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The first Main Stage panel to be featured on the second day of Blizzard 2016 was "DeepMind and StarCraft 2 Deep Learning". After a short introduction from the beloved Starcraft shoutcaster Dan "Artosis" Stemkoski, Google DeepMind's Orial Vinyals took the stage.
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Vinyals started off by offering a brief explanation of reinforcement learning.
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He went on to emphasize how perfect games are as a platform for building and refining frameworks.
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Torcs was one of the games DeepMind tackled before moving on to more daunting challenges.
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DeepMind's latest and greatest achievement - AlphaGo's victory over Sedol Lee.
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Blizzard became interested in working with DeepMind after watching AlphaGo dominate.
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DeepMind was also interested in the challenges StarCraft 2 would pose. A partnership was born.
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Blizzard's senior software engineer Kevin Calderone came up next to provide the specifics.
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All contemporary games' AI are scripted by the developers.
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What DeepMind promises to try is completely different.
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A short clip of how DeepMind will process StarCraft 2 visual information.
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An official StarCraft 2 API with all necessary tools will be released to the public soon.
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The session signed off with a Q&A segment with some of the major minds behind the project.
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