Find your way with this detailed guide to Blizzard World in Overwatch!

 

Blizzard World is the 5th new map in Overwatch and is set in a Blizzard-themed amusement park. You can find a variety of easter eggs from the Warcraft, Starcraft, and Diablo series.


Blizzard World is a Hybrid map just like Eichenwalde and King’s Row, and the game begins with capturing the Control Point then escorting the payload to the destination. The attacking team will start in the Hearthstone Tavern and has to go through the Stormwind Gate to go to the Warcraft section.


After capturing the Control Point near the port in the Warcraft section, they have to escort the payload through the Starcraft area to the Diablo area, where the Reign of the Black King aka Leoric’s throne is. Meanwhile, the defending team will have to, well, do their best to stop them.


Overall, the new map has many features that resemble Checkpoints like the ones from Junkertown or King’s Row, instead of having many buildings and narrow route. The places where the attacking team is expected to struggle are the Stormwind Gate, the entrance to the Starcraft section, and lastly, the area around Leoric’s throne, the delivery point.

 

RELATED: Blizzard World & new skins released in Overwatch!

 


 

Place: U.S
Condition for victory on Attack: Escort the payload to the objective
Condition for victory on Defense: Stop the payload until the time limit
■ Time limit: 5 minutes
■ Additional time for capturing the Control Point: 3 minutes
■ Additional time for the Checkpoint: 2 minutes


※ This guide is fairly subjective, and the efficiency may differ depending on player skills and hero comps.

 


 

▶ Assault: Spawn Room (Hearthstone Tavern) ~ Control Point (Where the payload is)

 

 


◇ Attack


The attacking team may struggle from the start of the game since the route to the Warcraft section is very narrow. This is why it is better to split into two groups and have one part of the team move through the main route to the Stormwind Gate while the rest takes the sidepath around it through the Lost and Found Vikings and contest with the opponent team at the same time.

 

If you successfully manage to go past the Stormwind Gate and move into the Warcraft area, you will then have to fight to capture the Control Point. The are several amusement ride buildings surrounding the Control Point, which can be used by the defending team to poke at the attacking team; however, since the buildings aren’t that high and are located very close to the Control Point, playing heroes like Winston, D.Va, or Genji to clear the place will make it easier to capture the Control Point.


Even if you don’t have the right heroes for a Dive comp, you can also skirt around to the side paths through the buildings with heroes like Tracer, McCree, and Reaper to take down the enemies on the higher ground since buildings are connected with one another. In this case, it’s good to have heroes with shields like Reinhardt or Orisa on your team to hold out against the defense team until your teammates get to the high ground.

 

▲ You’ll be able to make it to the Control Point only if you manage to get past the defending team’s attacks at the Stormwind Gate.
▲ If you find it hard to get past the Gate, then take the side path through the Lost and Found Vikings.

 


◇ Defend


For the defending team, the first choke point good for preventing the attack team from going further would be the main entrance to the Stormwind Gate. It is fairly easy to defend this area, but if you don’t manage to stop the attack team here, it will be hard to set up another defense line. Thus, try to take as much time from the attacking team as possible at this choke point by taking advantage of the structural features, such as by placing turrets behind the gate door.


Although, as mentioned previously, the attacking team can come around through the Lost and Found Vikings, you should beware of enemies flanking from the side paths. In order to prevent this, position yourselves behind the statue of General Turalyon, where you can see both sides and the main entrance, or just have heroes like Symmetra on your team to keep watch on the side rooms.


If you fail to stop the attack team at the first choke point, then you’ll have to focus on guarding the Control Point, and it won’t be easy for you to defend in just one direction since the attacking team can come in from both left and right routes to the Control Point. It will be important for you to take advantage of the high ground near the Control Point and disperse the enemy’s focus.

 

▲ It might be a good idea to have a teammate guard the side rooms.
▲ You can take advantage of the high ground around the Control Point.

