Sad times for lovers of Lycan's companions. The latest Dota Underlords patch notes have changed the feral hunter's ultimate, and he now no longer summons the two wolves that were around since the early Dota Auto Chess days. Instead, only Lycan turns into a wolf upon activation of his ultimate. To compensate for the tragic loss of his pets Lycan will heal a bit more upon transformation, and his critical hits deal more damage.
But Lycan is not the only unit summoner who will have to spend his life without his friends anymore. Valve has targeted two other summoners as well: Nature's Prophet and Venomancer. Nature's Prophet's new ultimate, Wrath of Nature, deals increasing damage as it bounces between enemy heroes. Venomancer's Plague Wards have been replaced by 'Venomous Gale', which contaminates a lane dealing damage to all heroes standing it it, as well as slowing their movement speed and attack rate.
The patch is a small one, as was expected. Earlier this month Valve shared their plans for Underlords' future, which includes a big update in October. Soon after, the publisher said, Dota Underlords would exit the beta stage and be published officially.
- Fixed longstanding issue where passive abilities (excepting Dragon special abilities and Sand King's Caustic Finale) used stats from one rank higher, e.g. Crystal Maiden 2-star using Crystal Maiden 3-star's values. Some units got a buff to compensate (see below), and we'll be monitoring the others.
- A few Bots had their electronic brains unscrewed, tweaked, and reattached.
- Added some new animations for benched units when under unit cap.
- Fixed an issue where tiny quantities of damage could generate either too little or too much Mana. Warlock casting Shadow Word would cause this.
- Fixed a visual-only issue where Lina and Crystal Maiden would return from the dead at the end of combat.
- With most summons removed (see below), removed the Summoning Stone item.
- Units killing themselves no longer get those kills scored. Sorry Barricades!
HERO CHANGES
Axe:
- Armor changed from 5 to [5, 10, 15].
- Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].
Disruptor:
- Static Storm:
- Fixed an issue where total damage dealt could be wrong.
- No longer gives units in the storm a miss chance.
Dragon Knight:
- Elder Dragon Form:
- Fixed Corrosive Breath not working (it incorrectly had a duration of 0).
Drow Ranger:
- Attack Rate changed from 0.769 to 0.833.
- Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
- Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
Lycan:
- Attack Damage Minimum changed from [50, 100, 240] to [65, 130, 312].
- Attack Damage Maximum changed from [60, 120, 288] to [78, 156, 375].
- Summon Wolves is now Shapeshift:
- No wolves are summoned.
- Max HP gain from [30, 40, 50] to [40, 50, 60].
- Critical Hit bonus changed from [150, 175, 200] to [200, 225, 250].
Nature's Prophet:
- Attack Rate changed from 0.714 to 0.769.
- Maximum Mana changed from 50 to 100.
- Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
- Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
- Removed Nature's Call ability.
- Added Wrath of Nature:
- Nature's Prophet zaps a target for [250, 275, 300] damage. This bounces [3, 4, 5] times across enemies in the board, increasing the damage by [10, 13, 15]% per bounce.
- Mana Cost: 100.
- Cooldown: [15, 13, 11].
Shadow Shaman:
- Attack Rate changed from 0.625 to 0.8.
Tusk:
- Maximum Mana changed from 100 to 60.
- Walrus PUNCH!:
- Mana Cost changed from 100 to 60.
- Cooldown changed from 7 to 4.
Venomancer:
- Removed Plague Ward ability.
- Added Venomous Gale:
- Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
- Mana Cost: 100.
- Cooldown: [10, 8, 6].
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