 25% Chance Of Crushing Blow +20 To Strength +10 To Vitality +2 To Mana After Each Kill |
Edge |
25 |
Missle Weapon |
Tir + Tal + Amn |
Level 15 Thorns Aura When Equipped +35% Increased Attack Speed +320-380% Damage To Demons +280% Damage To Undead +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit Prevent Monster Heal +5-10 To All Attributes +2 To Mana After Each Kill Reduces All Vendor Prices 15% |
Spirit |
25 |
Sword, Shield |
Tal + Thul + Ort + Amn |
(Sword) +2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery Adds 1-50 Lightning Damage Adds 3-14 Cold Damage +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana +3-8 Magic Absorb (Shield) +2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb Attacker Takes Damage of 14 |
Lore |
27 |
Helm |
Ort + Sol |
+1 To All Skills +10 To Energy Lightning Resist +30% Damage Reduced By 7 +2 To Mana After Each Kill +2 To Light Radius |
Honor |
27 |
Melee Weapon |
Amn + El + Ith + Tir + Sol |
+1 to All Skills +160% Enhanced Damage +9 to Minimum Damage +9 to Maximum Damage +250 to Attack Rating 7% Life stolen per Hit 25% Deadly Strike +10 to Strength +10 Replenish Life +2 to Mana after each Kill +1 to Light Radius |
Insight |
27 |
Polearm Staff |
Ral + Tir + Tal + Sol |
Level 12-17 Meditation Aura When Equipped +35% Faster Cast Rate +200-260% Enhanced Damage +9 To Minimum Damage 180-250% Bonus to Attack Rating Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items |
Radiance |
27 |
Helm |
Nef + Sol + Ith |
+75% Enhanced Defense +30 Defense Vs. Missile +10 To Vitality +10 To Energy +33 To Mana Damage Reduced By 7 Magic Damage Reduced By 3 15% Damage Goes To Mana +5 To Light Radius |
Rhyme |
29 |
Shield |
Shael + Eth |
40% Faster Block Rate 20% Increased Chance of Blocking Regenerate Mana 15% All Resistances +25 Cannot Be Frozen 50% Extra Gold From Monsters 25% Better Chance Of Getting Magic Items |
Peace |
29 |
Body Armor |
Shael + Thul + Amn |
4% Chance To Cast Level 5 Slow Missiles When Struck 2% Chance To Cast Level 15 Valkyrie On Striking +2 To Amazon Skill Levels +20% Faster Hit Recovery +2 To Critical Strike Cold Resist +30% Attacker Takes Damage of 14 |
It is possible to make these Rune Word items from the runes obtainable from the Countess in Normal and Nightmare levels. The Countess guarantees at least one drop, so some Countess runs may be in line for those who want to build these items.
Here are the Runes the Countess drops by difficulty.
Difficulty |
Runes |
Normal |
El, Eld, Tir, Nef, Eth, Ith, Tal, Ral |
Nightmare |
El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Thul, Amn, Sol, Shael, Dol, Hel, Io, Lum, Ko |
Hell |
El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Thul, Amn, Sol, Shael, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um, Mal, Ist, Gul, Vex, Ohm, Lo |
The Countess is a very thankful boss that supplies most of the runes we need, but unfortunately, she doesn't drop the runes above Lo. The drop rate of runes Gul, Vex, Ohm, and Lo are known to be extremely low, so to obtain these runes and above (Sur, Ber, Jah, Cham, Zod), you'll need to go somewhere else that has a higher Treasure Class.
- David "Viion" Jang
- Email : viion@inven.co.kr
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