“Mixing two basic attacks”
To do a high-quality combo, you need to know how to use the 1st and 2nd strikes of your basic attack, Aoibana, at the right time and right place. Using this, you can connect many different variants of combos by connecting your 4th basic attack, Oniyaki, back to your first two basic attacks, Aoibana.
Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4) → Aoibana (A1, A2) → Aoibana (W) |
Technique for big hits, “Canceling 4th basic attack”
The basic attacks and skills, which have multiple hits, can make bigger combo damage through motion canceling. Like Kyo, if you cancel the motion of the 4th basic attack, Oniyaki, to connect it with Yamibarai, you can connect a standing combo. You need to learn how to use this to increase the damage of your combos.
Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4, Cancel motion) → Yamibarai (Q) |
Connecting an “Unavoidable combo”, which opponents can’t use emergency dodge
It is important to corner your opponent with an unavoidable combo which they can’t use emergency dodge to prevent them from countering. It is important to induce the opponent to use escape with your original combo. The unavoidable combo is great when the opponent doesn’t have escape, and when you want to finish them completely.
Aoibana (W1, W2) → Kotosuki (E1) → Oniyaki (E2) → Yamibarai (Q) |
If the opponent’s emergency dodge cooldown is half done? “Variable combo starting with Aoibana”
Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4) → Kotosuki (E1, Cancel motion) → Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4) → Yamibarai (Q) |
When your opponent’s emergency dodge cooldown is 1/3? “Variable combo starting with Kotosuki”
Kotosuki (E1) → Oniyaki (E2) → Aoibana (W1, W2, W3) → Yatagarasu (W4) → Aoibana (A1, A2) |
“Big hit combo” to use right after opponent uses emergency escape
Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Kotosuki (E1, Cancel motion) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4, Cancel motion) → Yamibarai (Q) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Aoibana (W1, W2, W3) → Yatagarasu (W4) |
Kotosuki (E1, Cancel motion) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Aoibana (A1, A2) → Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4, Cancel motion) → Yamibarai (Q) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Kotosuki (E1) → Oniyaki(E2) |
“Ultimate death combo” that sends your opponent to hell
Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4, Cancel motion) → Yamibarai (Q) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Aoibana (A1, A2) → Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Kotosuki (E1) → Oniyaki(E2) → Yamibarai (Q) → Sanjingi (R) |
Sort by:
Comments :0