 


 

▶ Escort: Control Point (Starcraft section) ~ Checkpoint (In front of the Reign of the Black King)

 

 


◇ Attack


Now if you succeeded in capturing the Control Point, you will have to escort the payload through the Starcraft section to the Tristram Cathedral where the Reign of the Black King is located.


Escorting the payload in the Starcraft section may seem easier since the distance from the Control Point and the Objective is not that long; however, there are complex side paths and the buildings nearby aren’t that high so it becomes easier for enemies to contest the area. Whichever team manages to take advantage of the structural features first and ambush the opponent from behind will usually win.


Not only that, the main route the payload moves along is bent in a C-shape, so there’s less vision for the attacking team; this may make it hard to take advantage of the El Presidente comp. Instead, it is likely that rather short-distance brawls make take place frequently in small areas, so it might be a good idea to play Tracer, Doomfist, or Moira. You can also play Pharah to find any enemies approaching the payload and blast them away.

 

▲ The distance may be short from the Control Point to the Checkpoint, but there are many side paths and a lot of high ground right above the main route the payload follows.

 


◇ Defend


Since the defending team can set up their defense line ahead, they can take advantage of side paths placed here and there in the map more than the attacking team can. The side paths they can use are the one between the Heroes Arcade and the Nexus Experience, the one that goes inside the Pylon Terrace, and the one on the 1st floor of Ghost Academy, near the Pylon Terrace. Use these side paths to your advantage as much as possible and try to keep your enemies from pushing the payload with feint attacks.


When a player on the defending team dies, they will spawn in the spawn room near the entrance to the Tristram Cathedral, and they will be able to use several side paths including the stairway to the Nexus Experience and Pylon Terrace 2nd floor. You might want to think about which path will be better for you to take to meet up with your allies, depending on the situation.


Also, going up the Pylon Terrace to take over the 2nd floor, which is connected with the Nexus Experience may be a good idea. However, the high ground in Blizzard World is not as high as Eichenwalde, so you will need to watch out for an enemy dive comp.

 

▲ Set your defense lines using the side paths to the Nexus Experience and Pylon Terrace to make feint attacks.
▲ There are several routes you can take to meet up with your allies after spawning.

 


 

▶ Escort: Control Point (In front of the Reign of the Black King) ~ Checkpoint (Leoric’s throne)

 

 


◇ Attack


Once the payload arrives at the entrance to the Tristram Cathedral, the only thing left for you to do is push it to where Leoric’s throne is inside the cathedral.


While the previous skirmishes took place outside, the upcoming skirmishes will take place inside the building. Since the inside doesn’t have many elevated areas, you should avoid using Pharah here. However, this place does not have a low ceiling and is not as narrow as the Eichenwalde Castle so you can pick heroes with shields along with DPS like Bastion.


You will still need to stay on your guard against enemy flank attacks from the side paths. Notably, the area around the path on the side of the main route the payload goes along is where you can fall to your death, so you will also need to take care in this area.


In this section of the map, the number of side paths goes down as the attacking team proceeds further. If you manage to move your payload past the halfway point, all you need to watch out for are enemy attacks from the sides of the payload, so it will feel much easier. You will need to keep your focus on pushing the payload here.

 

▲ There are several side paths to take from the entrance.

 


◇ Defend


The best side paths for the defending team to use in the Tristram Cathedral are the one in the staff room on the left side of the main route, the one going right in the center of the cathedral, and the path that goes next to the charnel house on the far right side.


As for hitscan heroes like Soldier: 76 and McCree or snipers, it will be effective for them to poke from higher ground by going up the stairs placed next to Deckard Cain’s desk near the main route the payload follows. It will be easier to poke at enemies since this elevated position provides a wider view of the area.


However, you will still need someone to contest the payload so you should refrain from trying to flank or going up to the high ground too much. As mentioned previously, there are fewer side paths the defending team can use as the payload moves further on and on, making it harder for you to take advantage of the terrain. Stopping the payload should come as the first priority for you on the defending team.

 

▲ There are a number of elevated areas good for poking at the attacking team around the main route.

 

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